I_am_Zoe_Liu
Epic Pika
- Joined
- May 10, 2023
- Messages
- 174
- Points
- 34
Username:
Suggestion:
Detailed description:
Reason(s):
hedianzhan
Suggestion:
list of suggestions in lifesteal
Detailed description:
1. https://pika-network.net/threads/removing-the-intersection-between-spawn-and-warzone.330584/ check out
cuz im lazy to repeat myself
2. Making difficulty hard
Whilst I've already suggested this, this time i have better reasoning.
first of all, its an aspect about how challenging the server is, when you make the difficulty normal, a lot of challenging aspects of the game are not put fully to use, which in some occasions ruins the fun of the game, and last time when people said "Discourages new players" i believe that ramping up the difficulty will instead attract more people, because of how it gives you a better feeling of achievement when you've completed something great, and how people can then learn from their mistakes and plan out new adventures with more care.
second of all, making the difficulty hard makes villager trading easier, because of how villagers can have prices lowered when difficulty is on hard, it makes trading easier.
lastly, as i've suggested before, it makes specific forms of pvp easier, since they removed the ability to use elytras in /warp pvp, many people can go solve their pvp issues in /warp pvp, leaving the spawn for the cpvpers, and when the difficulty is set on normal, cpvp becomes ineffective, and thats why i believe making difficulty hard helps a lot.
3. removing "place on item to enchant" system
I'm not exactly sure about this, but i believe "place on item to enchant" system allows players to create armor with all 4 enchants, which technically is against the rule "Exploiting", but i believe removing this system will make the game much more fair to players who have no knowledge on the creation of "Gsets" and "gswords".
4.making the world border for all three dimensions larger
with a limited border of 30k, a very limited amount of resources can be found for people, and old players can eventually loot all of the structures leaving the new players being forced to buy it off the people who have items (such as egaps, swift sneak etc.) and with a limited world border, it's easier for players with hacks to find people's bases, making the world border larger will significantly decrease the efficiency or even stop players from hacking and finding bases.
cuz im lazy to repeat myself
2. Making difficulty hard
Whilst I've already suggested this, this time i have better reasoning.
first of all, its an aspect about how challenging the server is, when you make the difficulty normal, a lot of challenging aspects of the game are not put fully to use, which in some occasions ruins the fun of the game, and last time when people said "Discourages new players" i believe that ramping up the difficulty will instead attract more people, because of how it gives you a better feeling of achievement when you've completed something great, and how people can then learn from their mistakes and plan out new adventures with more care.
second of all, making the difficulty hard makes villager trading easier, because of how villagers can have prices lowered when difficulty is on hard, it makes trading easier.
lastly, as i've suggested before, it makes specific forms of pvp easier, since they removed the ability to use elytras in /warp pvp, many people can go solve their pvp issues in /warp pvp, leaving the spawn for the cpvpers, and when the difficulty is set on normal, cpvp becomes ineffective, and thats why i believe making difficulty hard helps a lot.
3. removing "place on item to enchant" system
I'm not exactly sure about this, but i believe "place on item to enchant" system allows players to create armor with all 4 enchants, which technically is against the rule "Exploiting", but i believe removing this system will make the game much more fair to players who have no knowledge on the creation of "Gsets" and "gswords".
4.making the world border for all three dimensions larger
with a limited border of 30k, a very limited amount of resources can be found for people, and old players can eventually loot all of the structures leaving the new players being forced to buy it off the people who have items (such as egaps, swift sneak etc.) and with a limited world border, it's easier for players with hacks to find people's bases, making the world border larger will significantly decrease the efficiency or even stop players from hacking and finding bases.
Reason(s):
cuz just do it
idc about community on no.3 all 4 prots on armor is technically already against the rules.
idc about community on no.3 all 4 prots on armor is technically already against the rules.