GodYuvi
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- Joined
- Apr 5, 2024
- Messages
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QoL Upgrades & Addons
Yuvraj1409
Detailed Description
Duel Improvements & Anti-Stalling
Currently, many players in wager duels avoid fighting by trapping themselves inside obsidian boxes. Since kits do not include pickaxes, the opponent cannot break out or continue the fight properly.
- Add an AFK/Inactivity system where players with little to no movement for ~30 seconds automatically lose the duel.
- Add pickaxes to duel kits so trapped players can escape obsidian.
- Add more kits & maps over time to keep duels fresh and less repetitive.
Redstone Shop Category
A dedicated Redstone category could be added to the shop for players who enjoy automation and technical builds.
- Redstone Dust
- Repeaters
- Comparators
- Hoppers
- Observers
- Pistons / Sticky Pistons
- Trapped Chests
- Target Blocks
Currently, many of these items require manual grinding in bulk which becomes tedious for redstone players.
Decoration Shop Additions
Some commonly used building blocks are still missing from the decoration category.
- Normal Glass
- Quartz Blocks
- Smooth Quartz
- Quartz Pillars
- Quartz Stairs & Slabs
These blocks are heavily used in decorative and modern builds and would make large projects much more convenient.
Crate Item Chooser System
A crate item chooser system could allow players to block a few rewards they do not want. If a blocked item is rolled, it automatically rerolls into another reward.
- Ultimate ranks: 3 blocked items
- Omega / Alpha: 2 blocked items
- Lower ranks: 1 blocked item
- Unranked: none
This keeps RNG intact while reducing frustration from repeatedly receiving unwanted rewards.
Better Daily Rewards
Some later daily rewards feel underwhelming for active players, especially rewards like basic enchanted diamond armor.
- EXP rewards
- Heart vouchers
- Crate keys
- Money rewards
Rewards like these would remain useful throughout the season and make daily rewards feel more worthwhile.
Larger World Border
The current border starts feeling limited later into the season because nearby structures become heavily looted and players must travel extremely far for untouched areas.
Increasing the border from around 18.5k → 30k could:
- Improve exploration
- Add more untouched structures
- Create more base locations
- Reduce overcrowding
while still keeping bases raidable.
Outpost Capture Balancing
Currently, even one defending player can completely freeze multiple attackers from capturing an outpost simply by standing in the radius.
Instead, capture speed could depend on the amount of attackers and defenders inside the outpost.
- 3 attackers vs 1 defender → capture continues at 2%/s
- 2 attackers vs 2 defenders → capture freezes
- Defenders outnumber attackers → defenders begin reversing capture
This would make outposts feel much more balanced and team-based.
Player Suspect System
A /suspect system could help staff identify suspicious players more efficiently, especially on a cracked server where banned players can quickly return on new accounts.
Players could use:
/suspect <player>
if they strongly believe someone is cheating, even without recorded proof. Staff could later review the suspect list and secretly spectate suspicious players.
- Only one suspect per IP counts , for one player
- False suspect spam could result in temporary suspension from using the command
- Suspects remain until manually reviewed by staff
This would help staff catch subtle cheaters more efficiently without relying entirely on video evidence.
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