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Update OpFactions - Reset | November the 8th 2024

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JustThiemo

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OpFactions - PikaNetwork 2024
November 8th, 2024, 18:00 GMT / 13:00 EST / 12:00 CST / 10:00 PST / 23:30 IST

Hello, dear PikaNetwork players.

We are excited to tell you that the new season of OpFactions is right around the corner.
Are you and your Faction ready for a new season of OpFactions?

It is time to compete and show everyone who will be victorious this season.


Are you ready to hop into a new season?! Say no more. The update will be released on:

November 8th, 2024
18:00 GMT / 13:00 EST / 12:00 CST / 10:00 PST / 23:30 IST
play.pika-network.net

Please note:
The release time can be a couple of minutes later, we are trying to reach 7 PM CET.
00 Days
00 Hours
00 Minutes
00 Seconds



Grace Period (no explosions): 7 days.
First hour: No flight, No wilderness command, No hunger loss, No ender pearls.
World Corners: 16
Faction shield: 20 hours
Cannoning speed: 3 seconds
Season length: 5 weeks




๐ŸŽŠGiveaways

We've got you covered if you would like to start the season on the right track!
We are running a giveaway that includes store coupons!
If you would like to enter the giveaways, go ahead and visit our official post!
Changelog
The most important features/modifications implemented towards this season's map and functions are the following.


๐Ÿ“† New! Shorter Season
We have made an important change for this OPFactions season: it will be shortened to four weeks instead of the usual five weeks.
This adjustment is only for this specific map and is intended to align with our yearly reset schedule.
Because of the shorter season, there will be three payout times: one at the end of week 2, one at the end of week 3, and the final reward at the end of week 4.

๐Ÿ›๏ธ New! Spawn

A new OpFactions season means a brand-new spawn to kick off the new season, and this season brings a fresh theme once again.
๐Ÿฆœ A Spawn and Warzone with a Pirate theme.
๐Ÿ’ฐ Capture the outpost for some extra rewards.
โ“ Are you looking for some help? There are plenty of NPCs explaining all the features.
๐Ÿ”‘ A new seasonal crate has been added again.

๐Ÿ—บ๏ธ Updated! Worlds

Our worlds are waiting for you to conquer them.
We will be having a total of 16 corners with 4 worlds, and those worlds are the following:

๐Ÿ“ƒ There will be a total of 20 corners, these being the following:
๐ŸŒ Overworld
๐Ÿ”ฎ The End
๐Ÿฆœ Pirate World
๐ŸŒŠ Underwater World
To enter this world head to /spawn.To enter this world head to /warp end.To enter this world head to /warp jungle.To enter this world head to
/warp desert.
๐Ÿ“œThe border will be 10,000 x 10,000 (5,000 to -5,000)๐Ÿ“œThe border will be 10,000 x 10,000 (5,000 to -5,000)๐Ÿ“œThe border will be 7,500 x 7,500 (3,750 to -3,750)๐Ÿ“œThe border will be 7,500 x 7,500 (3,750 to -3,750)
๐Ÿ›๏ธ The spawn will be in the middle of the border.๐Ÿ›๏ธ The spawn will be in the middle of the border.๐Ÿ›๏ธ The spawn will be in the middle of the border.๐Ÿ›๏ธ The spawn will be in the middle of the border.
โ›ฐ๏ธ There are 4 KOTHs, located North, East, South, and West of spawn.โ›ฐ๏ธ There is 1 KOTH near the world spawn.โ›ฐ๏ธ There is 1 Outpost near the world spawn.


โš’๏ธNew! Combiner
Introducing the Combiner, a new feature coming to OpFactions.
โš™๏ธUpgrade Your Gear!
With the Combiner, you can merge two items of the same rarity to create a stronger set.
To combine your gear, youโ€™ll need two identical sets of that rarity plus Boss Tokens. The number of Boss Tokens required depends on the item, gear piece, and rarity.
๐Ÿ’ซ Rarities to special items.
Each rarity adds unique boosts, allowing you to grow stronger as you progress.
There are 6 rarities you can work with, from Common to Mythical (Common, Uncommon, Rare, Epic, Legendary, Mythical).
Level up your gear and reach new boosts for your loadout.



๐Ÿ’ฐNew! Funds
The Funds system goes hand in hand with the combiner, in order to unlock the tiers for the combiner, everyone needs to put in the work.
Every player can contribute equally to the fund, and together, youโ€™ll unlock higher tiers of pets, sets, and weapons.
To progress to the next rarity, all players must join forces and contribute to reach each tier goal.
Here are the tiers and their contribution goals:
Common
Uncommon
Rare
Epic
Legendary
Mythical
Default (unlocked from the start)
$250 billion
$5 trillion
$125 trillion
$750 trillion
$2.5 quadrillion

๐Ÿ‘•New! Special Sets
Each set now comes in multiple rarities that you can upgrade to make your gear even stronger. Starting from Common and advancing up to Legendary, each tier boosts stats and abilities.
The following sets are now available within OpFactions, and these are their abilities with the corresponding tier:
๐Ÿพ Experience Set
๐Ÿ’ฐ Money Set
๐Ÿ’ธ Grinder Set
๐ŸŒ„ KOTH Set
  • Common: Boosts your experience by 1.25x
  • Uncommon: Boosts your experience by 1.5x
  • Rare: Boosts your experience by 1.75x
  • Epic: Boosts your experience by 2x
  • Legendary: Boosts your experience by 2.25x
  • Mythical: Boosts your experience by 2.5x
  • Common: Boosts your money by 1.25x
  • Uncommon: Boosts your money by 1.5x
  • Rare: Boosts your money by 1.75x
  • Epic: Boosts your money by 2x
  • Legendary: Boosts your money by 2.25x
  • Mythical: Boosts your money by 2.5x
  • Common: Boosts your experience/money/boss drops by 1.25x
  • Uncommon: Boosts your experience/money/boss drops by 1.5x
  • Rare: Boosts your experience/money/boss drops by 1.75x
  • Epic: Boosts your experience/money/boss drops by 2x
  • Legendary: Boosts your experience/money/boss drops by 2.25x
  • Mythical: Boosts your experience/money/boss drops by 2.5x
  • Common: Deal 5.5% more damage on koths
  • Uncommon: Deal 7.0% more damage on koths
  • Rare: Deal 8.5% more damage on koths
  • Epic: Deal 10.5% more damage on koths
  • Legendary: Deal 13.0% more damage on koths
  • Mythical: Deal 16.5% more damage on koths
๐Ÿ’€ Boss Set
๐Ÿฒ Boss Loot Set
๐Ÿฆ‡ Darkness Set
๐Ÿง™โ€โ™€๏ธ Witch Set
  • Common: Take/Deal 12.5% more/less to/form bosses
  • Uncommon: Take/Deal 16.5% more/less to/form bosses
  • Rare: Take/Deal 21.0% more/less to/form bosses
  • Epic: Take/Deal 26.0% more/less to/form bosses
  • Legendary: Take/Deal 35.0% more/less to/form bosses
Mythical: Take/Deal 50.0% more/less to/form bosses
  • Common: Gain 2x form bosses
  • Uncommon: Gain 3x form bosses
  • Rare: Gain 4x form bosses
  • Epic: Gain 5x form bosses
  • Legendary: Gain 6x form bosses
Mythical: Gain 7x form bosses
  • Common:
    • 0.25% chance to give wither I to your enemies
  • Uncommon:
    • 0.5% chance to give wither I to your enemies
  • Rare:
    • Gain 1 Extra hearts
    • 0.75% chance to give wither II to your enemies
  • Epic:
    • Gain 1.5 Extra hearts
    • 1% chance to give wither II to your enemies
  • Legendary:
    • Gain 2 Extra hearts
    • 15% chance to give wither III to your enemies
  • Mythical:
    • Gain 2.5 Extra hearts
    • 2% chance to give wither IV to your enemies
  • Common:
    • Receive 2.5% less damage from enemies
    • 0.25% chance to give wither I to your enemies
  • Uncommon:
    • Receive 3.5% less damage from enemies
    • 0.5% chance to give wither I to your enemies
  • Rare:
    • Receive 5% less damage from enemies
    • 0.75% chance to give wither II to your enemies
    • Deal 0.25% more damage to slowed enemies
  • Epic:
    • Receive 6% less damage from enemies
    • 1% chance to give wither II to your enemies
    • Deal 0.5% more damage to slowed enemies
  • Legendary:
    • Receive 17.5% less damage from enemies
    • 1.5% chance to give wither III to your enemies
    • Deal 0.75% more damage to slowed enemies
  • Mythical:
    • Receive 10% less damage from enemies
    • 2% chance to give wither III to your enemies
    • Deal 1% more damage to slowed enemies
๐Ÿ’ช Hulk Set
๐Ÿฆ˜ Acrobat Set
โš”๏ธ Warrior Set
๐Ÿ›ก๏ธ Knight Set
  • Common:
    • Gain permanent speed I
  • Uncommon:
    • Gain permanent speed I
  • Rare:
    • Gain permanent speed II
    • 0.25% chance to get strength 3 for 5 seconds when getting hit
  • Epic:
    • Gain permanent speed II
    • 0.5% chance to get strength 3 for 6 seconds when getting hit
  • Legendary:
    • Gain permanent speed III
    • 0.75% chance to get strength 3 for 7 seconds when getting hit
  • Mythical:
    • Gain permanent speed III
    • 1% chance to get strength 3 for 8 seconds when getting hit
  • Common:
    • Receive 3% less damage from enemies
    • 0.25% chance to dodge damage
  • Uncommon:
    • Receive 5% less damage from enemies
    • 0.5% chance to dodge damage
  • Rare:
    • Receive 7% less damage from enemies
    • 0.75% chance to dodge damage
  • Epic:
    • Receive 10% less damage from enemies
    • 1% chance to dodge damage
  • Legendary:
    • Receive 12% less damage from enemies
    • 1.25% chance to dodge damage
  • Mythical:
    • Receive 15% less damage from enemies
    • 1.5% chance to dodge damage
  • Common:
    • Gain 1 extra heart
  • Uncommon:
    • Gain 1.5 extra hearts
  • Rare:
    • Gain 2 extra hearts
    • Permanent resistance I
  • Epic:
    • Gain 2.5 extra hearts
    • Permanent resistance I
  • Legendary:
    • Gain 3 extra hearts
    • Permanent resistance II
  • Mythical:
    • Gain 4 extra hearts
    • Permanent resistance II
  • Common:
    • Receive 2.5% less damage from enemies
    • Deal 2.5% more damage to enemies
    • 0.5% chance to receive speed 3 on low health
  • Uncommon:
    • Receive 3.5% less damage from enemies
    • Deal 3.5% more damage to enemies
    • 1% chance to receive speed 4 on low health
  • Rare:
    • Receive 5% less damage from enemies
    • Deal 5% more damage to enemies
    • 1.5% chance to receive speed 5 on low health
    • Gain permanent speed I
  • Epic:
    • Receive 6% less damage from enemies
    • Deal 6% more damage to enemies
    • 2% chance to receive speed 6 on low health
    • Gain permanent speed I
  • Legendary:
    • Receive 7.5% less damage from enemies
    • Deal 7.5% more damage to enemies
    • 2.5% chance to receive speed 7 on low health
    • Gain permanent speed II
  • Mythical:
    • Receive 10% less damage from enemies
    • Deal 10% more damage to enemies
    • 3% chance to receive speed 8 on low health
    • Gain permanent speed III
๐Ÿ”ฅ Pyro Set
๐Ÿ‚ Yeti Set
๐Ÿ‘จโ€๐ŸŒพ Scarecrow Set
  • Common:
    • Receive 2.5% less damage from enemies
    • Deal 3.5% more damage to enemies
  • Uncommon:
    • Receive 3.5% less damage from enemies
    • Deal 5% more damage to enemies
  • Rare:
    • Receive 5% less damage from enemies
    • Deal 7.5% more damage to enemies
    • 0.25% chance to receive strength III on low health
  • Epic:
    • Receive 6% less damage from enemies
    • Deal 9% more damage to enemies
    • 0.5% chance to receive strength III on low health
    • Immune to poison
  • Legendary:
    • Receive 7.5% less damage from enemies
    • Deal 11% more damage to enemies
    • 0.75% chance to receive strength III on low health
    • Immune to poison
  • Mythical:
    • Receive 10% less damage from enemies
    • Deal 15% more damage to enemies
    • 1% chance to receive strength III on low health
    • Immune to poison
  • Common:
    • Receive 3.5% less damage from enemies
    • Deal 2.5% more damage to enemies
  • Uncommon:
  • Receive 5% less damage from enemies
  • Deal 3.5% more damage to enemies
  • Gain permanent speed I
  • Rare:
    • Receive 7.5% less damage from enemies
    • Deal 5% more damage to enemies
    • Gain permanent speed I
    • 0.1% chance to regenerate all your hearts
  • Epic:
    • Receive 9% less damage from enemies
    • Deal 6% more damage to enemies
    • Gain permanent speed II
    • 0.2% chance to regenerate all your hearts
  • Legendary:
    • Receive 11% less damage from enemies
    • Deal 7.5% more damage to enemies
    • Gain permanent speed III
    • Immune to fire damage
    • 0.3% chance to regenerate all your hearts
  • Mythical
    • Receive 15% less damage from enemies
    • Deal 10% more damage to enemies
    • Gain permanent speed III
    • Immune to fire damage
    • 0.5% chance to regenerate all your hearts
  • Common:
    • Receive 4% less damage from enemies
    • Deal 1% more damage to enemies
    • Deal 2.5% more damage to enemies holding swords
  • Uncommon:
    • Receive 6% less damage from enemies
    • Deal 1.5% more damage to enemies
    • Immune to fall damage
    • Deal 3.5% more damage to enemies holding swords
  • Rare:
    • Receive 8% less damage from enemies
    • Deal 2% more damage to enemies
    • Gain permanent speed I
    • Immune to fall damage
    • Deal 5% more damage to enemies holding swords
  • Epic:
    • Receive 10% less damage from enemies
    • Deal 2.5% more damage to enemies
    • Gain permanent speed I
    • Immune to fall damage
    • Deal 6% more damage to enemies holding swords
  • Legendary:
    • Receive 12% less damage from enemies
    • Deal 3% more damage to enemies
    • Gain permanent speed II
    • Immune to fall damage
    • Deal 7.5% more damage to enemies holding swords
  • Mythical:
    • Receive 16% less damage from enemies
    • Deal 4% more damage to enemies
    • Gain permanent speed II
    • Immune to fall damage
    • Deal 10% more damage to enemies holding sword
๐ŸฅŠNew! Special Weapons
Upgradable rarities are coming to special weapons, just like the special sets.
Weโ€™ve expanded the upgrade system to Special Weapons!
Now, just like the sets, Special Weapons come in multiple rarities that you can upgrade. Starting from Common and going up to Mythical, each tier boosts weapon stats and abilities, giving you a stronger advantage in battles.
The following weapons are available within this new season:
โš”๏ธ Swords
๐Ÿ”ฅ Flame Sword
๐ŸงŠ Freezing Sword
๐Ÿง™โ€โ™€๏ธ Poisonous Sword
๐Ÿ’ช Great Sword
๐Ÿ’Ž Master Sword
  • Common:
    • Deal 2.5% more damage to enemies on fire
    • 0.5% chance to give Wither I to your enemies
    • Deal 0.5% more damage to enemies holding swords
  • Uncommon:
    • Deal 3.5% more damage to enemies on fire
    • 0.7% chance to give Wither I to your enemies
    • Deal 1% more damage to enemies holding swords
  • Rare:
    • Deal 5% more damage to enemies on fire
    • 1% chance to give Wither II to your enemies
    • Deal 1.5% more damage to enemies holding swords
  • Epic:
    • Deal 6% more damage to enemies on fire
    • 1.2% chance to give Wither II to your enemies
    • Deal 2.5% more damage to enemies holding swords
  • Legendary:
    • Deal 7.5% more damage to enemies on fire
    • 1.5% chance to give Wither III to your enemies
    • Deal 3% more damage to enemies holding swords
  • Mythical:
    • Deal 10% more damage to enemies on fire
    • 2% chance to give Wither III to your enemies
    • Deal 4% more damage to enemies holding swords
  • Common
    • Deal 3.5% more damage to slowed enemies
    • 0.5% chance to give Slowness I to your enemies
  • Uncommon
    • Deal 5% more damage to slowed enemies
    • 0.7% chance to give Slowness I to your enemies
  • Rare
    • Deal 6.5% more damage to slowed enemies
    • 1% chance to give Slowness II to your enemies
  • Epic
    • Deal 8% more damage to slowed enemies
    • 1.2% chance to give Slowness II to your enemies
  • Legendary
    • Deal 11% more damage to slowed enemies
    • 1.5% chance to give Slowness III to your enemies
  • Mythical
    • Deal 15% more damage to slowed enemies
    • 2% chance to give Slowness III to your enemies
  • Common
    • Deal 2.5% more damage to poisoned enemies
  • Uncommon
    • Deal 3.5% more damage to poisoned enemies
    • 0.25% chance to give Poison I to your enemies
  • Rare
    • Deal 5% more damage to poisoned enemies
    • 0.5% chance to give Poison II to your enemies
  • Epic
    • Deal 6% more damage to poisoned enemies
    • 0.75% chance to give Poison II to your enemies
  • Legendary
    • Deal 7.5% more damage to poisoned enemies
    • 1% chance to give Poison III to your enemies
  • Mythical
    • Deal 10% more damage to poisoned enemies
    • 1.5% chance to give Poison III to your enemies
  • Common
    • Deal 2.5% more damage to enemies
    • 1% chance to deal double damage for 2 seconds
    • 0.5% chance to give Blindness I and gain Speed I for 1 second
  • Uncommon
    • Deal 3.5% more damage to enemies
    • 2% chance to deal double damage for 2 seconds
    • 0.7% chance to give Blindness I and gain Speed I for 2 seconds
  • Rare
    • Deal 5% more damage to enemies
    • 3% chance to deal double damage for 3 seconds
    • 1% chance to give Blindness II and gain Speed II for 2 seconds
  • Epic
    • Deal 6% more damage to enemies
    • 4% chance to deal double damage for 3 seconds
    • 1.2% chance to give Blindness II and gain Speed II for 3 seconds
  • Legendary
    • Deal 7.5% more damage to enemies
    • 6% chance to deal double damage for 4 seconds
    • 1.5% chance to give Blindness III and gain Speed III for 3 seconds
  • Mythical
    • Deal 10% more damage to enemies
    • 8% chance to deal double damage for 5 seconds
    • 2% chance to give Blindness III and gain Speed III for 4 seconds
  • Common
    • Deal 2.5% more damage to enemies holding axes
    • Deal 1.5% more damage to enemies in water
  • Uncommon
    • Deal 3.5% more damage to enemies holding axes
    • Deal 2.5% more damage to enemies in water
  • Rare
    • Deal 5% more damage to enemies holding axes
    • Deal 3.5% more damage to enemies in water
    • 0.25% chance to lifesteal 10% of the damage you deal
  • Epic
    • Deal 6% more damage to enemies holding axes
    • Deal 5% more damage to enemies in water
    • 0.5% chance to lifesteal 20% of the damage you deal
  • Legendary
    • Deal 7.5% more damage to enemies holding axes
    • Deal 6% more damage to enemies in water
    • 0.75% chance to lifesteal 35% of the damage you deal
  • Mythical
    • Deal 10% more damage to enemies holding axes
    • Deal 7.5% more damage to enemies in water
    • 1% chance to lifesteal 50% of the damage you deal
๐Ÿช“ Axes
๐Ÿ˜ก Rage Axe
๐Ÿงจ Fire Axe
๐Ÿ’ช Strong Axe
๐ŸŒช๏ธ Vortex Axe
๐Ÿฆด Bone Breaker
  • Common
    • Deal 2.5% more damage to enemies holding swords
    • Deal 0.5% more damage to enemies holding axes
  • Uncommon
    • Deal 3.5% more damage to enemies holding swords
    • Deal 1% more damage to enemies holding axes
  • Rare
    • Deal 5% more damage to enemies holding swords
    • 0.25% chance to give Weakness I to your enemies
    • Deal 1.5% more damage to enemies holding axes
  • Epic
    • Deal 6% more damage to enemies holding swords
    • 0.5% chance to give Weakness I to your enemies
    • Deal 2.5% more damage to enemies holding axes
  • Legendary
    • Deal 7.5% more damage to enemies holding swords
    • 1.5% chance to give Weakness II to your enemies
    • Deal 3.5% more damage to enemies holding axes
  • Mythical
    • Deal 10% more damage to enemies holding swords
    • 2% chance to give Weakness II to your enemies
    • Deal 4.5% more damage to enemies holding axes
  • Common
    • Deal 2.5% more damage to enemies on fire
    • 0.5% chance to give Wither I to your enemies
  • Uncommon
    • Deal 3.5% more damage to enemies on fire
    • 0.7% chance to give Wither I to your enemies
  • Rare
    • Deal 5% more damage to enemies on fire
    • 1% chance to give Wither II to your enemies
  • Epic
    • Deal 6% more damage to enemies on fire
    • 1.2% chance to give Wither II to your enemies
  • Legendary
    • Deal 7.5% more damage to enemies on fire
    • 1.5% chance to give Wither III to your enemies
  • Mythical
    • Deal 10% more damage to enemies on fire
    • 2% chance to give Wither III to your enemies
  • Common
    • Deal 1.5% more damage to enemies with Strength
    • 0.5% chance to give Weakness I to your enemies
    • Deal 1.5% more damage to enemies in water
  • Uncommon
    • Deal 2% more damage to enemies with Strength
    • 0.7% chance to give Weakness I to your enemies
    • Deal 2.5% more damage to enemies in water
  • Rare
    • Deal 2.5% more damage to enemies with Strength
    • 1% chance to give Weakness I to your enemies
    • Deal 3.5% more damage to enemies in water
  • Epic
    • Deal 3% more damage to enemies with Strength
    • 1.2% chance to give Weakness I to your enemies
    • Deal 5% more damage to enemies in water
  • Legendary
    • Deal 3.5% more damage to enemies with Strength
    • 1.5% chance to give Weakness I to your enemies
    • Deal 6% more damage to enemies in water
  • Mythical
    • Deal 5% more damage to enemies with Strength
    • 2% chance to give Weakness I to your enemies
    • Deal 7.5% more damage to enemies in water
  • Common
    • Deal 2.5% more damage to enemies
    • Deal 1.5% more damage to enemies on fire
  • Uncommon
    • Deal 3.5% more damage to enemies
    • Deal 2.5% more damage to enemies on fire
  • Rare
    • Deal 5% more damage to enemies
    • Deal 3.5% more damage to enemies on fire
  • Epic
    • Deal 6% more damage to enemies
    • Deal 5% more damage to enemies on fire
    • 0.25% chance to remove Regeneration from the attacker
  • Legendary
    • Deal 7.5% more damage to enemies
    • Deal 6% more damage to enemies on fire
    • 0.5% chance to remove Regeneration from the attacker
  • Mythical
    • Deal 10% more damage to enemies
    • Deal 7.5% more damage to enemies on fire
    • 1% chance to remove Regeneration from the attacker
  • Common
    • Deal 2.5% more durability damage to enemies
    • 0.5% chance to gain Resistance I when blocking
  • Uncommon
    • Deal 3.5% more durability damage to enemies
    • 0.7% chance to gain Resistance I when blocking
  • Rare
    • Deal 4% more durability damage to enemies
    • 1% chance to gain Resistance I when blocking
  • Epic
    • Deal 6% more durability damage to enemies
    • 1.2% chance to gain Resistance I when blocking
  • Legendary
    • Deal 7.5% more durability damage to enemies
    • 1.5% chance to gain Resistance I when blocking
  • Mythical
    • Deal 10% more durability damage to enemies
    • 2% chance to gain Resistance I when blocking
๐Ÿน Bows
โ›… Tempest Bow
๐Ÿ Venomous Bow
โšก Stormcaller Bow
  • Common
    • Deal 2.5% more damage with a bow
    • 1.5% chance to shoot 2 arrows at once
  • Uncommon
    • Deal 3.5% more damage with a bow
    • 3% chance to shoot 2 arrows at once
  • Rare
    • Deal 5% more damage with a bow
    • 0.5% chance to give Slowness II after a bow shot
    • 5% chance to shoot 3 arrows at once
  • Epic
    • Deal 6% more damage with a bow
    • 1% chance to give Slowness II after a bow shot
    • 7.5% chance to shoot 3 arrows at once
  • Legendary
    • Deal 7.5% more damage with a bow
    • 1.5% chance to give Slowness III after a bow shot
    • 10% chance to shoot 4 arrows at once
  • Mythical
    • Deal 10% more damage with a bow
    • 2% chance to give Slowness III after a bow shot
    • 15% chance to shoot 4 arrows at once
  • Common
    • Deal 3.5% more damage with a bow
    • Players hit by arrows temporarily take 2.5% more damage
  • Uncommon
    • Deal 5% more damage with a bow
    • Players hit by arrows temporarily take 3.5% more damage
  • Rare
    • Deal 6% more damage with a bow
    • 0.5% chance to give Poison II to your enemies
    • Players hit by arrows temporarily take 5% more damage
  • Epic
    • Deal 7.5% more damage with a bow
    • 1% chance to give Poison II to your enemies
    • Players hit by arrows temporarily take 6% more damage
  • Legendary
    • Deal 9% more damage with a bow
    • 1.5% chance to give Poison III to your enemies
    • Players hit by arrows temporarily take 7.5% more damage
  • Mythical
    • Deal 11.5% more damage with a bow
    • 2% chance to give Poison III to your enemies
    • Players hit by arrows temporarily take 10% more damage
  • Common
    • Deal 4% more damage with a bow
    • 0.5% chance to create an explosion
  • Uncommon
    • Deal 6% more damage with a bow
    • 0.7% chance to create an explosion
  • Rare
    • Deal 8% more damage with a bow
    • 1% chance to create an explosion
  • Epic
    • Deal 10% more damage with a bow
    • 0.25% chance to give Blindness II and gain Speed II for 3 seconds
    • 1.2% chance to create an explosion
  • Legendary
    • Deal 12.5% more damage with a bow
    • 0.5% chance to give Blindness III and gain Speed III for 3 seconds
    • 1.5% chance to create an explosion
  • Mythical
    • Deal 15% more damage with a bow
    • 1% chance to give Blindness III and gain Speed III for 4 seconds
    • 2% chance to create an explosion
๐ŸฆNew! Pets
Pets can now be upgraded just like sets and weapons! Starting from Common and advancing to Mythical, each rarity tier boosts your pet's abilities, providing you with even greater support and advantages in the game.
Level up your pets and make them even more powerful companions!
The following pets will be available in this new season of OpFactions:
๐ŸŒŠ Lochness Pet
๐Ÿช Munch Pet
๐Ÿ‘จโ€๐ŸŒพ Scarecrow Pet
๐Ÿ•ท๏ธ Spider Pet
๐Ÿ›ก๏ธ Knight Pet
Permanently deal โ€ฆ% more damage damage while in water
  • Common: 1.5% - 3.0%
  • Uncommon: 1.7% - 3.3%
  • Rare: 2.0% - 3.5%
  • Epic: 2.5% - 3.8%
  • Legendary: 3.0% - 4.0%
  • Mythical: 3.3% - 4.5%
When activated your factions members within 8 blocks will receive strength 3 for โ€ฆ seconds (CD: 30 min)
  • Common: 3
  • Uncommon: 4
  • Rare: 5
  • Epic: 6
  • Legendary: 7
  • Mythical: 8
20% chance to dodge damage for โ€ฆ seconds when activated (CD: 5 min.)
  • Common: 2
  • Uncommon: 3
  • Rare: 4
  • Epic: 5
  • Legendary: 6
  • Mythical: 7
When activated you will put nearby enemies in a cobweb. Each player caught in a cobweb will receive slowness IV (CD: โ€ฆ)
  • Common: 10 min
  • Uncommon: 8 min
  • Rare: 6 min
  • Epic: 4 min
  • Legendary: 3 min
  • Mythical: 1 min 30 sec.
When activated apply Weakness II to all enemies in a โ€ฆ block radius for 15 seconds (CD: 4 min)
  • Common: 3-4
  • Uncommon: 4-5
  • Rare: 5-6
  • Epic: 6-8
  • Legendary: 8-10
  • Mythical: 10-13
๐Ÿ”ฅ Pyro Pet
๐Ÿ’€ Boss Destroyer Pet
๐Ÿท Pig Pet
๐Ÿ™‰ Monarchs Mate Pet
When activated apply Hunger โ€ฆ to all enemies in a 10 block radius for 15 seconds (CD: 4 min.)
  • Common: 3-4
  • Uncommon: 4-5
  • Rare: 5-6
  • Epic: 6-8
  • Legendary: 8-10
  • Mythical: 10-13
Instantly deal โ€ฆ. Damage to nearby boss and get its fragment
  • Common: 2000
  • Uncommon: 3000
  • Rare: 4000
  • Epic: 5500
  • Legendary: 7500
  • Mythical: 12.500
When activated it will fill your hunger
  • Common: 8 min
  • UnCommon: 6 min
  • Rare: 4 min
  • Epic: 3 min
  • Legendary: 1 min 30 sec.
  • Mythical: No CD
When activated you will deal โ€ฆ% more damage to bosses for 10 seconds | When activated you will receive Strength 3 for 4 seconds
  • Common: 20.0% - 36.0%
  • UnCommon: 25.0% - 40.0%
  • Rare: 30% - 45.0%
  • Epic: 35.0% - 50.0%
  • Legendary: 50.0% - 70.0%
  • Mythical: 70.0% - 90.0%




๐Ÿ’Ž Updated! Mob Drop Prices

Weโ€™ve decreased the prices of mob drops to help create a more sustainable, long-lasting economy.
This change encourages steady progression and keeps the game balanced over time.

๐Ÿ›’ Updated! Rotating Loadout Shop

Weโ€™ve rebalanced prices in the Loadout Shop to ensure a fairer experience.
Plus, all items from the Boss Shop have now been moved to the Loadout Shop, making it easier to find everything in one place.
Check out the updated shop and gear up with the items you need!
๐Ÿ“ฆ Updated! Infinite Chest
Weโ€™ve lowered the maximum sell multipliers for Infinite Chests per sale.
This change will help streamline the in-game economy throughout the season, creating a more balanced experience for everyone.



๐Ÿ“Œ Updated! Faction Points
Defend your base to keep your points.
Faction Points are now at risk when you are being raided, even if you have no spawners placed.
If an enemy shoots inside your base claim, youโ€™ll lose 50% of your points each time TNT explodes within your claim.
๐Ÿฐ Updated! Outposts

Weโ€™ve rebalanced the money, experience, and spawner boost values from the available outposts.
These adjustments are designed to streamline the economy, providing a more balanced gameplay experience.
โŒ Removed! Boss Shop, Custom Enchantments

We want to inform you about some changes in OpFactions as we continue to shape the game for the future.
OpFactions is full of exciting features, but to streamline the experience and take the game in a new direction, we have decided to remove the Boss Shop and Custom Enchantments.
Whether these features will return depends on how the game evolves in the coming years.
Our goal is to keep improving OpFactions, and we believe these changes will help us focus on what makes the gamemode even better.


โš™๏ธ Fixed! Bugs
Weโ€™ve put in a lot of work to polish and fix as many bugs as possible on the OpFactions server.
We carefully reviewed all reported issues and successfully fixed them.
If you find any bugs with the new release, please report them in the bug reports section on our forums.
โ“Did you know about bug report rewards?
You can earn Gold by reporting bugs! We appreciate everyone who takes the time to report issues, so weโ€™re giving back to you.
Each season, when all reported bugs are fixed, youโ€™ll receive Gold in your virtual wallet, which you can redeem on our Discord with /wallet.
๐Ÿ“‘ Misc. Updates & Changes
Multiple small changes have been made, some of these small changes are the following:
  • Reduced the sell multipliers on sets.
  • Adjusted special sets in classes to fit the new format.
  • Added new classes for you to unlock
  • Added /f allylist.
  • Added more game clarity around all certain game features.
  • Added a new seasonal crate.
  • Mob kills requirement is now 250k mobs per point, and not 10k per point.
  • New lootcrates that will appear through out the map to scale with the economy.
  • Added x32 and x64 option to Spawner Shop.
  • Added a faction value multiplier within the koth loot, to boost your value by playing.
  • ...and much more.


โœ… What will I keep after the reset?
  • Purchased Ranks & Rank Upgrades
  • Purchased Perks
  • Won out crates commands/ranks

โŒ What will I lose after the reset?
  • Your claims
  • Player level & premium reward pass
  • All items in your inventory and ender chest
  • Any currencies such as money and exp
  • Chatcolor permissions.
  • Seasonal ranks and perks





We hope to see you on our new OpFaction server soon!
If you have feedback or any suggestion, let us know we'd love to make this as good as we can.
 
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