Solonious3568
Pika Lover
- Joined
- Nov 27, 2021
- Messages
- 58
- Points
- 24
- IGN
- Solonious3568
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Solonious3568
Suggestion:
PVP / Passive in Realms
Detailed description:
Rework PvP and Passive mode in the new realms for OpSkyblock.
Remove Passive mode
Passive mode should be removed entirely. There's no loot drop anyways, so it doesn't really add anything, but this feature is really annoying to play against and can easily be exploited. Mines are really small, one player in passive can basically mine the whole thing and there's nothing anyone can do about it. Passive mode can be exploited for outpost and koth. With no loot drops, passive mode doesn't really serve a purpose and is best of being removed completely.
Leaving realms while in PvP
Players shouldn't be able to leave the realms (by walking directly into spawn) while in combat. This being enabled leads to players doing one hit to you, which puts you in combat and disables all your commands, and then running back to the safezone. This serves no purpose other then being really annoying.
Falling off islands
When falling off the islands in the realms, it should count as a kill/ death when you're in combat. Now players that are losing fights just jump off the edge, having an easy way to leave pvp without losing their KDR which ruins the whole purpose of it.
Remove Passive mode
Passive mode should be removed entirely. There's no loot drop anyways, so it doesn't really add anything, but this feature is really annoying to play against and can easily be exploited. Mines are really small, one player in passive can basically mine the whole thing and there's nothing anyone can do about it. Passive mode can be exploited for outpost and koth. With no loot drops, passive mode doesn't really serve a purpose and is best of being removed completely.
Leaving realms while in PvP
Players shouldn't be able to leave the realms (by walking directly into spawn) while in combat. This being enabled leads to players doing one hit to you, which puts you in combat and disables all your commands, and then running back to the safezone. This serves no purpose other then being really annoying.
Falling off islands
When falling off the islands in the realms, it should count as a kill/ death when you're in combat. Now players that are losing fights just jump off the edge, having an easy way to leave pvp without losing their KDR which ruins the whole purpose of it.
Reason(s):
Reasons mostly given. This would lead to a less annoying pvp experience, with players actually having to fight instead of using all kind of ways to exploit/ escape it with 0 risks.