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KitPvP New Stronghold Map + Fix 1v1 Zone

ClownTages

Pika Lover
Joined
Apr 5, 2025
Messages
64
Points
21
Minecraft username:
ClownTage​

Suggestion:
New Stronghold Map + Fix 1v1 Zone​

Detailed description:
Stronghold: The current Stronghold/1v1 zone map has parkour elements that don't suit KitPvP's core playstyle, and is currently very easy to capture — a player with a basic knockback or punch enchant can simply knock opponents into lava rather than winning through sustained combat. This undermines the point of a capture-style objective, since the map's hazards make elimination trivial instead of requiring genuine fights.
This suggestion proposes replacing it with a modified version of SkyPvP's existing map: decently sized, with varied obstacles, rather than open flat space. Since SkyPvP's map is currently built around parkour and void-fall mechanics rather than combat, it would need two changes before being suitable for Stronghold: added spawn protection, and expanded surface area to reduce accidental/cheap void-outs during fights and give players more room to actually engage in prolonged combat.
1v1 Zone: The current 1v1 zone is a small, plain, bugged box that most players avoid — when fights do happen there, the enclosed space limits engagement to little more than potion-chugging, and once a player is tagged into a fight, there's currently no way to disengage or retreat, even briefly.
This suggestion proposes expanding the 1v1 zone into a larger, more detailed map with obstacles like cobwebs, giving players a tactical way to interrupt an opponent's movement or create an opening mid-fight, rather than a featureless open space. It should also be possible to escape or reposition during a fight (including while tagged), rather than being fully locked in.
Both changes follow the same underlying principle: combat outcomes should be determined by player skill, not by the map itself forcing an early or unavoidable end to a fight — whether that's an unearned cheap kill (Stronghold) or being trapped with no way to disengage (1v1 zone).​

Reason(s):
KitPvP is fundamentally a team-fighting, PotPvP based gamemode, not a parkour-based one parkour elements on the current Stronghold map don't fit that identity and instead reward avoiding fights or exploiting terrain over actual combat skill. A larger, obstacle-varied map with expanded surface area would better support sustained team fights, rather than allowing matches to end almost instantly from a single knockback into an environmental hazard.


Similarly, the 1v1 zone's current small, empty, bugged layout discourages players from using it at all and produces low-quality fights when it is used. A more detailed, tactical map with functioning escape options would make the zone genuinely fun to fight in rather than something players actively avoid.​
 
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