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SkyMines Next Season Gimmick: The End Ascension

Necromancer211

Pika Lover
Joined
Jan 18, 2024
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IGN
Necromancer211
Minecraft username:
Necromancer211

Suggestion:
Next Season Gimmick: The End Ascension

Detailed description:
The End Ascension:


Nowadays, because of the surge of SSNL sets AND almost all End bosses (except Tiki and Mummy) have become unused. I want to make The End and Nether feel alive and active again. The introduction of a weekly raid/dungeon system would renew activity and energy every week, while also helping balance pay-to-win behavior. Instead of progression feeling heavily luck-based, rewards would be something players earn and work toward through participation and effort.


Proposed System



Introduce a party-based Weekly End Raid that takes place once per week for one day only, replacing the normal End Boss for that day.
It will need tokens to enter dungeon. Trade at Necromancer Island or netherite island : 4 Necromancer Drops or 4 Compressed Raw Gold = 1 Token. Entry costs 5 Tokens.
Party system similar to dungeons, with the addition of party chat (/p c)
Party limit: 5 players, allowing players to choose their preferred party composition, but a full party cannot consist of only one class type (for example, not all DPS or all Tanks).


Players choose a class before entering:

Healer


Active Ability: Mass Heal

  • Heals all party members
  • Can be used twice per event

Ranger


Passive Ability: Bow Mastery
  • Increased bow damage during the raid
  • Designed to promote bow usage in the event

Dealer


Active Ability: Battle Surge
  • Grants Strength III for 60 seconds

Tank


Active Ability: Fortify
  • Grants Resistance III for 2 minutes


These are temporary event-only roles, not permanent classes.


Weekly Raid Structure



Stage 1: Elite Minion Wave : (any 2boss + minion)
(Higher damage and health compare to normal versions)

  • Elder Tiki
  • Ancient Mummy
  • Arch Necromancer
  • Blue Soul blaze
  • 15 Minions


Stage 2: Mid-Tier Boss (any 2boss + minion)

(Higher damage and health compare to normal versions)

  • Cursed Golem
  • Rotten Ghoul
  • Orc Diaster
  • Giant Hog
  • 25 minions


Weekly raids end here.

Weekly Rewards

Chance to get these rewards:
(1reward per person )

  • 2 New Seasonal Sets (low chance)
  • 4x Experience booster 60min
  • 6x Beacons booster 60min
  • new Sword, Bow, and Armor Skins
  • SSNL Grand Rank
  • SSNL Regent Rank

  • Seasonal Final Boss (Stage 3)

    Only appears twice per season, for 1 day only. (on 2nd payout and final payout days)

    Requirement:
    • Complete total 15 weekly raids to participate.

  • Boss Features:
    • 10,000+ Health
    • Speed I
    • Higher damage
    • Special effects (mixer of 2-3effect ):
      • Slowness II
      • Wither
      • Launches players into the sky
      • Knockback
      • 5% chance to reflect damage
      • Final Boss Rewards (1reward per person )​

        • Permanent Royal Rank (5%)
        • Permanent Grand Rank (12%)
        • Permanent Regent Rank (16%)
        • 6x Experience Booster 60min(30%)
        • 8x Beacons Booster 60min (27%)
        • New Powerful Set (10%)
        • ssnl Tag
[B]Values are subject to change[/B]

Reason(s):
WHY:
  • Revives unused End bosses and nether mobs
  • Makes The End and nether active again
  • Gives players weekly content without spam
  • Creates long-term progression through the 10-raid requirement
  • Rewards effort over luck
  • Balances progression while giving newer and weaker players time between events to enjoy PvP and regular gameplay
  • Increase activity in Overworld Outpost (2x drops)

Antiabuse:

  • Long weekly dungeon gap prevents spam and heavy grinding runs
  • Gives players time to collect tokens in between runs
  • Allows proper gear upgrading before next dungeon
  • Gkits provide advantage but are balanced with 1-week cooldown
  • Normal Netherite gear remains useful in early game, not useless at start




    Note - Not overpowered rewards, its just like this season’s dungeon but with an expanded concept linking the End and Nether. This event is once a week , and balanced.

Example(s):
This season, dungeon activity in SkyMines declined after,
players heavy spam runs in the first two weeks and play got gear up too quickly, which reduced traffic and long-term activity.\
I expect 4-5 runs per plays in 1week
I’ll leave my suggestion here, open to any corrections or additions.
 
Last edited:
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