yohines
Member
- Joined
- Nov 21, 2024
- Messages
- 21
- Points
- 1
Minecraft username:
Suggestion:
Detailed description:
Bedwars Suggestion – Better Communication Handling for Muted Players
I’d like to propose a few essential features for the Bedwars chat system that would greatly improve communication, clarity, and overall gameplay—especially when dealing with muted players. Muting is necessary to keep the community clean and respectful, but without the proper messaging in place, it can lead to confusion, frustration, and miscommunication during matches.
Let’s fix that. Here's what I’m suggesting:
1.
If a player tries to send a message to or tag someone who is currently muted (via team chat, public chat, party chat, etc.), the server should automatically reply with a message like:
Boom. Straightforward. This helps everyone understand the situation without guessing or thinking they're being ignored. It promotes transparency in team coordination and cuts the awkward silence.
2.
Even if someone’s muted from public or team chat, they should still be able to message:
That way, they can explain what’s going on. Imagine being mid-game and you can’t even tell your party that you got muted? Let them say:
It’s not giving them free rein to spam again, just letting them talk to the people they’re teamed with or close to. Fair balance, right?
These are small changes with a huge impact. Communication is everything in Bedwars — one blocked message can ruin a round. By letting muted players reach their inner circle and warning others who message them, you’re improving the experience for everyone without weakening moderation.
Thanks for reading, and I hope you’ll consider this.
Sincerely,
One humble player just tryna get dubs without the drama
Its takes me 2 hours to write BTW.....
Reason(s):
In fast-paced team-based games like Bedwars, communication is a critical component of strategy and coordination. When a player is muted—whether due to spam, inappropriate messages, or accidental infractions—it creates a communication gap that can disrupt gameplay, especially in team settings.
Currently, there’s no in-game feedback when someone tries to message a muted player, often leading to confusion, frustration, or assumptions that a player is being uncooperative or toxic. Likewise, muted players are unable to clarify their situation, even to their close teammates or party, which can isolate them and negatively affect team dynamics.
This feature request is about bridging that gap—ensuring that:
Importantly, muted players will still be completely restricted from public and team chats. They will only be able to message through /fmsg (friends) or /party chat, allowing them to communicate responsibly without violating the intent of the mute system.
Example(s):
Player_A gets muted for spamming in public chat. They are now unable to send messages in public, team, or all-chat.
Player_B (a teammate) tries to type:
Player_A then privately messages their friend using /fmsg:
Still Blocked:
This setup keeps the mute strict but still allows muted players to give context privately so the match doesn’t fall apart over silence. Clean, fair, and non-abusable.
Namito2nd
Suggestion:
Muted player communication issues
Detailed description:

Dear Devs & Admins,
I’d like to propose a few essential features for the Bedwars chat system that would greatly improve communication, clarity, and overall gameplay—especially when dealing with muted players. Muting is necessary to keep the community clean and respectful, but without the proper messaging in place, it can lead to confusion, frustration, and miscommunication during matches.
Let’s fix that. Here's what I’m suggesting:
1.
Server Auto-Message When Messaging a Muted Player
If a player tries to send a message to or tag someone who is currently muted (via team chat, public chat, party chat, etc.), the server should automatically reply with a message like:
"This player has been muted due to: [reason]. They may not respond to your messages."
Boom. Straightforward. This helps everyone understand the situation without guessing or thinking they're being ignored. It promotes transparency in team coordination and cuts the awkward silence.
2.
Let Muted Players Talk to Friends & Party Only
Even if someone’s muted from public or team chat, they should still be able to message:
- Their friends (using /fmsg, for example).
- Their party members (via /party).
That way, they can explain what’s going on. Imagine being mid-game and you can’t even tell your party that you got muted? Let them say:
"Yo I got muted, can’t talk in chat — ping me if you need backup."
It’s not giving them free rein to spam again, just letting them talk to the people they’re teamed with or close to. Fair balance, right?
Why This Matters
- Avoids confusion when a player is muted mid-match.
- Keeps communication flowing where it matters most — friends & team.
- Encourages a less hostile environment by letting players explain themselves.
- Stops players from thinking they're being ghosted or ignored by teammates.
Final Words
These are small changes with a huge impact. Communication is everything in Bedwars — one blocked message can ruin a round. By letting muted players reach their inner circle and warning others who message them, you’re improving the experience for everyone without weakening moderation.
Thanks for reading, and I hope you’ll consider this.
Sincerely,
One humble player just tryna get dubs without the drama
Its takes me 2 hours to write BTW.....
Reason(s):
Reason for Request:
In fast-paced team-based games like Bedwars, communication is a critical component of strategy and coordination. When a player is muted—whether due to spam, inappropriate messages, or accidental infractions—it creates a communication gap that can disrupt gameplay, especially in team settings.Currently, there’s no in-game feedback when someone tries to message a muted player, often leading to confusion, frustration, or assumptions that a player is being uncooperative or toxic. Likewise, muted players are unable to clarify their situation, even to their close teammates or party, which can isolate them and negatively affect team dynamics.
This feature request is about bridging that gap—ensuring that:
- Players trying to contact muted teammates are notified clearly.
- Muted players still have a limited, responsible way to communicate with friends and party members.
- Everyone remains informed, engaged, and able to collaborate effectively despite moderation actions.
Importantly, muted players will still be completely restricted from public and team chats. They will only be able to message through /fmsg (friends) or /party chat, allowing them to communicate responsibly without violating the intent of the mute system.
Example(s):
Example Scenario:
Player_A gets muted for spamming in public chat. They are now unable to send messages in public, team, or all-chat.Player_B (a teammate) tries to type:
Server responds with an auto-message:@Player_A Hey, can you defend the bed?
"Player_A has been muted for: Spamming. They may not be able to respond."
Player_A then privately messages their friend using /fmsg:
OR, if they’re in a party:/fmsg Player_C I got muted for spam, can’t talk in chat. Let the team know pls.
/party I’m muted rn, can’t type in team chat — just ping me if needed.
Still Blocked:
- Player_A CANNOT use /shout, team chat, or any public messages.
- If they try, the server blocks it like normal.
This setup keeps the mute strict but still allows muted players to give context privately so the match doesn’t fall apart over silence. Clean, fair, and non-abusable.