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Redstone item filters.

BBOTAA

Member
Joined
May 10, 2017
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23
So i was trying to make some auto gambling machines for people, and ofc you would need some item filters.
The problem i found is the filter\block\hopper doesn't update if you throw an item into a hopper, therefor not producing signal. It only updates if it comes from a container into the hopper, or if you do it manually.
So i would like to know if there is any work around for this. like a container\chest you can have anyone use in your claim? or other solutions you guys know.
 

tozztozzo

Ultimate Legendary Pika
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Jun 27, 2017
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655
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87
Hey,
I think you can get a signal if the items flow horizontally.
 
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BBOTAA

Member
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May 10, 2017
Messages
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Thanks for your suggestion. Unfortunately doesn't work, or i'm testing it wrong.

So a few problems.
If items flow horizontally or vertically, the filter doesn't work. because what makes the hopper work as a filter, is that is locked from below, but doesn't distribute directly to another container or hopper. That is why you don't point the hopper directly into the other one, you point it into a comparator or a block whatever, just not directly.

Another issue is, it defeats the purpose of blocking wrong items to get into the system and clogging it, if you have a horizontal line of hoppers or just really a hopper pointing into the filter hopper, which would make it update and get a signal indeed if the correct item was thrown in.
Still you know people will just throw trash to test it and clog it, and doesn't really matter how big of a line i make, if the last hopper 5 slots are filled with trash, even if people put in the correct item after it will just be stuck in the system clogged with trash.

Making a double filter for 1 item doesn't work either, first it doesn't update, same as the original problem, second you just suffer from the problem of people being able to throw trash in, because as soon as you make a distribution line of hoppers, or if you point a filter hopper into another one, the items will just flow, not filtering anything.

I appreciate more suggestions obviously, as I'll try to make them work, and give the server some more activities that doesn't require a person present to play mini games or gamble, but the server limitations in redstone have been just making it hard :| .
 

tozztozzo

Ultimate Legendary Pika
Joined
Jun 27, 2017
Messages
655
Points
87
I had a fully automatic casino. You can check out the redstone at my player warp. Do /playerwarps and click the last warp on page 3 called Slime_Casino.

I use a dropper for players to insert tickets. To give players access to it, you need to use /subdivideclaim to make a subclaim only where the dropper is and then /containertrust public. All hoppers/chests above and below the dropper must have a private sign.

I use an item filter designed by Faskem that works perfectly on the server. The tickets also get delayed by 3.5 seconds, which means multiple stacks can be entered at once. If it is faster, the redstone will break after some time.

The signal for the machine is taken after the filter and delay. Then, the tickets get automatically returned to a chest shop.
 
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BBOTAA

Member
Joined
May 10, 2017
Messages
22
Points
23
I'm taking a look at it right now! I saw you online but didn't want to bother you, but i noticed you got everything labeled.

I think that making the container public, and blocking the rest, sounds like the correct solution. I'll test it in a new claim in between the new.. horse track i'm making for races.
Maybe a casino in the horse betting section lol

I think that will do the trick, i'll try it in the next the few days, as this machine is not that big or complicated, is just a series of 50\50. like your casino hopper\droppers chains, but in a smaller scale.

From what i see, I still have some questions about it, i'll annoy you about it the next time we cross paths in survival. lol

And thank you very much for sharing that info.
 
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