Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, if you have any suggestions regarding our Minecraft server, Discord server, or website, we would love to hear them!

BedWars New Bedwars Map | Mirage

Zapril

Great Reporter
Donator
Joined
Dec 11, 2025
Messages
653
Points
79
IGN
Zxpril
Minecraft username:
Zxpril

Suggestion:
New Bedwars Map | Mirage

Detailed description:
The past couple of days, I've been working on creating a Bedwars map since I've been playing the game mode pretty much non-stop the past month. The map itself would be for solo and doubles (I could modify it to quads).

Here are some pictures of the map:
MapOverview.png
MapOverview2.png
The spawn islands are pretty big with plenty of space to build your defenses around the bed. the building has a ground level with the shop and generator, the 1st floor can be accessed with stairs and has a window jump to defend against TNT-bridgers, the top floor is just flat
SpawnIsland1.png
SpawnIsland2.png
SpawnIsland3.png
The diamond island consists of 1 big palm tree and and some ruins from a desert styled bridge
DiamondIsland1.png
I have also included a smaller island on the corners for people who prefer to go straight to the emerald islands.
MidIsland1.png
MidIsland2.png
If you want more pictures from the map, or have some advice on what I could improve/change, feel free to comment!

Reason(s):
When you play Bedwars for a long enough period of time, the maps can feel a bit stale. Having a new player-made map added to the rotation can add some more excitement to the game mode.

Example(s):
Provided in Detailed Description.
 
Last edited:

MAX11

Donator
Joined
Mar 11, 2023
Messages
779
Points
85
IGN
MAX11
dwammmmm. Seems alot good of a map ngl. Would love to play it in an actual bedwars match!!! +1 from me
 

Aeserious

Ultimate Legendary Pika
Joined
Oct 13, 2023
Messages
870
Points
69
IGN
FaroukUN
would be PERFECT if islands were closer, for competetive games!
 

EA0_2_0_8_

Staff Member
Sr Mod
Donator
Joined
Aug 22, 2019
Messages
10,561
Points
300
+1. If this is your first time building a Bedwars map, I really gotta say it is an amazing job. The terrain building and texturing are all nicely done.
Just some minor advice on how the map could be improved for gameplay.

Since I assume this is a side-rush map, it may be wiser for you to remove the smaller islands on the corners you included for players who prefer to go straight to the emerald islands. Otherwise, players would easily get confused about which is the intended side to rush. And from just the picture, I guess this could be a 48-block rush? It would be nice if you could also test out whether it is truly possible with either 32, 48, or 64 blocks.

Spawn island:
I cannot see it that well through the pictures, but it would be nice if you could avoid any camping spots at the back side of the island. Also, adding slightly more team indication would help—whether it’s a more visible flag, or more coloring on the island, so that people could spot the teams easier.

Diamond island:
It would be better if there could be more elevation. A simple example is the diamond generation on Lighthouse, where there is a small cave-looking tunnel that facilitates players in hiding and escaping fights or chases.

Mid islands:
I am unsure whether the islands are close enough to be "clutchable" (able to directly jump and block clutch to another island, which is about 6 blocks). It would be very cool if the distance is like that. More than that, I really like the layout of the middle island, but again, it would be much nicer to have more elevation so that it would not be as plain as it is now, and to let players run or jump around better.
 

Therealobito

Donator
Joined
Jan 11, 2026
Messages
93
Points
31
IGN
TheRealObito
+1. If this is your first time building a Bedwars map, I really gotta say it is an amazing job. The terrain building and texturing are all nicely done.
Just some minor advice on how the map could be improved for gameplay.

Since I assume this is a side-rush map, it may be wiser for you to remove the smaller islands on the corners you included for players who prefer to go straight to the emerald islands. Otherwise, players would easily get confused about which is the intended side to rush. And from just the picture, I guess this could be a 48-block rush? It would be nice if you could also test out whether it is truly possible with either 32, 48, or 64 blocks.

Spawn island:
I cannot see it that well through the pictures, but it would be nice if you could avoid any camping spots at the back side of the island. Also, adding slightly more team indication would help—whether it’s a more visible flag, or more coloring on the island, so that people could spot the teams easier.

Diamond island:
It would be better if there could be more elevation. A simple example is the diamond generation on Lighthouse, where there is a small cave-looking tunnel that facilitates players in hiding and escaping fights or chases.

Mid islands:
I am unsure whether the islands are close enough to be "clutchable" (able to directly jump and block clutch to another island, which is about 6 blocks). It would be very cool if the distance is like that. More than that, I really like the layout of the middle island, but again, it would be much nicer to have more elevation so that it would not be as plain as it is now, and to let players run or jump around better.
well suggested have to say , zapril take notes
 

Tihispap

Great Reporter
Donator
Joined
Mar 31, 2020
Messages
873
Points
64
IGN
master_45
Interesting suggestion with strong details. Would be glad to see that in a map rotation soon.
The only observation I would like to make is that the corner islands could be a little closer to the spawn islands!
Upvote!
 
OP
OP
Zapril

Zapril

Great Reporter
Donator
Joined
Dec 11, 2025
Messages
653
Points
79
IGN
Zxpril
+1. If this is your first time building a Bedwars map, I really gotta say it is an amazing job. The terrain building and texturing are all nicely done.
Just some minor advice on how the map could be improved for gameplay.

Since I assume this is a side-rush map, it may be wiser for you to remove the smaller islands on the corners you included for players who prefer to go straight to the emerald islands. Otherwise, players would easily get confused about which is the intended side to rush. And from just the picture, I guess this could be a 48-block rush? It would be nice if you could also test out whether it is truly possible with either 32, 48, or 64 blocks.

Spawn island:
I cannot see it that well through the pictures, but it would be nice if you could avoid any camping spots at the back side of the island. Also, adding slightly more team indication would help—whether it’s a more visible flag, or more coloring on the island, so that people could spot the teams easier.

Diamond island:
It would be better if there could be more elevation. A simple example is the diamond generation on Lighthouse, where there is a small cave-looking tunnel that facilitates players in hiding and escaping fights or chases.

Mid islands:
I am unsure whether the islands are close enough to be "clutchable" (able to directly jump and block clutch to another island, which is about 6 blocks). It would be very cool if the distance is like that. More than that, I really like the layout of the middle island, but again, it would be much nicer to have more elevation so that it would not be as plain as it is now, and to let players run or jump around better.
Thank you for taking the time to offer all this advice, I’ll work on the map some more as soon as I get on!
 
Top