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Accepted BedWars Map Submission - Cryostine (Triplets & Quadruple )( UPDATED )

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DawdlingPrawn33

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DawdlingPrawn33

Suggestion:
Map Submission - Cryostine (Triplets & Quadruple ) ( UPDATED )

Detailed description:
So here the thing, i'm doing collaboration with @SDHMinecraft on making Bedwars map, since Bedwar Triplets & Quadruple is lacking in maps. So here the attempt on making a brand new map for Bedwar Triplets & Quadruple, hope you guys enjoy.


Huge Shoutout to the following cool players:

@SDHMinecraft

@TryHardMarktin
@zimin06

Introducing you, Cyrostine



There were no shaders used in the following images and video, only a texture pack was used to enhance the sky.

View: https://imgur.com/a/VqpHIoB


I hope you guys enjoy the newest Cyrostine Map, please leave any comment at the comment section below. It's my first attempt and please don't be harsh.


Reason(s):
 
Last edited:

Blazemon

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imo the igloo is bad because u just world edited it in and filled it in and called it the starter island. From the angle u got the photo it looks like there is not much going on. On a map u want a flat area but that 1 is just too flat. I would try to add gradient to the leafs (inspirated by mumbo jumbo's tree designs) and adding more trees. Anyway map is also really long and slow, so i would non-gladly have to -1 this
 

Toxic_Gear

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imo the igloo is bad because u just world edited it in and filled it in and called it the starter island. From the angle u got the photo it looks like there is not much going on. On a map u want a flat area but that 1 is just too flat. I would try to add gradient to the leafs (inspirated by mumbo jumbo's tree designs) and adding more trees. Anyway map is also really long and slow, so i would non-gladly have to -1 this
how many blocks ?? my guess is 64 if you did a complete flat
 

Toxic_Gear

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make the map a bit smaller so it doesn't take forever to rush then +1 also this map has a lot of inspiration from other maps like Chained mid ( a bit similar ) and the spawn kinda looks like bone dry
 
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DawdlingPrawn33

DawdlingPrawn33

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imo the igloo is bad because u just world edited it in and filled it in and called it the starter island. From the angle u got the photo it looks like there is not much going on. On a map u want a flat area but that 1 is just too flat. I would try to add gradient to the leafs (inspirated by mumbo jumbo's tree designs) and adding more trees. Anyway map is also really long and slow, so i would non-gladly have to -1 this
First thing first:

- Igloo are meant to be that shape, google it and 90% of the igloo are shape exactly like that. ( We mostly following IRL stuff )
- Inside the Igloo is filled with other decoration, its not just blank white.
- We did worldedit it, but that doesnt mean we dont terraform the landscape.
- You can just tell me retake screenshots if you want.
- Its not even flatter than other map, some of the map is even flat than this, and im not showing off since its my first attempt. All Bedwars map should have really flat spawn for Triplets and Quadruple gamemodes, making it easy for player walk around and do bed defense.
- Not gonna copy exactly what people make, leaves are leaves and let them stay, and its a tree, If it was a big tree I would add gradient, this is a small pine tree.
- Its not long, its 32 to mid and 32 to diamond gen.
 
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DawdlingPrawn33

DawdlingPrawn33

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make the map a bit smaller so it doesn't take forever to rush then +1 also this map has a lot of inspiration from other maps like Chained mid ( a bit similar ) and the spawn kinda looks like bone dry
We will see if there any problem with bridging, some of them are because taking screenshot with high FOV and cause player to think its gonna be a really long bridge, we will look up on it.
 

Arrydznn

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NeverFolded
Maps are looking nice, they should definitely add them
 

Toxic_Gear

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from spawn to mid and spawn to diamond gen it takes 32 blocks
that's too much then ig i was correct that's a big map yoo too big like bone dry ik there's not much to bridge but the map is just too big ( it feels too big )
 

Toxic_Gear

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First thing first:

- Igloo are meant to be that shape, google it and 90% of the igloo are shape exactly like that. ( We mostly following IRL stuff )
- Inside the Igloo is filled with other decoration, its not just blank white.
- We did worldedit it, but that doesnt mean we dont terraform the landscape.
- You can just tell me retake screenshots if you want.
- Its not even flatter than other map, some of the map is even flat than this, and im not showing off since its my first attempt. All Bedwars map should have really flat spawn for Triplets and Quadruple gamemodes, making it easy for player walk around and do bed defense.
- Not gonna copy exactly what people make, leaves are leaves and let them stay, and its a tree, If it was a big tree I would add gradient, this is a small pine tree.
- Its not long, its 32 to mid and 32 to diamond gen.
that is long it takes 64 blocks to rush 1 base + staircasing it would take about 96 blocks to rush 1 single base i say that's too much cuz the pika gens are pretty slow
 

SDHMinecraft

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that is long it takes 64 blocks to rush 1 base + staircasing it would take about 96 blocks to rush 1 single base i say that's too much cuz the pika gens are pretty slow
Well we just follow the rules on making maps tho, it must be 32 blocks, because that how triplets and quadruple work.
If we make it 24 block bridging, you will see how much it affect the maps.
 

Blazemon

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First thing first:

- Igloo are meant to be that shape, google it and 90% of the igloo are shape exactly like that. ( We mostly following IRL stuff )
- Inside the Igloo is filled with other decoration, its not just blank white.
- We did worldedit it, but that doesnt mean we dont terraform the landscape.
- You can just tell me retake screenshots if you want.
- Its not even flatter than other map, some of the map is even flat than this, and im not showing off since its my first attempt. All Bedwars map should have really flat spawn for Triplets and Quadruple gamemodes, making it easy for player walk around and do bed defense.
- Not gonna copy exactly what people make, leaves are leaves and let them stay, and its a tree, If it was a big tree I would add gradient, this is a small pine tree.
- Its not long, its 32 to mid and 32 to diamond gen.
Ill add a statement for everything u said

Minecraft isn't a normal game, igloos in minecraft have small 2x2 block are where u can enter. And this 1 just has a hole in it making no sense, i respect that u tried to landscape it a bit. But the igloo is too big (that's what she said)

Igloo is supposed to be a "house made out of snow" that is not usually as open as this 1 is like the igloo u built can have a whole little village in it how open it is inside.

Only landscape i can see is on the "enererence" (probs spelled it wrong), the island looks scool tho.

I don't really need any others besides i want to see the middle a bit more.

Yeah but there is at least like 20-30 block u have to jog to the edge so you can start bridging, ur not gonna have a lot of time to run out of ur base if someone is about to get ur bed. Making the map really open to put more stuff at least or make it smaller.
Also good for a first attempt u should continue making maps ;)

The trees i told u about are a lot smaller then urs so the trees Mumbo made were like 6 blocks tall and looked really cool, the tree anyways looks so small and thin next to that igloo seeing once again how big it is. So i would suggest making the tree at least a little bigger with some roots to make the map look "less flat".

I don't mean long rush but the amount of blocks u have to travel till u get to another edge to start bridging, not really the fastest map is it?

I'm not trying to send hate of any kind, the map is great and all i just judged it a little sorry abt that. I just don't like how much blocks u have to travel to another edge. I don't make a lot of problem since every1 else seems to like the map besides me.
 

Blazemon

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Anyway a thing i really like in this map is the second island (Diamond generator island) I like the bigger tree, but that little part in ss shows the tree is a bit flat on the side idk am i seeing it wrong but u could add like 1 or 2 leafs there on the left tree back side. Well built!
 

Toxic_Gear

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Well we just follow the rules on making maps tho, it must be 32 blocks, because that how triplets and quadruple work.
If we make it 24 block bridging, you will see how much it affect the maps.
what about invation then ?? it doesn't take 32 blocks to rush to the diamonds
 

SDHMinecraft

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what about invation then ?? it doesn't take 32 blocks to rush to the diamonds
Which map are u talking about, mind if u send an screenshot of that map?

Remember, this is Triplets & Quadruple Map
 

SDHMinecraft

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Ill add a statement for everything u said

Minecraft isn't a normal game, igloos in minecraft have small 2x2 block are where u can enter. And this 1 just has a hole in it making no sense, i respect that u tried to landscape it a bit. But the igloo is too big (that's what she said)

Igloo is supposed to be a "house made out of snow" that is not usually as open as this 1 is like the igloo u built can have a whole little village in it how open it is inside.

Only landscape i can see is on the "enererence" (probs spelled it wrong), the island looks scool tho.

I don't really need any others besides i want to see the middle a bit more.

Yeah but there is at least like 20-30 block u have to jog to the edge so you can start bridging, ur not gonna have a lot of time to run out of ur base if someone is about to get ur bed. Making the map really open to put more stuff at least or make it smaller.
Also good for a first attempt u should continue making maps ;)

The trees i told u about are a lot smaller then urs so the trees Mumbo made were like 6 blocks tall and looked really cool, the tree anyways looks so small and thin next to that igloo seeing once again how big it is. So i would suggest making the tree at least a little bigger with some roots to make the map look "less flat".

I don't mean long rush but the amount of blocks u have to travel till u get to another edge to start bridging, not really the fastest map is it?

I'm not trying to send hate of any kind, the map is great and all i just judged it a little sorry abt that. I just don't like how much blocks u have to travel to another edge. I don't make a lot of problem since every1 else seems to like the map besides me.
We will look up into it base on what you just said. @DawdlingPrawn33 and I have already prepared for negative / dissatisfied feedback, don't worry, we will make sure its all well builded. We can provide logical reasoning on your answer ( mostly ).

For the second point you say. Yes the igloo is large, If you say the igloo is really big and can actually have a small village in it, then you are wrong. Look at the map Bone Dry Emerald Generator, the pyramid is small, we not gonna make it like 120x120 size of the original because it will be unplayable, if we smaller the igloo size, player will have hard time to walk around. If it was a Solo & Duos map, I would highly make them smaller since its only play by 1 - 2 player.

For the 6th point you say, yes the tree is indeed slim and small, the reason behind this we want to make the spawn more decorative but not taking too much space so player can walk around freely, another thing is if we make the tree huge it will be a "checkpoint" for enemy or your team to camp up there and planning stuff.

For the 7th point you say, yes it wasnt the fastest map, I can agree with that, but the spawn to emerald generator bridging will stay the same because all Bedwars map must be 32 block, except for the diamond generator, we will try relocate it so it wont let you guys hard to bridge over, for example like Jolly Workshop. we will try to do the length like that, just the problem is relocating a finished structure might be harder.

No worries on disliking the map, at least you given reasonable reason, I understand how the communities want the map getting changes and improves by their own taste. Any feedback I will look into it.
 

NOT_YAHYA

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Make rush bit smaller. Like max 48 blocks from 1 base to other through diam or mid. Rn its looking more then 64 blocks to safe rush.
 

NOT_YAHYA

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Well we just follow the rules on making maps tho, it must be 32 blocks, because that how triplets and quadruple work.
If we make it 24 block bridging, you will see how much it affect the maps.
Wdym. In invasion its 32 from 1 base to other. 16 to diam gen from base. And in temple (currently joly workshop) it takes 20 blocks to get to diam gen. In lectus its 24. There is no map which take 32 blocks to diam except bonrush but no one rush through diam gen in that map. You are just making rules of ur own.
 
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