ProDeaths__
Pika Lover
- Joined
- Oct 1, 2024
- Messages
- 69
- Points
- 13
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Prodeaths__
Suggestion:
Kitpvp revamp
Detailed description:
1. Quest Reward Abuse
Some quests currently give guaranteed money for completing simple actions, such as consuming items like Golden Apples.
The problem is that these quests can potentially be repeated to generate money with very little actual gameplay involved. A player can complete the quest, claim the reward, repeat the process, and eventually transfer the generated money back to their main account.
This creates an easy and repeatable source of money that does not require meaningful PvP or progression.
Why this is an issue
It introduces large amounts of extra money into the economy.
It can contribute to inflation and reduce the value of existing currency.
It rewards repetitive mechanics rather than actual gameplay.
It can negatively affect the overall KitPvP economy and progression.
It gives players an incentive to focus on abusing the mechanic rather than playing normally.
2. Suggested Changes to Quest Rewards
Instead of completely removing quests, I think their rewards could be adjusted to make them healthier for the economy.
Possible solutions:
Remove quests that require players to repeatedly consume valuable items, such as Golden Apples.
Alternatively, remove the guaranteed money rewards from these types of quests.
Replace cash rewards with progression-based rewards such as keys, crates, XP, consumables, or other useful items.
Keep quests rewarding, but make the rewards less directly connected to generating large amounts of currency.
This would make quests feel more useful without creating an easy way to generate unlimited money.
3. Killstreak Claim XP
Another change that could improve progression is adjusting the XP given when claiming a killstreak.
Currently, players receive 350 XP per killstreak claim, regardless of how high the killstreak is.
I think the XP reward should scale based on the size of the killstreak.
For example:
Lower killstreak = lower XP reward
Higher killstreak = higher XP reward
Very high killstreaks = significantly better XP rewards
This would give players more motivation to maintain their killstreak instead of simply claiming it as soon as possible.
It would also make achieving a high killstreak feel more rewarding and give skilled players another form of progression through PvP.
4. Benefits to KitPvP
These changes could help improve KitPvP by:
Creating a healthier and more stable economy.
Reducing easy methods of generating excessive money.
Making quest rewards more focused on progression.
Encouraging active gameplay instead of repetitive mechanics.
Giving players more motivation to achieve higher killstreaks.
Making high killstreaks feel more valuable.
Adding another layer of progression to PvP.
Improving the experience for both new and experienced players.
Overall Suggestion
The goal isn't to remove rewards or make progression unnecessarily difficult. The goal is to make rewards feel more meaningful and connected to actual gameplay.
Reducing easily repeatable money generation while increasing the rewards for genuine PvP achievements, such as higher killstreaks, would help keep the KitPvP economy balanced while making progression more enjoyable and competitive.
Some quests currently give guaranteed money for completing simple actions, such as consuming items like Golden Apples.
The problem is that these quests can potentially be repeated to generate money with very little actual gameplay involved. A player can complete the quest, claim the reward, repeat the process, and eventually transfer the generated money back to their main account.
This creates an easy and repeatable source of money that does not require meaningful PvP or progression.
Why this is an issue
It introduces large amounts of extra money into the economy.
It can contribute to inflation and reduce the value of existing currency.
It rewards repetitive mechanics rather than actual gameplay.
It can negatively affect the overall KitPvP economy and progression.
It gives players an incentive to focus on abusing the mechanic rather than playing normally.
2. Suggested Changes to Quest Rewards
Instead of completely removing quests, I think their rewards could be adjusted to make them healthier for the economy.
Possible solutions:
Remove quests that require players to repeatedly consume valuable items, such as Golden Apples.
Alternatively, remove the guaranteed money rewards from these types of quests.
Replace cash rewards with progression-based rewards such as keys, crates, XP, consumables, or other useful items.
Keep quests rewarding, but make the rewards less directly connected to generating large amounts of currency.
This would make quests feel more useful without creating an easy way to generate unlimited money.
3. Killstreak Claim XP
Another change that could improve progression is adjusting the XP given when claiming a killstreak.
Currently, players receive 350 XP per killstreak claim, regardless of how high the killstreak is.
I think the XP reward should scale based on the size of the killstreak.
For example:
Lower killstreak = lower XP reward
Higher killstreak = higher XP reward
Very high killstreaks = significantly better XP rewards
This would give players more motivation to maintain their killstreak instead of simply claiming it as soon as possible.
It would also make achieving a high killstreak feel more rewarding and give skilled players another form of progression through PvP.
4. Benefits to KitPvP
These changes could help improve KitPvP by:
Creating a healthier and more stable economy.
Reducing easy methods of generating excessive money.
Making quest rewards more focused on progression.
Encouraging active gameplay instead of repetitive mechanics.
Giving players more motivation to achieve higher killstreaks.
Making high killstreaks feel more valuable.
Adding another layer of progression to PvP.
Improving the experience for both new and experienced players.
Overall Suggestion
The goal isn't to remove rewards or make progression unnecessarily difficult. The goal is to make rewards feel more meaningful and connected to actual gameplay.
Reducing easily repeatable money generation while increasing the rewards for genuine PvP achievements, such as higher killstreaks, would help keep the KitPvP economy balanced while making progression more enjoyable and competitive.
Reason(s):
Alr mentioned
Example(s):
Alr mentioned