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OP SkyBlock PVP / Passive in Realms

Solonious3568

Pika Lover
Joined
Nov 27, 2021
Messages
58
Points
24
IGN
Solonious3568
Minecraft username:
Solonious3568​

Suggestion:
PVP / Passive in Realms​

Detailed description:
Rework PvP and Passive mode in the new realms for OpSkyblock.

Remove Passive mode
Passive mode should be removed entirely. There's no loot drop anyways, so it doesn't really add anything, but this feature is really annoying to play against and can easily be exploited. Mines are really small, one player in passive can basically mine the whole thing and there's nothing anyone can do about it. Passive mode can be exploited for outpost and koth. With no loot drops, passive mode doesn't really serve a purpose and is best of being removed completely.

Leaving realms while in PvP
Players shouldn't be able to leave the realms (by walking directly into spawn) while in combat. This being enabled leads to players doing one hit to you, which puts you in combat and disables all your commands, and then running back to the safezone. This serves no purpose other then being really annoying.

Falling off islands
When falling off the islands in the realms, it should count as a kill/ death when you're in combat. Now players that are losing fights just jump off the edge, having an easy way to leave pvp without losing their KDR which ruins the whole purpose of it.​

Reason(s):
Reasons mostly given. This would lead to a less annoying pvp experience, with players actually having to fight instead of using all kind of ways to exploit/ escape it with 0 risks.​
 

CallMeDqrkneZz

Legendary Pika
Joined
Nov 5, 2018
Messages
223
Points
42
I agree with everything that has been said above and I believe everyone should upvote this suggestion.
 

LeonPro300

Epic Pika
Joined
Apr 26, 2021
Messages
130
Points
28
IGN
LeonPro300
I have mixed feelings about this. I completely support removing passive mode, but I strongly disagree with void falls counting as a death. With Punch 3 bows and Knockback 2 swords in play, it's far too easy to be knocked into the void, which unfairly results in losing your killstreak , earning another death and giving your head to the other player.
 

DrakNoob09

Banned
Joined
Feb 25, 2023
Messages
206
Points
38
IGN
InYourPantsGR
+1 bro correct u have told its trash ppl run i cant even pvp
 

Mrdiscconect2

Member
Joined
Mar 26, 2024
Messages
15
Points
3
Minecraft username:
Solonious3568

Suggestion:
PVP / Passive in Realms

Detailed description:
Rework PvP and Passive mode in the new realms for OpSkyblock.


Remove Passive mode

Passive mode should be removed entirely. There's no loot drop anyways, so it doesn't really add anything, but this feature is really annoying to play against and can easily be exploited. Mines are really small, one player in passive can basically mine the whole thing and there's nothing anyone can do about it. Passive mode can be exploited for outpost and koth. With no loot drops, passive mode doesn't really serve a purpose and is best of being removed completely.


Leaving realms while in PvP

Players shouldn't be able to leave the realms (by walking directly into spawn) while in combat. This being enabled leads to players doing one hit to you, which puts you in combat and disables all your commands, and then running back to the safezone. This serves no purpose other then being really annoying.


Falling off islands

When falling off the islands in the realms, it should count as a kill/ death when you're in combat. Now players that are losing fights just jump off the edge, having an easy way to leave pvp without losing their KDR which ruins the whole purpose of it.

Reason(s):
Reasons mostly given. This would lead to a less annoying pvp experience, with players actually having to fight instead of using all kind of ways to exploit/ escape it with 0 risks.
+1 pvp in mines shouldnt off been added anyway /warp pvp is there for a reason + /warp soccer and /warp fps
 

B1ueRay

Ultimate Legendary Pika
Joined
Jul 8, 2021
Messages
926
Points
70
IGN
B1ueRay
Passive mode does have its own problems but don't mean it's entirely bad. Firstly outpost situation is a bug and anyone caught abusing this can be banned (2 players were banned yesterday for using this) second about these mines situation it's a good thing as players who either have gkits or already pretty ahead can just take over mines and making it impossible for others to have some so passive mode is useful there. U can just mine with them or mine fast to kinda counter them. I agree with other things tho
 

1MiDo

Ultimate Legendary Pika
Joined
Apr 6, 2020
Messages
534
Points
54
IGN
1MiDo
+1 but adding 1 death everytime you fall into void is just bad
 

OvalSt4r

Member
Joined
Jan 11, 2023
Messages
14
Points
8
Minecraft username:
Solonious3568

Suggestion:
PVP / Passive in Realms

Detailed description:
Rework PvP and Passive mode in the new realms for OpSkyblock.


Remove Passive mode

Passive mode should be removed entirely. There's no loot drop anyways, so it doesn't really add anything, but this feature is really annoying to play against and can easily be exploited. Mines are really small, one player in passive can basically mine the whole thing and there's nothing anyone can do about it. Passive mode can be exploited for outpost and koth. With no loot drops, passive mode doesn't really serve a purpose and is best of being removed completely.


Leaving realms while in PvP

Players shouldn't be able to leave the realms (by walking directly into spawn) while in combat. This being enabled leads to players doing one hit to you, which puts you in combat and disables all your commands, and then running back to the safezone. This serves no purpose other then being really annoying.


Falling off islands

When falling off the islands in the realms, it should count as a kill/ death when you're in combat. Now players that are losing fights just jump off the edge, having an easy way to leave pvp without losing their KDR which ruins the whole purpose of it.

Reason(s):
Reasons mostly given. This would lead to a less annoying pvp experience, with players actually having to fight instead of using all kind of ways to exploit/ escape it with 0 risks.
That's True, Developers we have a kind request to remove this passive mode. Plus 1 I agree upon it.
 
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