_Blowody
Great Reporter
- Joined
- Aug 25, 2024
- Messages
- 514
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- 80
- IGN
- Blowody
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Blowody
Suggestion:
Improve Existing Lifesteal Duel System
Detailed description:
I suggest that the existing duel system should follow real Lifesteal rules. When a player dies in a duel, they should lose one heart just like normal Lifesteal PvP. The duel should also have KeepInventory turned OFF, so when a player dies, their full inventory drops on the ground and the winning player can pick it up. This makes duels serious and meaningful instead of just practice fights.
Duels should continue to take place in isolated private arenas so no other players can interfere. This feature already works well and should stay. Players should use their own Lifesteal kits in duels instead of preset kits, so the fight is balanced and realistic. Block breaking should be allowed so players can use crystal PvP, traps, and smart positioning. At the same time, mobs and weather effects like rain or thunder should be disabled to keep the fight clean and lag-free.
To prevent players from running or stalling, after a certain amount of time the world border should start shrinking. This will force both players to fight and finish the duel fairly.
Duels should continue to take place in isolated private arenas so no other players can interfere. This feature already works well and should stay. Players should use their own Lifesteal kits in duels instead of preset kits, so the fight is balanced and realistic. Block breaking should be allowed so players can use crystal PvP, traps, and smart positioning. At the same time, mobs and weather effects like rain or thunder should be disabled to keep the fight clean and lag-free.
To prevent players from running or stalling, after a certain amount of time the world border should start shrinking. This will force both players to fight and finish the duel fairly.
Reason(s):
Lifesteal is popular because of its risk and consequences. Right now, duels feel much safer compared to real Lifesteal PvP. By adding heart loss and item drops, duels will feel more intense and exciting. Players will only duel when they are confident, which increases skill-based gameplay. It also reduces random open-world fights because players can settle battles in a fair 1v1 duel without outside interference.
Example(s):
For example, two players are arguing about who is better in Lifesteal PvP. Instead of fighting in the open world and getting third-partied, one player sends a duel request. They both accept and get teleported to a private arena. They fight using their own kits, break blocks, and play strategically. After some time, the border shrinks and forces close combat. One player dies, loses a heart, and drops their inventory. The winner loots the items and earns the victory fairly, just like real Lifesteal PvP.