Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Null099_
Suggestion:
Remove Gold Auction
Detailed description:
The OPFactions server currently operates with Money and XP as its primary in-game currencies. Recently, the server has placed a significant emphasis on Gold, a currency primarily obtained through real-money purchases. While Gold existed previously, a new auction house feature now allows players to sell items for Gold directly to each other. This has led to a flood of the auction house with low-value items being listed for Gold, creating significant clutter and making it harder to find legitimate player-to-player trades. More importantly, Gold can be used to purchase keys for crates that contain powerful in-game rewards and even permanent ranks. These ranks provide substantial gameplay advantages, such as increased resource gathering rates, better combat stats, and more. This shift towards Gold as a powerful currency, obtainable mainly through spending real money, is creating a pay-to-win environment and destabilizing the server's economy.
Reason(s):
- Auction House Clutter: The ability to sell any item for Gold, regardless of its actual in-game value in Money or XP, has incentivized players to list even the most common items for Gold in the auction house. This makes it incredibly difficult for players looking to make legitimate trades for Gold to find what they need amidst the noise of overpriced or worthless listings. It diminishes the usefulness of the auction house as a trading platform.
- Pay-to-Win Mechanics: The fact that Gold, primarily a purchased currency, can directly translate into significant in-game advantages like powerful crate rewards and permanent ranks creates a pay-to-win dynamic. Players who spend real money gain a clear and substantial edge over those who don't, regardless of their skill or time invested in the server. This can lead to frustration and a feeling of unfairness among the player base.
- Economic Disruption: The introduction of Gold as a powerful trading currency, alongside its direct link to real money and in-game advantages, undermines the established Money and XP-based economy. The value of items in Money and XP can become less relevant as players prioritize obtaining and trading in Gold for better gear and ranks. This can devalue the efforts of players who have accumulated wealth and progress through gameplay rather than purchases. The focus shifts from in-game achievements to the ability to spend real money.
Example(s):
- Imagine a player who has spent a significant amount of time grinding resources to earn Money and XP to buy a powerful weapon from another player. Now, a new player who has just joined but purchased a large amount of Gold can simply buy crate keys and potentially obtain an even better weapon with less effort.
- The auction house is now filled with listings like "1 dirt block for 5 Gold" or "1 sapling for 10 Gold." This makes it nearly impossible to find legitimate listings for valuable items that players are genuinely trying to trade for Gold. Players looking to sell valuable items for Gold have their listings buried under this clutter.
- A player who purchased a high-tier rank with Gold now has significantly better resource gathering rates than a player who has played for months without spending real money. This gives the paying player an unfair advantage in accumulating wealth and further progressing on the server.