Necromancer211
Member
- Joined
- Jan 18, 2024
- Messages
- 14
- Points
- 8
Level-Based PvP Protection System
I’d like to suggest adding a level differentiation PvP protection system where high-level players deal reduced damage to low-level players. This keeps PvP enabled while preventing unfair fights.
Currently, new or low-level players are at a heavy disadvantage:
As a result:
This hurts player retention and makes the server feel unfriendly to beginners.
Introduce damage reduction based on level gap.
Example system:
Advanced scaling option:
Damage = Base Damage × (Victim Level ÷ Attacker Level)
This automatically balances large power gaps.
To prevent misuse:
This keeps PvP competitive without removing it.
I'm asking people if this works or not. If it does, I'll suggest it to the server.
Main Idea
I’d like to suggest adding a level differentiation PvP protection system where high-level players deal reduced damage to low-level players. This keeps PvP enabled while preventing unfair fights.
The Problem
Currently, new or low-level players are at a heavy disadvantage:
- Weak gear and enchants
- Low PvP experience
- Low stats and survivability
As a result:
- High-level players can farm them easily
- New players die repeatedly right after joining
- Many quit early due to frustration
- PvP becomes one-sided instead of skill-based
This hurts player retention and makes the server feel unfriendly to beginners.
The Suggestion
Introduce damage reduction based on level gap.
Example system:
- Level 30+ attacking below 30 → 50% damage
- Level 40+ attacking below 20 → 35% damage
- Level 50+ attacking below 15 → 25% damage
- Similar levels (±5) → Normal damage
Advanced scaling option:
Damage = Base Damage × (Victim Level ÷ Attacker Level)
This automatically balances large power gaps.
Tips / Anti-Abuse
To prevent misuse:
- Protection disables if low-level player uses high-tier gear or strong enchants
- Only applies for first 5–10 hours of playtime OR until level 30
- Disabled in duels, events like Outpost or KOTH
Expected Benefits
- New players survive longer
- Less rage quitting
- Fairer PvP
- Less toxic kill farming
- Stronger long-term player base
This keeps PvP competitive without removing it.
I'm asking people if this works or not. If it does, I'll suggest it to the server.