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OP Prison QoL Upgrades and Features

GodYuvi

Epic Pika
Joined
Apr 5, 2024
Messages
134
Points
50
Minecraft username:
Yuvraj1409

Suggestion:
QoL Upgrades and Features

Detailed description:
These suggestions focus on improving the overall gameplay experience in OP Prison


1) Coin Enchantments

So the coin enchantments should be added in enchater crate as there are all other enchantment books in that crate so adding coin enchantments in them would be really helpful. I am not 100% sure but as much as i know coin enchantment cant be prestiged so making them so we can prestige would be a helpful too as there are many enchantment in that section which are really good.


2) Withering Enchant Fixes

So Wither should spawn at the top of mine going to the bottom to make the most out of its explosion. And it would be really helpful as it would have a specific spawn point rather than spawning at a random place where player is.


3) Outpost Cap Improvement

So as of now outpost can be captured just after 15 minutes and it is a really low cooldown having a cooldown like 45-60 minutes seems way more better and actually lets you mine and take advantage of the outpost.


4) Enchantment Prestige Changes

So as of now enchantment prestiges gives 50% more activation chance to the enchantment and makes it more expensive to enchant which makes sense for most of the enchant but enchants like Fortune, Greed, Swiftness it doesnt really make any sense so making the enchant more affective or increasing the amplifier for these types of enchant would be really great.


5) Better Enchant Management

So as of now you can only disable the enchant or enable it there isnt really in-depth management but for enchantment like swiftness you need in-depth management like how much speed you get so making a change so we can manage how many lvls stay disabled at once would be great to have in game


6)Abyss Frenzy

So my idea is to add frenzy events inside abyss same as mine to make it more fun as people will target to grind in specific time as per the frenzy. It would be a QoL update to the frenzy and would make it more interactive.

7) Remove Budding Amethyst

So I noticed that if you afk even for coupl of minutes in your mine and budding amethyst is the mine block it will start growing amethyst which cant be broken and is so buggy so either remove budding amethyst as mine block or stop them from growing.​

Reason(s):
1) Coin Enchantments - Reasons

-It would be helpful if the enchants are available in enchater crate.

-Prestiging is already a thing for tokens enchant doing same for coin enchants would be great.


2) Withering Enchant Fixes - Reasons

-Most player prefer to mine from the side of mine and when wither spawns there it lose a lot of blast and effectiveness

-Making it work similarly to thor (from top of mine) would be a great idea.



3) Outpost Cap Improvement - Reasons

-It becomes really annoying because of the small cooldown as other players keep trying to cap it.

-Changing it to 45-60 mins would be a great help for grinders.


4) Enchantment Prestige Changes - Reasons

-For passive enchantments which doesnt activate this is just useless as of now.

-Increasing amplifier for passive enchantment would be a great change.


5) Better Enchant Management - Reasons

-For enchantments like Swiftness its really important as you have to manage your speed as per your mining style

-It wouldn't really affect game that much but would be a QoL for swiftness.


6) Abyss Frenzy - Reasons

-Abyss is really boring nowadays nothing new was introduces this season so this would be a great change.

-Frenzy events would be really helpful for grinders.



7) Remove Budding Amethyst - Reasons
-its really buggy when amethyst actually starts generating on it
-And you cant break it either.​

Example(s):
1) Coin Enchantments - Example

-Adding books such as +5000 Warden Blast or +1000 Dice


2) Withering Enchant Fixes - Example

-Wither spawns in the middle of the mine at the top and goes all the way to the bottom

-Explosion radius would depend on the enchantment level


3) Outpost Cap Improvement - Example

-If a gang capped an outpost it can only be capped after 45/60 minutes.


4) Enchantment Prestige Changes - Example

-For passive enchantment it would increase their amplifier by 0.5x every prestige.


5) Better Enchantment Management - Example

-We can manually set how many levels we want to use.

-We can set to use 3 levels of Swiftness (example)


6) Abyss Frenzy - Example

- Coin Boost -> gives a random percentage of coin boosts ranging from 10%-200%

- Faster Regeneration -> Coin ores regenerate faster ranging from 10%-200%


7) Remove Budding Amethyst
- Change that block with something else
- Or stop them from growing
 
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