ovovo
Rare Pika
- Joined
- Apr 14, 2022
- Messages
- 83
- Points
- 30
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ovovo
Suggestion:
More Prison Suggestions
Detailed description:
Balance Changes
To start things off, developers need to balance a few things. This season's economy has been non-existent due to the prestige finder enchant. It is balanced, but it's distribution isn't. The entire economy depended on prestige cost rather than balance.
- Remove the ability to get prestige cost in /gift.
- Instead, claim the prestige cost directly making miners grind to acheive a higher prestige rather than pay raw block miners to do it for them.
- Fix backpack logic, so they're a viable method to make money again.
Even though I was one of the people who used this, collecting beacons was far too difficult, I had multiple gang members mine on my account to achieve the max prestige. So I'm suggesting a few ways to allow players to have a more enjoyable experience while mining beacons.
- Add new pet for beacons.
- Add new minesuit for beacons / update topaz (in first suggestion).
- Add a boost according to gang level / prestige.
- Fix beacon boosters.
- Randomly boost beacons by 3x for 30 seconds if a player has been mining for a certain amount of time.
- Buff beacon finder enchant to be more efficient, at it's current max value it's almost insignificant.
- Add a beacon reward in the rotation of lucky block rewards or treasure rewards.
Prestige cost amount algorithm needs to be tweaked as well, with the current algorithm it increases by 1.01x per prestige, which seems like a fair amount, but becomes completely unstable after 1100.
- Reduce the multiplier after prestige 1000, so going higher wouldn't be as beneficial as it was this season, from p1000 being ~5.3qt to p2220 being 1sp.
- This would make payouts more competitive as the higher prestige won't always have the upper hand.
Minepoint upgrades, which almost doubles every upgrade. The cost needs to be reduced per upgrade or minepoints need to become easier to obtain.
- Minepoint per 20k raw blocks mined.
- Upgrade multiplier to be reduced.
Gangs
There hasn't always been much competition between gangs since it's all based on who has more money, there's no other factors involved.
- Possibly changing how minepoints work
Instead of being able to use minepoints to upgrade a few things, and buying gang value, which only gives 1t per minepoint (insignificant amount after the first payout). It should possibly be used to add value to the gang, since they're currently difficult to obtain, i'd suggest making minepoints multiply the the gang value by 1.01x more, which would 2x the gang value after 10 million raw blocks mined. This would create more competition and also more cheaters, so implementing stricter rules to disqualify gangs from all payouts if a cheater is found. Moving the minepoint upgrades to perks instead. This would invalidate my minepoint balance change suggestion. - Payouts increase or gang member decrease
Prison being way more competitive than other gamemodes deserves more recognition. With the current payouts, it is impossible to have a fair distribution between 20 members at the final payout. I'd suggest reducing the max gang member amount to 10 or increasing the payouts to 500e, 350e and 200e iron which seems more favorable. - Outpost change
Outposts should be more common, 1 every 12 hours and the reward should be given as a voucher so pvp gangs could potentially form alliances with gangs focusing for the top and cause chaos for the voucher. The voucher should include the new boosters aswell.
PvP
- Remove Gladiator Pet
It still has the ability to 1 hit after multiple nerfs, and it should be removed entirely because pvp is simply the higher pet level that wins the fight. - Remove the speed & jump boost effect from gang when you enter pvp.
- Special sets
Introducing special sets, that will be harder to obtain, possibly from mystery / abandoned gkits. They will have perks on wearing all 4 pieces, for example:
Elf Set (Elf GKIT)
5% extra damage.
Speed III for 5s on low durability.
Relic Set (Abandoned GKIT)
Fire resistance.
Immortal to gem enchants.
5% less damage taken.
Enigma Set (Mystery GKIT)
Random gem enchanted armor.
Mystery sword enchant inside voucher.
These are just examples for reference, I'm sure people who pvp would have better perks for them instead. - Bounty
Bounties would be a fun addition to prison if implemented correctly.
/bounty <Player> <Amount> <Currency>
This should set the bounty and deduct the currency from the user's balance. They should not have the ability to remove it after it has been set. This could lead to loopholes in boosting so it would need a amount cap.
/bounties
List all bounties.
Other
- Allow more currencies on auction house, such as gems and beacons.
- Allow users to pay gems and beacons.
Reason(s):
Better experience for players.
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