Learn how to join our server and start playing in 60 seconds!
Play Now

Make Skymines End Escapeable

BlazeBornoff

Member
Joined
Dec 18, 2025
Messages
13
Points
8
I've had this issue whenever I go to the end dimension in skymines I'm peacefully killing bosses someone with a high rank comes and attacks me and I try to escape with the slime jumps but I can't it's disabled when I'm in combat and I drop all my stuff and no I'm back to zero the solution is make the ability to use slime jumps when you are in combat in the end dimension
 

teichunfan2012

Donator
Joined
Jul 4, 2025
Messages
34
Points
20
This suggestion is bad, because someone always running when pvp in outpost so we can invite them to end to fight
 

Necromancer211

Pika Lover
Joined
Jan 18, 2024
Messages
64
Points
20
IGN
Necromancer211
This suggestion is bad, because someone always running when pvp in outpost so we can invite them to end to fight
The problem is that new, weaker, or unsuspecting players try to do End bosses, but often run into campers hiding on islands waiting to PK them. In many cases, players camp for the victim’s armor, personal grudges, or simply for entertainment.

Unlike Outpost, the End has very limited escape options. Outpost provides permanent escape routes, while in the End players are trapped on isolated islands with almost nowhere to run. Teleporters and jumpers also cannot be used during combat cooldown, and the cooldown keeps resetting for another 25 seconds whenever the attacker lands another hit. This makes escaping extremely difficult once a fight starts.

Even after successfully completing a boss raid, players remain stuck in combat cooldown for 25 seconds, giving nearby campers enough time to reach the island and kill them before they can leave safely.

Because of this, the system heavily favors maxed-out or overgeared players, while discouraging normal players from participating in End content at all. Many players avoid the End entirely, which reduces participation in End related activities and loot farming, especially for valuable items like Mending books and Elytras.
Over time, this also allows a small group of players to dominate End-exclusive loot and control much of the Mending and Elytra market.

Possible improvements could include:
  • Reducing combat cooldown duration in the End.
  • Preventing the cooldown from constantly resetting on every hit.
  • Adding safer escape options after boss completion.
  • Adding temporary protection or teleport access after defeating a boss.

I’m not making a suggestion because I know it would get rejected quickly, since it seems like they want the End to remain as PvP area.
 

Methovas

Staff Member
Helper
Donator
Joined
Jul 26, 2024
Messages
1,130
Points
105
IGN
Methovas
I've had this issue whenever I go to the end dimension in skymines I'm peacefully killing bosses someone with a high rank comes and attacks me and I try to escape with the slime jumps but I can't it's disabled when I'm in combat and I drop all my stuff and no I'm back to zero the solution is make the ability to use slime jumps when you are in combat in the end dimension
You can suggest any ideas HERE.
I think the current system is fine, as you can get the stuff from /ah, or get good armor and weapons to get it yourself.
 
Top