Minecraft Username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
lsj69
Suggestion:
New Kit: Vampire
Detailed description:
The player should spawn with a red leather jacket and an iron sword. (Can be adjusted).
The real function is supposed to be that the player gets extra hearts for each kill.
Not much, of course.
I have a rough idea.
1st level 5k Coins = 0.5 hearts per kill.
2nd Level 10k Coins = 1 heart per kill.
3th Level 25k Coins = 1.5 Hearts per Kill.
The idea with the levels I only built in because I saw that this already exists with the kit "Enderman" for example. Of course, I'm not talking about the yellow absorption hearts you can get from a golden apple. I'm talking about real red minecraft hearts. (Health Boost effect)
(This was made with Google Translate but i hope u still understand what iam trying to say)
Reason(s):
The reason is explained rellatively easily and quickly. Offensive play should be rewarded. Making a lot of kills should be worth it. Defensive play is not bad, of course, but of course it shouldn't be rewarded as much as, for example, a player who has already killed 3 players.
Example(s):
Player A has killed 3 Players and now has 13 Hearts instead of the usual 10. (15 with Golden Apple)
(Player A has Vampire Level 2)