EpicMiner001
Legendary Pika
- Joined
- Jun 21, 2025
- Messages
- 353
- Points
- 85
- IGN
- EpicMinerXX
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EpicMinerXX
Suggestion:
Pickaxe Memory Upgrade System
Detailed description:
Trading Levels for New Limits
The biggest problem right now is when our main enchantments, like Efficiency and Fortune, both hit their max (let's say Eff 16 and Fort 10). The game is over!
My new suggestion makes the late-game a tough trade-off that lets us push the max limit, but forces us to grind again.
How the Memory System Works (The Reset Mechanic)
Requirement: You must have both your main enchantments maxed out (e.g., Efficiency 16 and Fortune 10).- The Memory Activation: You go to the /upgrader menu and select "Pickaxe Memory Upgrade."
- The Trade-Off (The Cost):
- You choose which enchantment to boost the limit of (e.g., Fortune).
- The Fortune cap increases by +1 (so the new max is Fortune 11).
- BUT, your other main enchantment (Efficiency) gets reset back to 0!
- This action still requires a huge cost in Mined Blocks (like doing pix eff 16 is tuff)
- The New Grind Loop:
- Now you must fully re-grind your Efficiency back up to 16.
- Once Efficiency is 16 again, you can do the Pickaxe Memory Upgrade a second time.
- This time, you choose Efficiency. The fortune limit will increase to 12, and your effi reset to 0.
- You can maxe to till fortune 15,as player can do max eff in about 4-6days,and if they having resources they can not use,instead of throwing it in pv,using it on our pix,as this gmd is about mining and doing fun
- Massive Grind: Players have to re-invest time and effort by grinding their enchantment back to max every single time they want a Memory Upgrade. This makes the late-game last forever!
- Keeps Everything Useful: Mined blocks and Tokens are always important for the upgrade cost, and normal mining is always needed to rebuild the reset enchantment.
- Fair Balance: You can never have both enchantments fully boosted at the same time. You have to focus your grind.
Example(s):
| Step | State Before Upgrade | Upgrade Action (Cost Paid) | State After Upgrade | Reason for the Grind |
| Start | Eff 16 / Fort 10 | Memory Upgrade on Fortune | Eff 0 / Fort 10 (New Cap 11) | Re-grind Eff 0 $\rightarrow$ Eff 16 |
| Loop 1 | Eff 16 / Fort 10 | Memory Upgrade on Efficiency | Eff 16 (New Cap 17) / Fort 0 | Re-grind Fort 0 $\rightarrow$ Fort 11 |
| Loop 2 | Eff 17 / Fort 11 | Memory Upgrade on Fortune | Eff 0 / Fort 11 (New Cap 12) | Re-grind Eff 0 $\rightarrow$ Eff 17 |
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