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Update OpSkyblock - Help us with the next update! | February the 11th 2021

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Just_Boosted

Pika Member
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Sep 9, 2020
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Buff mystery gkit.
It actually costs 70 euros and all you can get are epic keys, blocks, sellwands.
true its quite expensive and the items you get are lowkey useless cause you get a lot of kill messages sell wandes spawners and so nothing rly usefull item

Remove custom enchantments, Why would u guys even wanna pvp with it.
And make God apples rare so it’s hard to get them, so we can use pots to heal us.
This isnt KitPvP or so its opsky and with custom sword enchants come custom armor enchants wich lets you survive quite longer then usually.
If you look at opfac how long you pvp since someone runs out of sets yeh so it isnt that ez when your full inv is gsets and you run fix all go back and fight again so i would keep egaps and custom enchants cause its good how it is
 

Thijme01

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Remove custom enchantments, Why would u guys even wanna pvp with it.
And make God apples rare so it’s hard to get them, so we can use pots to heal us.
mayb something for csb. but its OP skyblock...
 

Zolzy

Epic Pika
Joined
Oct 5, 2020
Messages
189
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More warps = less pvp. Also knowing that pvp is already decently rare on a skyblock server.

Too OP.

Like ?
I mean like if they buy skyking? Why can’t they use the other kits they bought it for a reason yk?
 

Mrfatsojr

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Great Reporter
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Messages
12,375
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I mean like if they buy skyking? Why can’t they use the other kits they bought it for a reason yk?
They get the most OP ingame kit already, if people already complain about it being pay 2 win and now you're encouraging what most people complain and dislike hence ^^.
 

ElonMusk

Epic Pika
Joined
Feb 13, 2021
Messages
156
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34
To whom it may concern,

I hope you're doing well and having a blast working on pika.

Axes are used to deal armor damage. It probably feels like balancing many variables like weapons armors enchants to make the pvp exciting and fair. You seem most concerned that adding an armor breaking enchant to axes would ruin this balance.

I'm gonna sound ridiculous, quoting CallMeDqrkneZz EPIC_PLAYER, Chuge, drac_OO7 and 4 others in this thread alone, how do you envisage making axes do more armor damage? Have you given up on making the weapon used as intended? Is it such a ridiculous idea, to give it more armor breaking power?

Why give axes an armor breaking enchant? I agree, when swords do more armor damage than axes and people wear multiple sets, how are you supposed not to buff armor damage via axes? How do you keep them useless if they're armor breakers?

Best regards,
LB_RAPHAEL
 

Thijme01

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Messages
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I mean like if they buy skyking? Why can’t they use the other kits they bought it for a reason yk?
or they do it for all ranks or no ranks. not only for 1 rank just too OP.
 

Thijme01

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Admin
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Messages
4,593
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To whom it may concern,

I hope you're doing well and having a blast working on pika.

Axes are used to deal armor damage. It probably feels like balancing many variables like weapons armors enchants to make the pvp exciting and fair. You seem most concerned that adding an armor breaking enchant to axes would ruin this balance.

I'm gonna sound ridiculous, quoting CallMeDqrkneZz EPIC_PLAYER, Chuge, drac_OO7 and 4 others in this thread alone, how do you envisage making axes do more armor damage? Have you given up on making the weapon used as intended? Is it such a ridiculous idea, to give it more armor breaking power?

Why give axes an armor breaking enchant? I agree, when swords do more armor damage than axes and people wear multiple sets, how are you supposed not to buff armor damage via axes? How do you keep them useless if they're armor breakers?

Best regards,
LB_RAPHAEL
good point cant wait for your ban to expire <3
or to buy a unban. but axes should have acces to demonforged, sinde swords are now even stronger in pvp. too strong if you ask me.
 

StoPizza

Veteran
Joined
Dec 29, 2018
Messages
3,670
Points
135
I'm very happy to see this!

A few notes that I think we all want to see -

- Either remove ichest / booster stacking, or don't remove both.
The thing is, the ichest makes the game overpowered but booster stacking breaks the game even more. The problem that the economy is so messed up is because of the booster stacking and NOT because of the ichest.

- KOTH // Outpost.
The outpost should be rewarding different loot since I suggested above to remove booster stacking. Not too OP, but something.

- Neft enchantments.
I think that the custom enchantments got so OP that fighting for Outpost will take a few hours. It takes so long to destroy 1 set and people who come ready with a few sets just win because no one can do anything.

- Remove MobSweep.
The actual way we used to farm the entire season is due to the new enchant that kills millions of mobs in 1 hit every 10 - 15 minutes of grinding.
I see this as a positive thing since then, people without ichest can actually compete VS us but the issue is that they have no place to put the emeralds, so you have to buy the ichest. Something has to be done.

- Either remove the Enchanted Mobs & Enchanted Loot or Nerf it.
A few overpowered things that got to occur -
1 - Heads: The fact that you are getting a huge amount of heads out of a single enchanted one caused /transfer to be useless. The stuff in the transfer all got claimed within 10 minutes.
2 - Loot: The fact that you can sell each loot for a few times more than the regular one, seems odd to me. We broke the economy with normal loot, having the enchanted one will do nothing for the economy but ruin it.

- Either Buff Chest drop event, or remove it.
Pretty self explained.

- Add island tasks or something similar.
At the end of the day, we are playing SkyBlock. I suggest that this season, we will have to do missions in order to gain custom loot. I cannot name a single person around the network that enjoyed placing spawners 24/7. This was a nightmare. No one wants it again.

- If we make island tasks as suggested above :
We should give them some value to the island. Cash value or something.

- Remove the Mine in the PvP zone.
I disagree about this one. We shouldn't have a mine on SkyBlock, this is not how things work in my opinion..... you are combining 2 different gamemodes and to be honest, that mine was unused 99% of the time.

- Boss worlds.
Similar to Jartex, boss worlds can be something actually fun. Fun to explore and not to focus on placing spawners or sitting and left clicking for 2 - 3 months.
But with the positive, comes negative. I think that people with gkits will have a big advantage with getting to the boss world way before the others, so either buff the normal kits or buff the vote loot in some way.

- Either remove Prestige Spawners or Nerf the way we prestige.
I've mentioned it before but just to make it a bit more clear.
This is the reason, we hated this season. The reason no one kept playing right after the season ends, people are there to PvP or Vote Key Shop. (90% of them).

- For the technical part:
1 - Disable /god, make people with /god not being able to enter the PvP zone.
2 - Add a mobcoin banknote.
3 - Remove /sethome. People have been spying on other islands using multiple island homes.
4 - Remove Enchanted Orb. Simply useless.
5 - Make the season shorter. That way if there is something too OP the eco won't be as bad as it is now.

- Add the following rules:
1 - Spawner shops should be disallowed.
My team Ruin had to face a competition between 4 different islands if not more. The other team, basically had no members or anything besides an AFK farm, people prestige spawners and sold to him. No matter what we did, it was impossible to compete vs him. He was playing OPPrison totally ignoring OPSkyBlock and ended up almost winning due to the fact that at least 30 - 40 people sold at his shop. It was impossible for us to compete.

2 - Islands who merge / break any other rule will be disqualified for the entire season OR their value will be 0.
This is in order to be strict, we had many rule breakers and I think that this will prevent future cases from happening.

N O T E :

The changes above cannot all be done, we are aware of that. Try to make as many changes as possible but there is an issue that I cannot ignore.
With all of the changes, OPSkyBlock is starting to look like ClassicSkyBlock and we don't want that, this is a different gamemode, this is why Bosses will be a good change, or even changing the game to 1.15.... I think we should make a poll regarding some changes.
Different Gamemodes, different main ideas.

Thank you for reading my suggestion.
 
Last edited:

DarkVenom7

Staff Member
Helper
Joined
Oct 8, 2020
Messages
2,801
Points
204
I'm very happy to see this!

A few notes that I think we all want to see -

- Either remove ichest / booster stacking, or don't remove both.
The thing is, the ichest makes the game overpowered but booster stacking breaks the game even more. The problem that the economy is so messed up is because of the booster stacking and NOT because of the ichest.

- KOTH // Outpost.
The outpost should be rewarding different loot since I suggested above to remove booster stacking. Not too OP, but something.

- Neft enchantments.
I think that the custom enchantments got so OP that fighting for Outpost will take a few hours. It takes so long to destroy 1 set and people who come ready with a few sets just win because no one can do anything.

- Remove MobSweep.
The actual way we used to farm the entire season is due to the new enchant that kills millions of mobs in 1 hit every 10 - 15 minutes of grinding.
I see this as a positive thing since then, people without ichest can actually compete VS us but the issue is that they have no place to put the emeralds, so you have to buy the ichest. Something has to be done.

- Either remove the Enchanted Mobs & Enchanted Loot or Nerf it.
A few overpowered things that got to occur -
1 - Heads: The fact that you are getting a huge amount of heads out of a single enchanted one caused /transfer to be useless. The stuff in the transfer all got claimed within 10 minutes.
2 - Loot: The fact that you can sell each loot for a few times more than the regular one, seems odd to me. We broke the economy with normal loot, having the enchanted one will do nothing for the economy but ruin it.

- Either Buff Chest drop event, or remove it.
Pretty self explained.

- Add island tasks or something similar.
At the end of the day, we are playing SkyBlock. I suggest that this season, we will have to do missions in order to gain custom loot. I cannot name a single person around the network that enjoyed placing spawners 24/7. This was a nightmare. No one wants it again.

- If we make island tasks as suggested above :
We should give them some value to the island. Cash value or something.

- Remove the Mine in the PvP zone.
I disagree about this one. We shouldn't have a mine on SkyBlock, this is not how things work in my opinion..... you are combining 2 different gamemodes and to be honest, that mine was unused 99% of the time.

- Boss worlds.
Similar to Jartex, boss worlds can be something actually fun. Fun to explore and not to focus on placing spawners or sitting and left clicking for 2 - 3 months.
But with the positive, comes negative. I think that people with gkits will have a big advantage with getting to the boss world way before the others, so either buff the normal kits or buff the vote loot in some way.

- Either remove Prestige Spawners or Nerf the way we prestige.
I've mentioned it before but just to make it a bit more clear.
This is the reason, we hated this season. The reason no one kept playing right after the season ends, people are there to PvP or Vote Key Shop. (90% of them).

- For the technical part:
1 - Disable /god, make people with /god not being able to enter the PvP zone.
2 - Add a mobcoin banknote.
3 - Remove /sethome. People have been spying on other islands using multiple island homes.
4 - Remove Enchanted Orb. Simply useless.
5 - Make the season shorter. That way if there is something too OP the eco won't be as bad as it is now.

- Add the following rules:
1 - Spawner shops should be disallowed.
My team Ruin had to face a competition between 4 different islands if not more. The other team, basically had no members or anything besides an AFK farm, people prestige spawners and sold to him. No matter what we did, it was impossible to compete vs him. He was playing OPPrison totally ignoring OPSkyBlock and ended up almost winning due to the fact that at least 30 - 40 people sold at his shop. It was impossible for us to compete.

2 - Islands who merge / break any other rule will be disqualified for the entre season OR their value will be 0.
This is in order to be strict, we had many rule breakers and I think that this will prevent future cases from happening.

N O T E :

The changes above cannot all be done, we are aware of that. Try to make as many changes as possible but there is an issue that I cannot ignore.
With all of the changes, OPSkyBlock is starting to look like ClassicSkyBlock and we don't want that, this is a different gamemode, this is why Bosses will be a good change, or even changing the game to 1.15.... I think we should make a poll regarding some changes.
Different Gamemodes, different main ideas.

Thank you for reading my suggestion.
Totally agreed with this ㅤ ㅤㅤ ㅤㅤㅤ ㅤㅤㅤ ㅤㅤㅤ ㅤㅤㅤㅤㅤㅤ ㅤㅤㅤ ㅤㅤ ㅤㅤㅤ ㅤㅤㅤ ㅤㅤㅤ
 

Zolzy

Epic Pika
Joined
Oct 5, 2020
Messages
189
Points
51
I'm very happy to see this!

A few notes that I think we all want to see -

- Either remove ichest / booster stacking, or don't remove both.
The thing is, the ichest makes the game overpowered but booster stacking breaks the game even more. The problem that the economy is so messed up is because of the booster stacking and NOT because of the ichest.

- KOTH // Outpost.
The outpost should be rewarding different loot since I suggested above to remove booster stacking. Not too OP, but something.

- Neft enchantments.
I think that the custom enchantments got so OP that fighting for Outpost will take a few hours. It takes so long to destroy 1 set and people who come ready with a few sets just win because no one can do anything.

- Remove MobSweep.
The actual way we used to farm the entire season is due to the new enchant that kills millions of mobs in 1 hit every 10 - 15 minutes of grinding.
I see this as a positive thing since then, people without ichest can actually compete VS us but the issue is that they have no place to put the emeralds, so you have to buy the ichest. Something has to be done.

- Either remove the Enchanted Mobs & Enchanted Loot or Nerf it.
A few overpowered things that got to occur -
1 - Heads: The fact that you are getting a huge amount of heads out of a single enchanted one caused /transfer to be useless. The stuff in the transfer all got claimed within 10 minutes.
2 - Loot: The fact that you can sell each loot for a few times more than the regular one, seems odd to me. We broke the economy with normal loot, having the enchanted one will do nothing for the economy but ruin it.

- Either Buff Chest drop event, or remove it.
Pretty self explained.

- Add island tasks or something similar.
At the end of the day, we are playing SkyBlock. I suggest that this season, we will have to do missions in order to gain custom loot. I cannot name a single person around the network that enjoyed placing spawners 24/7. This was a nightmare. No one wants it again.

- If we make island tasks as suggested above :
We should give them some value to the island. Cash value or something.

- Remove the Mine in the PvP zone.
I disagree about this one. We shouldn't have a mine on SkyBlock, this is not how things work in my opinion..... you are combining 2 different gamemodes and to be honest, that mine was unused 99% of the time.

- Boss worlds.
Similar to Jartex, boss worlds can be something actually fun. Fun to explore and not to focus on placing spawners or sitting and left clicking for 2 - 3 months.
But with the positive, comes negative. I think that people with gkits will have a big advantage with getting to the boss world way before the others, so either buff the normal kits or buff the vote loot in some way.

- Either remove Prestige Spawners or Nerf the way we prestige.
I've mentioned it before but just to make it a bit more clear.
This is the reason, we hated this season. The reason no one kept playing right after the season ends, people are there to PvP or Vote Key Shop. (90% of them).

- For the technical part:
1 - Disable /god, make people with /god not being able to enter the PvP zone.
2 - Add a mobcoin banknote.
3 - Remove /sethome. People have been spying on other islands using multiple island homes.
4 - Remove Enchanted Orb. Simply useless.
5 - Make the season shorter. That way if there is something too OP the eco won't be as bad as it is now.

- Add the following rules:
1 - Spawner shops should be disallowed.
My team Ruin had to face a competition between 4 different islands if not more. The other team, basically had no members or anything besides an AFK farm, people prestige spawners and sold to him. No matter what we did, it was impossible to compete vs him. He was playing OPPrison totally ignoring OPSkyBlock and ended up almost winning due to the fact that at least 30 - 40 people sold at his shop. It was impossible for us to compete.

2 - Islands who merge / break any other rule will be disqualified for the entre season OR their value will be 0.
This is in order to be strict, we had many rule breakers and I think that this will prevent future cases from happening.

N O T E :

The changes above cannot all be done, we are aware of that. Try to make as many changes as possible but there is an issue that I cannot ignore.
With all of the changes, OPSkyBlock is starting to look like ClassicSkyBlock and we don't want that, this is a different gamemode, this is why Bosses will be a good change, or even changing the game to 1.15.... I think we should make a poll regarding some changes.
Different Gamemodes, different main ideas.

Thank you for reading my suggestion.
I agree with da custom enchantments and everything but don’t u think it’s a good idea to add bow boosting aswell?
 

aveebaghel12345

Pika Lover
Joined
Oct 8, 2020
Messages
50
Points
8
tNIkmBd.png


OpSkyblock - PikaNetwork 2021

Greetings PikaCrafters,

We want your opinion! We are developing a brand new OpSkyblock reset, and as always, we are doing our best to keep you happy. It is very important that you, the player who plays our server, share your opinion. Within this post, can you, the community, leave us suggestions and all your ideas for OpSkyblock, so that together we can make the best decisions.

Therefore we would like to hear from you, the community, on what we should add and improve for the OpSkyblock server reset!

If you're interested in helping with suggestions for changes and additions, can you use this thread to discuss anything with other people in our community that you think would be beneficial. Please also leave any bug fixes, small changes, anything (related to opskyblock) on the post, but please be descriptive when giving feedback and using details on what needs changes.

To start, we will ask some questions.

  • Changes to the custom enchantments?
  • PvP changes?
  • ???
  • `Your suggestions here`
Please note: Stick to the topic! Any off-topic/non-related to this gamemode comments will be deleted.

Please take this opportunity to let us know by replying to this message what changes you would like to see going forwards!
You can also let us know what you think of the current ideas we have and why we should add them or not.

Thanks.
pls make a mine which is not in pvp increase luck in opening keys and add a permanent skyvip rank in vote create keys
 

LoloMoIpis

Member
Joined
Jan 2, 2021
Messages
10
Points
3
Suggestion: Add bow boosting in the warp pvp.
Reason: Its gonna be cool.
^^^ i agree but catching people with eggs is fun though
I'm very happy to see this!

A few notes that I think we all want to see -

- Either remove ichest / booster stacking, or don't remove both.
The thing is, the ichest makes the game overpowered but booster stacking breaks the game even more. The problem that the economy is so messed up is because of the booster stacking and NOT because of the ichest.

- KOTH // Outpost.
The outpost should be rewarding different loot since I suggested above to remove booster stacking. Not too OP, but something.

- Neft enchantments.
I think that the custom enchantments got so OP that fighting for Outpost will take a few hours. It takes so long to destroy 1 set and people who come ready with a few sets just win because no one can do anything.

- Remove MobSweep.
The actual way we used to farm the entire season is due to the new enchant that kills millions of mobs in 1 hit every 10 - 15 minutes of grinding.
I see this as a positive thing since then, people without ichest can actually compete VS us but the issue is that they have no place to put the emeralds, so you have to buy the ichest. Something has to be done.

- Either remove the Enchanted Mobs & Enchanted Loot or Nerf it.
A few overpowered things that got to occur -
1 - Heads: The fact that you are getting a huge amount of heads out of a single enchanted one caused /transfer to be useless. The stuff in the transfer all got claimed within 10 minutes.
2 - Loot: The fact that you can sell each loot for a few times more than the regular one, seems odd to me. We broke the economy with normal loot, having the enchanted one will do nothing for the economy but ruin it.

- Either Buff Chest drop event, or remove it.
Pretty self explained.

- Add island tasks or something similar.
At the end of the day, we are playing SkyBlock. I suggest that this season, we will have to do missions in order to gain custom loot. I cannot name a single person around the network that enjoyed placing spawners 24/7. This was a nightmare. No one wants it again.

- If we make island tasks as suggested above :
We should give them some value to the island. Cash value or something.

- Remove the Mine in the PvP zone.
I disagree about this one. We shouldn't have a mine on SkyBlock, this is not how things work in my opinion..... you are combining 2 different gamemodes and to be honest, that mine was unused 99% of the time.

- Boss worlds.
Similar to Jartex, boss worlds can be something actually fun. Fun to explore and not to focus on placing spawners or sitting and left clicking for 2 - 3 months.
But with the positive, comes negative. I think that people with gkits will have a big advantage with getting to the boss world way before the others, so either buff the normal kits or buff the vote loot in some way.

- Either remove Prestige Spawners or Nerf the way we prestige.
I've mentioned it before but just to make it a bit more clear.
This is the reason, we hated this season. The reason no one kept playing right after the season ends, people are there to PvP or Vote Key Shop. (90% of them).

- For the technical part:
1 - Disable /god, make people with /god not being able to enter the PvP zone.
2 - Add a mobcoin banknote.
3 - Remove /sethome. People have been spying on other islands using multiple island homes.
4 - Remove Enchanted Orb. Simply useless.
5 - Make the season shorter. That way if there is something too OP the eco won't be as bad as it is now.

- Add the following rules:
1 - Spawner shops should be disallowed.
My team Ruin had to face a competition between 4 different islands if not more. The other team, basically had no members or anything besides an AFK farm, people prestige spawners and sold to him. No matter what we did, it was impossible to compete vs him. He was playing OPPrison totally ignoring OPSkyBlock and ended up almost winning due to the fact that at least 30 - 40 people sold at his shop. It was impossible for us to compete.

2 - Islands who merge / break any other rule will be disqualified for the entre season OR their value will be 0.
This is in order to be strict, we had many rule breakers and I think that this will prevent future cases from happening.

N O T E :

The changes above cannot all be done, we are aware of that. Try to make as many changes as possible but there is an issue that I cannot ignore.
With all of the changes, OPSkyBlock is starting to look like ClassicSkyBlock and we don't want that, this is a different gamemode, this is why Bosses will be a good change, or even changing the game to 1.15.... I think we should make a poll regarding some changes.
Different Gamemodes, different main ideas.

Thank you for reading my suggestion.
This is pretty good suggestion on boss worlds and stuffs but i disagree on making it 1.15+
 

ElonMusk

Epic Pika
Joined
Feb 13, 2021
Messages
156
Points
34
It seems like you're giving a lot of thought as to when to release the update.
 

Thijme01

Staff Member
Admin
Joined
May 1, 2019
Messages
4,593
Points
119
suggestion: if add winners to the payout message
we arent robots(, i think)so dw
 

StoPizza

Veteran
Joined
Dec 29, 2018
Messages
3,670
Points
135
^^^ i agree but catching people with eggs is fun though

This is pretty good suggestion on boss worlds and stuffs but i disagree on making it 1.15+
Without changing the version, the changes will look odd. At least I think that way. Don't you think we need a change after years upon years of the same version?
 

Zolzy

Epic Pika
Joined
Oct 5, 2020
Messages
189
Points
51
Without changing the version, the changes will look odd. At least I think that way. Don't you think we need a change after years upon years of the same version?
I dont really think that the version needs to change because people still like to play on 1.8.9
 
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