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KitPvP Pika KitPvP Economy Progression

Teachie

Legendary Pika
Joined
Jun 2, 2021
Messages
276
Points
44
IGN
haldun
Minecraft username:
Teachie​

Suggestion:
Pika KitPvP Economy Progression​

Detailed description:
Community Funding System and GKit Progression

My suggestion is to introduce a community-wide progression system for KitPvP Feature Maps that allows players to collectively unlock powerful features over time, while keeping individual GKit progression separate.

The main idea is to prevent the economy from becoming heavily inflated during the first few days of a map, give the community shared goals to work toward, and make progression feel rewarding throughout the entire season.

1. Introduce a Community Funding System (/fund)

I suggest adding a new command, /fund, that opens a menu showing the entire KitPvP community's progression toward unlocking new features.

Instead of every player having access to all the powerful features immediately, the entire game mode would work together to unlock them by reaching shared milestones. These milestones could be based on the total number of kills achieved by all players across the game mode.

For example, the /fund menu could display the following objectives:

Unlock the GKit command: The community must collectively reach 1,000 kills to unlock access to the GKit command.

Unlock additional GKit features: Reach 2,500 total community kills to unlock the next feature.

Unlock Op Koths (just an example): Reach 7,500 total community kills to unlock additional powerful features.

Unlock the Stronghold (just an example): Reach 10,000 total community kills to complete the community progression.

These numbers are only examples and would need to be balanced according to the player count and the expected length of a Feature Map.

The /fund menu should clearly show each objective, the total progress made by the community, the required amount, and the remaining progress needed to unlock the feature.

For example, players could see:

Unlock GKit Command

Community progress: 500 / 1000 kills

Remaining: 500 kills

Reward: The GKit command becomes available to everyone.

This would give players a reason to participate in PvP beyond simply earning money or improving their equipment. Every kill would contribute toward a shared objective that benefits the entire game mode.

The most important part is that these milestones are community-wide, not individual requirements. Players would not need to personally obtain 1,000 kills to unlock GKits. Instead, everyone's kills would contribute to the same progress bar, and once the target is reached, the feature would unlock for everyone.

2. Use the Funding System to Control Early-Game Progression

The purpose of /fund would be to gradually introduce powerful features instead of making everything available on the first day.

For example, during the early stages of the map, players could focus on normal kits, grinding, and building their economy. Meanwhile, the community would be working toward the first milestone to unlock the GKit command.

Once the community reaches the required number of kills, the command would unlock for everyone. The community could then work toward the next milestone, which might unlock another feature or expand access to more powerful content.

This would create a natural progression system driven by the entire player base rather than allowing the strongest advantages to be available immediately.

The objectives could also be combined with minimum time gates. For example, a feature might require both a certain number of community kills and the beginning of Week 2 before it can unlock. This would prevent the community from rushing through every milestone on the first day if the player count is particularly high.

The exact features unlocked at each milestone would be up to the staff team, but the overall goal would be to distribute powerful content throughout the map's lifespan.​

Reason(s):
This system could help improve KitPvP by keeping the economy more balanced and preventing players from becoming overpowered too early in the map. It would give the entire community shared goals to work toward, encouraging more PvP activity and teamwork since every kill contributes toward unlocking new features for everyone. Gradually unlocking features such as GKits, OP Koths, and Strongholds would make progression feel more rewarding and give players something to look forward to throughout the season. Overall, it could improve early-game balance, make grinding more meaningful, and keep players engaged for longer instead of allowing the economy to become inflated within the first day of the map.​

Example(s):
Already provided on **Details and Description**​
 
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