V2Strange_Tiger
Epic Pika
- Joined
- Mar 9, 2021
- Messages
- 157
- Points
- 30
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
V2Strange_Tiger
Suggestion:
Rebirth too expensive in Dungeons
Detailed description:
The current rebirth system in Dungeons feels unbalanced because the cost is too high while the rewards are too low. Players are required to grind for a long time to afford a single rebirth, but the benefit they receive (around a 1% boost) is so small that it barely affects their overall progress. This creates a frustrating loop where players feel stuck instead of rewarded.
Reason(s):
higher zones don’t provide a meaningful increase in money. The difference in earnings between zones is minimal, which removes the motivation to progress. If advancing to a harder zone doesn’t significantly improve rewards, then there’s little reason for players to push forward.
Suggested Changes
Reduce Rebirth Cost: Lower the cost so players can rebirth more consistently without hitting a long grind wall.
Increase Rebirth Boosts: Instead of ~1%, each rebirth should give around 25% increased money earnings.
Improve Zone Scaling: Each higher zone should give at least 50% more money than the previous one
Suggested Changes
Reduce Rebirth Cost: Lower the cost so players can rebirth more consistently without hitting a long grind wall.
Increase Rebirth Boosts: Instead of ~1%, each rebirth should give around 25% increased money earnings.
Improve Zone Scaling: Each higher zone should give at least 50% more money than the previous one
Example(s):
Right now, a player might earn $10,000 per minute in one zone. After rebirthing, that might increase to only $10,100 per minute, which is almost unnoticeable.
With the suggested changes:
After one rebirth (+25%), the player would earn $12,500 per minute, which is a clear and meaningful improvement.
Moving to the next zone would increase that further by at least 50%, bringing it to $18,750 per minute.
This kind of scaling makes both rebirthing and progressing through zones feel rewarding, and gives players a strong reason to keep playing.
With the suggested changes:
After one rebirth (+25%), the player would earn $12,500 per minute, which is a clear and meaningful improvement.
Moving to the next zone would increase that further by at least 50%, bringing it to $18,750 per minute.
This kind of scaling makes both rebirthing and progressing through zones feel rewarding, and gives players a strong reason to keep playing.