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SkyMines πŸ₯‡ Next-Gen SkyMines Features

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
415
Points
85
IGN
EpicMinerXX
Minecraft username:
EpicMinerXX​

Suggestion:
πŸ₯‡ Next-Gen SkyMines Features​

Detailed description:

🌟 Suggestion #1: /islandlevel – Progressive Island Advancement System​


Add a new command /islandlevel that opens a clean GUI showing Island Levels, their tasks, and rewards.


The goal is to:


  • Encourage long-term mining & island grinding
  • Unlock small but meaningful island upgrades
  • Stay 100% non-P2W and skill-based

πŸ”Ή How it Works​


  • Each level requires mining or block-breaking tasks
  • Completing a level unlocks island features, not power
  • Border increases are gradual and balanced
  • Everything is visible in the /islandlevel GUI



🏝️ Island Levels Overview


🟒 Level 1​


Task: Mine 2,500 Coal Ore
Rewards:


  • Island Border 7Γ—7 β†’ 8Γ—8



πŸ”΅ Level 2​


Task: Mine 6,000 Stone
Rewards:


  • Island Border 8Γ—8 β†’ 9Γ—9



🟣 Level 3​


Task: Mine 9,500 Iron Ore
Rewards:


  • Border 9Γ—9 β†’ 10Γ—10
  • Island regen speed +5%



🟠 Level 4​


Task: Mine 12,500 Gold Ore
Rewards:


  • Border 10Γ—10 β†’ 11Γ—11
  • Toggleable Island Music (cosmetic ambience)



πŸ”΄ Level 5​


Task: Mine 15,000 Diamond Ore
Rewards:


  • Border 11Γ—11 β†’ 12Γ—12
  • Island Time Display (shows island age)



🟒 Level 6​


Task: Mine 17,000 Emerald Ore
Rewards:


  • Border 12Γ—12 β†’ 13Γ—13
  • Island Visitor Counter



🟀 Level 7​


Task: Break 50,000 Total Blocks
Rewards:


  • Border 13Γ—13 β†’ 14Γ—14
  • Custom Island Join Message



βšͺ Level 8​


Task: Mine 5,000 Redstone Ore
Rewards:


  • Border 14Γ—14 β†’ 18Γ—18
  • Island Particle Toggle (very subtle effects)



🟨 Level 9​


Task: Mine 6,000 Netherite
Rewards:


  • Border 18Γ—18 β†’ 20Γ—20
  • Ability to change Island Name



🟧 Level 10​


Task: Mine 7,500 Netherite
Rewards:


  • Border 20Γ—20 β†’ 21Γ—21
  • +1 Island Vault Slot



πŸŸͺ Level 11​


Task: Mine 6,000 Obsidian
Rewards:


  • Border 21Γ—21 β†’ 22Γ—22
  • Ability to set Island Description



🟦 Level 12​


Task: Break 40,000 Total Blocks
Rewards:


  • Border 22Γ—22 β†’ 24Γ—24
  • +2 Island Member Slots

πŸ‘‰ This system gives identity, progression, and motivation without affecting PvP balance.
This Island Level system is designed to be simple to implement, easy to balance, and scalable long-term.

  • The system can rely on existing tracked stats (blocks mined, ores broken, total blocks) β€” no need for new heavy tracking.
  • All level requirements, border sizes, and rewards should be fully config-based, allowing easy tweaks without code changes.
  • Island levels are island-bound, not player-bound, to prevent alt abuse and simplify progression logic.
  • Progress only counts when players are:
    • On their own island
    • Mining valid SkyMines blocks
      This avoids unintended progress and exploits.
  • Border upgrades apply only when a level is completed, preventing stacking or skipping issues.
  • The system supports future expansion:
    • New levels can be added anytime
    • Rewards can be adjusted per season
    • Old progress remains intact
  • Performance-friendly by design:
    • Progress updates only on block break
    • No background loops or constant checks

Overall, this system adds clear progression for players while staying lightweight and maintainable for developers.



🌟 Suggestion #2: /island deposit – Shared Island Storage System​


Add a secure island storage system for currency & items.


πŸ”Ή Commands


  • /island deposit <amount> money
  • /island deposit <amount> beacons
  • /island withdraw <amount> money
  • /island withdraw <amount> beacons

πŸ”Ή Permissions


  • Only Owner can withdraw by default
  • Owner can promote members to withdraw
  • Everyone can deposit

πŸ”Ή Why it’s Good​


  • Helps team islands manage resources
  • Prevents scams
  • Encourages co-op gameplay
  • Zero PvP advantage
The Island Deposit system is intended to improve team coordination, trust, and island economy management while staying secure and abuse-proof.

  • Deposits are island-wide storage, not player inventories, reducing item loss and scams.
  • The system can reuse existing balance systems (money, beacons, etc.) without creating new currencies.
  • Permission-based access:
    • Owner: full access (deposit + withdraw)
    • Trusted role: withdraw allowed
    • Members: deposit only
  • All transactions should be logged:
    • Player name
    • Amount
    • Type (deposit/withdraw)
    • Timestamp
      This helps staff resolve disputes easily.
  • Optional daily withdraw limits per role to prevent sudden draining or inside abuse.
  • Withdraw actions can have a short cooldown to avoid spam and duping attempts.
  • If a member leaves or is kicked, no funds are lost β€” everything stays island-bound.
  • System is fully expandable:
    • More item types can be added later (keys, shards, etc.)
    • Limits and permissions can be adjusted via config
  • Clean UX:
    • Simple commands (/is deposit, /is withdraw)
    • Clear success/fail messages to avoid confusion

This feature strengthens island teamwork, reduces scams, and gives staff better tools β€” all without affecting server balance.


🌟 Suggestion #3: New Skymines Pets (Fun)​


🟒 Common Pets


🐢 Miner Pup
β€’ +5% chance to get +1 uncommon ore


🐱 Lucky Whiskers
β€’ +3% sell price bonus


πŸ” Feather Scout
β€’ +5% walk speed in mines




πŸ”΅ Rare Pets


🐺 Shadow Wolf
β€’ +8% chance to auto-sell mined blocks


🐍 Venom Serpent
β€’ +7% mining speed for 5s (30s cooldown)


🦊 Dust Sneak
β€’ +5% chance to auto-compress mined blocks




🟣 Legendary Pets


🐻 Goldclaw Bear
β€’ +% sell bonus for ores only


🐲 Celestial Wyvern
β€’ +10% sell bonus
β€’ +5% extra ores


🌌 Astral Golem
β€’ +9% mining speed


πŸ”Ή Pet Economy


  • Common/Rare β†’ purchasable or tradable via NPCs
  • Legendary β†’ Seasonal Crates only
  • All bonuses are small & balanced
The pet system is designed to add long-term progression, fun variety, and cosmetic flex, without creating an overpowered or pay-to-win advantage.

  • All pet bonuses are small, capped, and situational, ensuring no single pet becomes mandatory.
  • Effects can be handled as passive modifiers already used in boosters (sell bonus, mining speed, auto-sell, etc.), keeping implementation lightweight.
  • Pets are split by rarity and access path:
    • Common: obtainable via NPC trades / simple grinding
    • Rare: purchasable with in-game money in /petshop
    • Legendary: seasonal crate only (prestige, not required)
  • Only one pet active at a time to prevent stacking abuse.
  • Pet abilities can be:
    • Always-on passive or
    • Short burst effects with cooldowns (already supported by existing timers).
  • All percentages are intentionally low and do not multiply with boosters to avoid economy inflation.
  • Pets are tradable (common/rare only), encouraging player interaction and market activity.
  • Legendary pets focus more on flex + mixed bonuses, not raw power.
  • System is future-proof:
    • New pets can be added without rebalancing old ones
    • Seasonal pets can rotate without affecting core gameplay
  • Optional toggle to disable pet effects in PvP, if needed for balance.

This system adds personality, progression, and collection value while staying fair for grinders, PvPers, and casual players alike.


🌟 Suggestion #4: Island Name Fonts & Colors


Add Island colour Styling purchasable from the Gold Shop.


πŸ”Ή Features​


  • Custom fonts & colors for island names
  • Editable anytime by island owner
  • Cosmetic only (no gameplay advantage)

πŸ”Ή Availability


  • Gold Shop: 1000–1500 Gold
  • Rare chance in Seasonal Cratest
  • This feature is intended as a purely cosmetic customization system that increases player identity, flex, and gold usage without affecting gameplay balance.

    • Island fonts and colors are visual-only and do not affect island power, size, or progression.
    • Uses existing text formatting systems already applied in ranks, chat colors, and tags.
    • Fonts/colors can be applied via /island name or a simple GUI selector.
    • Each font/color is an unlock, not a consumable β€” once bought, it’s permanent.
    • Pricing in Gold (1000–1500) creates a healthy gold sink and helps stabilize the economy.
    • Can be added to:
      • Gold Shop (direct purchase)
      • Seasonal Crates (rare cosmetic drops)
    • Supports future expansion:
      • New fonts/colors can be added every season without touching balance
      • Limited-time seasonal fonts (winter, halloween, etc.)
    • Island owners can choose whether members see styled names or default text (toggle option).
    • Optional setting to disable special fonts in tab/scoreboard to keep UI clean.
    • No performance impact β€” formatting is applied once and cached per island.
    This system gives players creative freedom and status flex while giving developers a scalable cosmetic feature with zero balance risk.

Reason(s):
This system adds long-term progression and identity to SkyMines without being overpowered.
It gives grinders clear goals, builders creative freedom, and islands something meaningful to work toward together.​

Example(s):
A new player opens /islandlevel and sees clear goals like β€œMine 2,500 Coal β†’ Island expands to 8Γ—8”.
As the island levels up, small features unlock (music toggle, join message, visitor counter), making the island feel more alive.
Later, the owner customizes the island name color and font, and members deposit money into /island deposit for upgrades.
The island slowly grows through teamwork instead of instant rewards, making progress feel earned and satisfying.​
 

Your_Death_450

Donator
Joined
Aug 29, 2025
Messages
611
Points
80
Just agreeing for 3. I also want to suggest it but I can't think what would be the pet buffs.

As after playing for a long time ,mining 6000 obsidians it's so boring literally so boring. And you making another version of collection level which is removed few months ago. And you want that island level will increase on mining blocks and mining blocks give experience which increases island level.
You can view all the things that what you get on island after leveling up by /is info
I don't remember on which section because it has been a long time since I have done it.

2nd is also good but you literally talking about trust in skymines i don't think it could ever be and whats the value of money in skymines. No one would use it.

And the fourth one you making more pay to flex 😞

Allover, I would be netural on it.
 
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EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
415
Points
85
IGN
EpicMinerXX
Just to clarify a few points:

β€’ Obsidian/mining tasks count island-wide, not solo, so it’s more about teamwork than boring solo grind.
β€’ This isn’t a replacement for old collections β€” those locked gameplay. This focuses on island upgrades, size, and utility, not enchants or core features.
β€’ /is info only shows stats; this system actually upgrades the island as you progress.
β€’ Island deposit is optional & permission-based, meant for organized islands. Money/beacons still have value β€” this season’s bug isn’t permanent.
β€’ The goal isn’t P2W or flex, mostly QoL and grind-based rewards.
For your info, after thinking about these ideas I have asked many skylines player who play mainly and they have also agreed with it,as like it will create new scope to work on something
 

Your_Death_450

Donator
Joined
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Messages
611
Points
80
You too accept it that it's a teamwork but no need to cap everything on mining, collections can also be pushed by different island members so it's also a teamwork but it was too boring.
I think it may be capped on the amount of beacons on your island crystal it makes sense too if crystal is powerful the island will be huge.
Where I said beacons doesn't have values only money doesn't have values.
 
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EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
415
Points
85
IGN
EpicMinerXX
Collections were mainly for things like Unbreaking on armor, but this system is differentβ€”it rewards teamwork while giving meaningful island upgrades, so it actually makes the grind worth it.
 

Your_Death_450

Donator
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Messages
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Points
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Collections were mainly for things like Unbreaking on armor, but this system is differentβ€”it rewards teamwork while giving meaningful island upgrades, so it actually makes the grind worth it.
Accepted what you said now wait for tomorrow QuFox descision wheather he will accept or deny it.
 
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EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
415
Points
85
IGN
EpicMinerXX
Wait what the hell do you even play skymines?

I’ve been playing SkyMines for 4–5 seasons, and this idea isn’t just mineβ€”it comes from 7+ active players who’ve shared real feedback. It’s meant to improve the game, not just a personal suggestion, so I hope it’s considered fairly.,

Wait what the hell do you even play skymines?
You can talk personally, This site is to provide feedback
 

Aeserious

Ultimate Legendary Pika
Joined
Oct 13, 2023
Messages
904
Points
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IGN
FaroukUN
I’ve been playing SkyMines for 4–5 seasons, and this idea isn’t just mineβ€”it comes from 7+ active players who’ve shared real feedback. It’s meant to improve the game, not just a personal suggestion, so I hope it’s considered fairly.,


You can talk personally, This site is to provide feedback
we know u play skymines since ur suggesting it, he was talking about me(the infamous p2w hater)
 

Your_Death_450

Donator
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Messages
611
Points
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I’ve been playing SkyMines for 4–5 seasons, and this idea isn’t just mineβ€”it comes from 7+ active players who’ve shared real feedback. It’s meant to improve the game, not just a personal suggestion, so I hope it’s considered fairly.,


You can talk personally, This site is to provide feedback
I am playing from 6 seasons when I said it was a personal suggestion and i don't even said it was not fair I said it was bit boring.
Site is being made for communication and we are communicating nothing else but I am so lazy to send him DM in fourms just for asking that you play skymines or not.
 
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EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
415
Points
85
IGN
EpicMinerXX
That was for

Your_Death_450,​

we know u play skymines since ur suggesting it, he was talking about me(the infamous p2w hater)

Everyone can play SkyMines, doesn’t matter how longβ€”you don’t need to be a veteran to see what works and what doesn’t. Appreciate your feedback too, it helps

 

Your_Death_450

Donator
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Aug 29, 2025
Messages
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Points
80
That was for

Your_Death_450,​



Everyone can play SkyMines, doesn’t matter how longβ€”you don’t need to be a veteran to see what works and what doesn’t. Appreciate your feedback too, it helps

Bro is not literally fighting me 😭
Just for a single suggestion
Agree with you no need to be a veteran you should have a basic knowledge about the gamemode.
 

ego9999

Pika Lover
Joined
Oct 2, 2025
Messages
59
Points
11
+1
I think an island level system with small upgrades and fun features would make teamwork more rewarding and islands feel alive. Would love to see what everyone thinks
 

Your_Death_450

Donator
Joined
Aug 29, 2025
Messages
611
Points
80
Wait according to you system is scalable but but if they want 100x100 island they would have to mine more than a million block ig?

Or your island would be like a sky block 22x22 only.
 
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EpicMiner001

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
415
Points
85
IGN
EpicMinerXX
Wait according to you system is scalable but but if they want 100x100 island they would have to mine more than a million block ig?

Or your island would be like a sky block 22x22 only.
Like the boarder will be increased with the upcoming levels,and those levels will be completed freely ,like every player mines in the beginning,and when boarder will be increased they can add blocks to extend there island
 
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