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Survival Make making money in Survival easier.

SpicyyX2

Pika Member
Joined
Jan 18, 2025
Messages
26
Points
3
Minecraft username:
SpicyyX2​

Suggestion:
Make making money in Survival easier.​

Detailed description:
Recently, I was playing Survival game mode in Pika Network. I love everything about it but the only thing I feel bad about is the amount of money we get. I'd suggest that make making money more easier and more efficient. For example, we can sell stuff for higher prices and buy them for higher prices. Moreover, you can add Money boosters and levels to make more money. Here let me tell you how it works. Basically if the player trades something to other player, they receive $15 to $30. As they trade more and more, they get XP, which they can further use to buy other stuff, like pets and stuff. You might think that it might be exploited since people can trade more often and make millions of money. In this case, you can make trading % increase money rate at a specific time per week. And you can limit how many items can be traded per day per user or make less money through trading for different items, such as 64 dirt can be traded to another person. The trader receives $0.25. Both party is benefitted here. This addition will be very good since grinding at this time is very hard and inefficient because most of the time, people earn money by paying in the store for gold and using gold to buy money.​

Reason(s):
I think adding this new feature to Survival will be great because it will attract more players into playing Survival and make grinding money more easier and efficient. This will give a more vivid and impactful vibe to Survival and make the money currency more wider. Basically it will make earning money easy but it'd also allow player to actively play and trade with other players.​
 

Cxdori

Member
Joined
Sep 21, 2025
Messages
8
Points
3
-1 I think the amount of money we get is pretty decent, as this encourages you to play more and work harder than others thereby making the reward much more satisfying.
 

Centaris

Legendary Pika
Joined
Oct 19, 2025
Messages
212
Points
41
IGN
Centaris
I think survival is in a good spot right now.

We have NPCs like the Wizard and the Black Market, offering a wide variety of items that allow players to be flexible with the type of passive farm they want to set up.
Having the server give you money simply for trading feels superficial and very out of place.


You mentioned that the main way to make money is by selling gold to other players. However, those players are able to buy gold because of their farms and the Black Market, proving that it’s a viable method of making money large amounts of money.

Outside of the NPC's there's also player shops in which you can make a good amount aswell with little to no effort.


-1
 

ieoub

Legendary Pika
Joined
Nov 25, 2023
Messages
363
Points
70
-1
I don’t really think the balance in Survival needs any changes. What’s the point of increasing both profits and item values at the same time? If selling two blocks gets you enough to buy one back, it doesn’t matter whether that’s $1 or $1 billion, the ratio stays the same. You’re not actually making more money; you’re just dealing with bigger numbers. It’s basically cosmetic and doesn’t really change the gameplay balance.

and for this part :
if the player trades something to other player, they receive $15 to $30. As they trade more and more, they get XP,

Even with limits, it’d be really hard to balance and would probably mess with the economy. Trading should stay as a player-to-player feature, not a way to earn money or xp.
 
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