Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, if you have any suggestions regarding our Minecraft server, Discord server, or website, we would love to hear them!

OP Factions Improve Crystal Mine

NovakNajjace

Legendary Pika
Joined
Mar 26, 2021
Messages
316
Points
70
IGN
NovakNajjace
Minecraft username:
NovakNajjace​

Suggestion:
Improve Crystal Mine​

Detailed description:
i got a few ideas about the mine in opfactions, currently it faces a few problems,

the mine itself isnt very safe, you cant leave in combat and theres no escape. The risk you take isnt rewarding you because the crystals you can mine serve purpose only early game and for that very reason it is empty through most of the season, the time when it isnt empty is when goblin boss spawns, and it gives you goblin tokens that really are useful and can give you pretty good rewards, but the shops empty out in a second and it takes hard efforts to even buy something from the goblin shop before it runs out of stock.

I suggest making crystal shop, that never runs out of stock for a balanced system of rewards,

still on the same risk but more steady rewards and more "Return on Investment"

The shop i imagined would work like this;

550 white crystals - quartz axe ( sharpness 15, + poison effect that ticks like a quartz clock )

550 red crystals - Bloodthirsty Sword ( sharpness 15 + inflicts bleeding every hit no matter the swords skill level )

same crystals should probably make the sets immune to their weapon abilities,

quartz set immune to poison, bloodthirsty set immune to bleeding

The second part of the crystal shop can be regular everyday items,
throwable creepers, knockback swords, Throwable Cobwebs,
Another Armors i would include are
Cracked Obsidian prot 30 unb 5
Unbreakable Ruby unb 30 prot 5
crafted by 150 of each crystals

with regular plain sharpness 19 axes and swords also crafted by 150 of each crystals

The second part ;


*Personally I Dont like the current boss system, but the fact it survived in the game for so long is because the devs are hard opinioned on this, thats another reason why i havent mentioned bringing back boss loot bags*

So the more broader (more likely to be accepted) one is to add boss weapons to be purchasable as well as boss sets or at least to be put as the possible rewards when killing a boss.
The other feature id introduce is a boss essence sword that deals more dammage to bosses compared to how much youve already dealt
something similar to sugar cane essence hoes.

Next Faction points; id add a faction point reward for every boss, ranged by difficulty
tier1 - 1 point
tier2 - 2 points
tier3 - 3 points
Goblin - 5 points
ender dragon - 10 points
and bowser - 15 faction points

The final and the main reason why i decided to write the suggestion is purchasable boss eggs, which were already once in the mine shop, e.g.
500 white crystals common boss
750 yellow crystals rare boss
1000 red crystals mythic boss​

Reason(s):
would give more colorful of economy or gear strategies to opfactions, would grant new players easier way to grind low tier sets instead of current way that are just opening keys that are already hard to get (techy set prot17 unb17, godly set p18 u18)

would improve gameplay and satisfaction of players with a more rewarding system.

please pay attention important!⬇️

honestly at one point theres nothing to do, when bosses dont spawn, shops dont reset yet, played all the dungeons, no koths to do... the only thing that could help is a constant shop that could always be grinded, not too op so it doesnt overwhelm the experience but enough for a way to spend time while waiting for something bigger, or while getting started with the season​

Example(s):
mentioned already.​
 
Top