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OP Lifesteal ⚙️ QoL Upgrades & Addons

SubToWicketeditz

Epic Pika
Joined
Jul 25, 2024
Messages
120
Points
36
IGN
Subtowicketeditz
Minecraft username:
SubtoWicketeditz

Suggestion:
⚙️ QoL Upgrades & Addons

Detailed description:

1️⃣ Auction House Heart-Based Trading System​



I suggest allowing players to buy and sell items on the Auction House using hearts as a currency, not just money


2️⃣ Kill Credit Fair Split System

I suggest implementing a fair kill credit system where rewards are distributed based on damage contribution when multiple players are involved in a kill

3️⃣ Death History + Heart Loss Tracker

A GUI /deathlog showing:



  • Who killed you
  • How many hearts lost total
  • Top killers
  • Death locations map list


4️⃣ Heart Trade Safety System

Add a secure heart trading GUI instead of manual dropping or risky trades

5️⃣ Auction House Watchlist​




I suggest adding an Auction House Watchlist feature that allows players to track specific items they are interested in buying

6️⃣ Teleport Request Timer Display​



I suggest adding a visible countdown timer for teleport requests (/tpa). When a player sends a teleport request, they should be able to see how much time is left before the request expires



7️⃣ RTP Biome Selector



I suggest adding a Biome Selector to /rtp. Before teleporting, players could choose a specific biome such as:



  • Plains
  • Desert
  • Jungle
  • Savanna
  • Taiga
  • Snow
  • Badlands
  • Forest

8️⃣ Auction House Expiry Collection


I suggest adding a "Claim All" button for expired Auction House listings. Instead of claiming each expired item individually, players should be able to collect all expired items with a single click
9️⃣ Shop Page Memory


I suggest improving the /shop GUI so that after purchasing an item, the shop remains on the same page instead of automatically returning to page 1


Reason(s):

1️⃣ Auction House Heart-Based Trading System​



Hearts are the most important resource in LifeSteal, but current trading is often manual and risky. This system would make heart trading safe, automatic, and fully integrated into the economy


2️⃣ Kill Credit Fair Split System

This would reduce kill stealing issues and ensure fair reward distribution in team fights

3️⃣ Death History + Heart Loss Tracker

Players actually understand their PvP mistakes and improve.



4️⃣ Heart Trade Safety System


Right now heart trading is risky (scams + drops + trust issues).

This system makes LifeSteal economy safe and professional

5️⃣ Auction House Watchlist​



Players currently need to check the Auction House repeatedly to see if a specific item has been listed. A watchlist system would save time, make trading more convenient, and improve the overall Auction House experience without affecting the server economy or gameplay balance



6️⃣ Teleport Request Timer Display​



Players often send a teleport request and are unsure whether it is still active or has already expired. A visible timer would improve clarity, reduce confusion, and provide a smoother teleportation experience


7️⃣ RTP Biome Selector


Players often have to use /rtp many times before finding the biome they need. A biome selector would save time, reduce frustration, and make exploration much more enjoyable without affecting server balance. It is a simple Quality of Life feature that would benefit all players

8️⃣ Auction House Expiry Collection

When multiple listings expire, claiming them individually can be tedious and time-consuming. A "Claim All" option would improve the user experience, save time, and make the Auction House much more convenient to use
9️⃣ Shop Page Memory
This would reduce unnecessary clicking and make buying multiple items from later pages much more convenient

Example(s):

1️⃣ Auction House Heart-Based Trading System​



A player lists a sword for:


/ah sell 10 hearts


When another player buys it:



  • Buyer pays 10 hearts
  • Seller receives 10 hearts automatically
  • Item is safely transferred through the Auction House


2️⃣ Kill Credit Fair Split System

If two players fight a single enemy:



  • Player A deals 60% damage
  • Player B deals 40% damage
    Then rewards (coins, hearts, etc.) should be split accordingly


3️⃣ Death History + Heart Loss Tracker

You died 3 times to PlayerXYZ

Total Hearts Lost: 2


4️⃣ Heart Trade Safety System

Player A wants to sell 1 heart:



  • Opens /tradeheart
  • Sets price (e.g. $500k or items)
  • Player B confirms in GUI
  • Heart + payment auto-exchange safely

5️⃣ Auction House Watchlist​



A player is looking for:



  • Nether Stars
  • Echo Shards
  • Boss Soul Fragments


They could add these items to their watchlist. Whenever one of these items is listed on the Auction House, the player would receive a notification such as:


A watched item (Echo Shard) has been listed on the Auction House.


Another example would be a player searching for a rare item. Instead of repeatedly checking the Auction House throughout the day, they could simply add the item to their watchlist and wait for a notification


6️⃣ Teleport Request Timer Display​



A player sends a /tpa request to their friend. Instead of wondering whether the request is still active, they would see a message such as:


Teleport request expires in: 45 seconds


The timer could be displayed in chat, the action bar, or on the scoreboard and update automatically until the request expires or is accepted


7️⃣ RTP Biome Selector


A player wants to build a desert-themed base and needs a large amount of sand. Instead of using /rtp multiple times and hoping to randomly find a desert, they could simply select the Desert biome and be teleported to a random location within a desert biome.​



Similarly, a player looking for horses could select Plains, while a player searching for bamboo could select Jungle

8️⃣ Auction House Expiry Collection

Imagine a player lists 15 different items in the Auction House before going offline. When they return, all 15 listings have expired. Currently, they may have to claim each item one by one. With a "Claim All" button, they could instantly collect all expired items at once, making the process much faster and more convenient
9️⃣ Shop Page Memory
If a player is browsing page 8 and buys a stack of arrows, they should remain on page 8 after the purchase
 

UltimateX_

Epic Pika
Joined
Aug 8, 2024
Messages
159
Points
52
IGN
DrunkGaming
Minecraft username:
SubtoWicketeditz

Suggestion:
⚙️ QoL Upgrades & Addons

Detailed description:

1️⃣ Auction House Heart-Based Trading System​



I suggest allowing players to buy and sell items on the Auction House using hearts as a currency, not just money


2️⃣ Kill Credit Fair Split System

I suggest implementing a fair kill credit system where rewards are distributed based on damage contribution when multiple players are involved in a kill

3️⃣ Death History + Heart Loss Tracker

A GUI /deathlog showing:



  • Who killed you
  • How many hearts lost total
  • Top killers
  • Death locations map list


4️⃣ Heart Trade Safety System

Add a secure heart trading GUI instead of manual dropping or risky trades

5️⃣ Auction House Watchlist​




I suggest adding an Auction House Watchlist feature that allows players to track specific items they are interested in buying

6️⃣ Teleport Request Timer Display​



I suggest adding a visible countdown timer for teleport requests (/tpa). When a player sends a teleport request, they should be able to see how much time is left before the request expires



7️⃣ RTP Biome Selector



I suggest adding a Biome Selector to /rtp. Before teleporting, players could choose a specific biome such as:



  • Plains
  • Desert
  • Jungle
  • Savanna
  • Taiga
  • Snow
  • Badlands
  • Forest

8️⃣ Auction House Expiry Collection


I suggest adding a "Claim All" button for expired Auction House listings. Instead of claiming each expired item individually, players should be able to collect all expired items with a single click
9️⃣ Shop Page Memory


I suggest improving the /shop GUI so that after purchasing an item, the shop remains on the same page instead of automatically returning to page 1


Reason(s):

1️⃣ Auction House Heart-Based Trading System​



Hearts are the most important resource in LifeSteal, but current trading is often manual and risky. This system would make heart trading safe, automatic, and fully integrated into the economy


2️⃣ Kill Credit Fair Split System

This would reduce kill stealing issues and ensure fair reward distribution in team fights

3️⃣ Death History + Heart Loss Tracker

Players actually understand their PvP mistakes and improve.



4️⃣ Heart Trade Safety System


Right now heart trading is risky (scams + drops + trust issues).

This system makes LifeSteal economy safe and professional

5️⃣ Auction House Watchlist​



Players currently need to check the Auction House repeatedly to see if a specific item has been listed. A watchlist system would save time, make trading more convenient, and improve the overall Auction House experience without affecting the server economy or gameplay balance



6️⃣ Teleport Request Timer Display​



Players often send a teleport request and are unsure whether it is still active or has already expired. A visible timer would improve clarity, reduce confusion, and provide a smoother teleportation experience


7️⃣ RTP Biome Selector


Players often have to use /rtp many times before finding the biome they need. A biome selector would save time, reduce frustration, and make exploration much more enjoyable without affecting server balance. It is a simple Quality of Life feature that would benefit all players

8️⃣ Auction House Expiry Collection

When multiple listings expire, claiming them individually can be tedious and time-consuming. A "Claim All" option would improve the user experience, save time, and make the Auction House much more convenient to use
9️⃣ Shop Page Memory
This would reduce unnecessary clicking and make buying multiple items from later pages much more convenient

Example(s):

1️⃣ Auction House Heart-Based Trading System​



A player lists a sword for:





When another player buys it:



  • Buyer pays 10 hearts
  • Seller receives 10 hearts automatically
  • Item is safely transferred through the Auction House


2️⃣ Kill Credit Fair Split System

If two players fight a single enemy:



  • Player A deals 60% damage
  • Player B deals 40% damage
    Then rewards (coins, hearts, etc.) should be split accordingly


3️⃣ Death History + Heart Loss Tracker

You died 3 times to PlayerXYZ

Total Hearts Lost: 2


4️⃣ Heart Trade Safety System

Player A wants to sell 1 heart:



  • Opens /tradeheart
  • Sets price (e.g. $500k or items)
  • Player B confirms in GUI
  • Heart + payment auto-exchange safely

5️⃣ Auction House Watchlist​



A player is looking for:



  • Nether Stars
  • Echo Shards
  • Boss Soul Fragments


They could add these items to their watchlist. Whenever one of these items is listed on the Auction House, the player would receive a notification such as:





Another example would be a player searching for a rare item. Instead of repeatedly checking the Auction House throughout the day, they could simply add the item to their watchlist and wait for a notification


6️⃣ Teleport Request Timer Display​



A player sends a /tpa request to their friend. Instead of wondering whether the request is still active, they would see a message such as:





The timer could be displayed in chat, the action bar, or on the scoreboard and update automatically until the request expires or is accepted


7️⃣ RTP Biome Selector


A player wants to build a desert-themed base and needs a large amount of sand. Instead of using /rtp multiple times and hoping to randomly find a desert, they could simply select the Desert biome and be teleported to a random location within a desert biome.​



Similarly, a player looking for horses could select Plains, while a player searching for bamboo could select Jungle

8️⃣ Auction House Expiry Collection

Imagine a player lists 15 different items in the Auction House before going offline. When they return, all 15 listings have expired. Currently, they may have to claim each item one by one. With a "Claim All" button, they could instantly collect all expired items at once, making the process much faster and more convenient
9️⃣ Shop Page Memory
If a player is browsing page 8 and buys a stack of arrows, they should remain on page 8 after the purchase
buns suggestion hope the death logs and hearts and the things about kills not accepted
 
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