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Dungeons Rebirth too expensive in Dungeons

V2Strange_Tiger

Epic Pika
Joined
Mar 9, 2021
Messages
157
Points
30
Minecraft username:
V2Strange_Tiger​

Suggestion:
Rebirth too expensive in Dungeons​

Detailed description:
The current rebirth system in Dungeons feels unbalanced because the cost is too high while the rewards are too low. Players are required to grind for a long time to afford a single rebirth, but the benefit they receive (around a 1% boost) is so small that it barely affects their overall progress. This creates a frustrating loop where players feel stuck instead of rewarded.​

Reason(s):
higher zones don’t provide a meaningful increase in money. The difference in earnings between zones is minimal, which removes the motivation to progress. If advancing to a harder zone doesn’t significantly improve rewards, then there’s little reason for players to push forward.

Suggested Changes

Reduce Rebirth Cost: Lower the cost so players can rebirth more consistently without hitting a long grind wall.


Increase Rebirth Boosts: Instead of ~1%, each rebirth should give around 25% increased money earnings.


Improve Zone Scaling: Each higher zone should give at least 50% more money than the previous one​

Example(s):
Right now, a player might earn $10,000 per minute in one zone. After rebirthing, that might increase to only $10,100 per minute, which is almost unnoticeable.

With the suggested changes:


After one rebirth (+25%), the player would earn $12,500 per minute, which is a clear and meaningful improvement.

Moving to the next zone would increase that further by at least 50%, bringing it to $18,750 per minute.


This kind of scaling makes both rebirthing and progressing through zones feel rewarding, and gives players a strong reason to keep playing.​
 
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