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BedWars Hit registration

AimGoated

Pika Member
Joined
Jun 15, 2025
Messages
30
Points
3
Minecraft username:
AimGoated​

Suggestion:
Hit registration​

Detailed description:
Hello Pika Network Team,

I would like to suggest an important improvement regarding the current hit registration and damage tick system on the network, especially noticeable in PvP modes such as BedWars and Ranked BedWars. Currently, the damage tick on Pika Network is significantly faster than on most other major Minecraft PvP servers. This causes a major imbalance in 1v1 combat situations by making high‑CPS hit stacking extremely punishing. Instead of receiving damage in a paced, manageable sequence, hits often register all at once, resulting in players taking a burst of damage instantly and dying before they can respond. Adjust the damage tick speed to match the standard interval used by most competitive Minecraft PvP servers. This would:

Improve combat consistency

Restore strategic depth

Allow players to use advanced PvP techniques effectively

Make fights feel fairer and more skill‑based​

Reason(s):
The accelerated damage tick prevents players from using advanced PvP techniques that are core to competitive combat, such as:

Mid trading

Hit selecting

Floor trading

Hit sequence manipulation

Sustained combo plays

These mechanics rely heavily on consistent hit registration and proper damage intervals. When hits stack unnaturally and deal damage too quickly, players cannot control trades, outplay opponents through timing, or execute combos that normally determine the outcome of competitive fights.

As a result, PvP becomes less skill‑based and more dependent on luck or raw CPS, reducing the strategic depth and player enjoyment.​

Example(s):
In a normal competitive BedWars/RBW environment, a player can cleverly manipulate a trade by timing their hits, choosing to mid trade, or using hit selection to gain the upper hand. On Pika, however, the extremely fast damage tick causes players to lose all their health in the span of a single hit stack, eliminating the ability to recover or counter‑play during a trade. This leads to:

Faster‑than-normal deaths

Unrewarding combat sequences

Reduced effectiveness of high‑skill mechanics​
 

TsT_AnkushGaming

Great Reporter
Joined
Jul 12, 2023
Messages
572
Points
66
IGN
TsT_AnkushGaming
In some PracticePvP gamemodes like Combo, the damage tick is intentionally made fast because that's the whole point of it. But as you said, balancing it in others is definitely a good idea.

+1
 

FaroukUN1

Ultimate Legendary Pika
Joined
Oct 13, 2023
Messages
552
Points
54
IGN
FaroukUN
i didnt get it are you suggesting a luck based(currently exists on pika) or a skill based system?
 

FaroukUN1

Ultimate Legendary Pika
Joined
Oct 13, 2023
Messages
552
Points
54
IGN
FaroukUN
after reading ur suggestion more, pika network's damage tick is normal they didnt change anything on it so your suggestion is invalid, i think you are experiencing the average "pika network knockback" system. i really hope they make knockback work better, since high ping is such an advantage.
for referance a 200ms player 1V1 on minemen is ALOT smoother than a 100ms fight on pika.
 
OP
OP
A

AimGoated

Pika Member
Joined
Jun 15, 2025
Messages
30
Points
3
after reading ur suggestion more, pika network's damage tick is normal they didnt change anything on it so your suggestion is invalid, i think you are experiencing the average "pika network knockback" system. i really hope they make knockback work better, since high ping is such an advantage.
for referance a 200ms player 1V1 on minemen is ALOT smoother than a 100ms fight on pika.
First off, it was always like that and second you havent experienced it since you probably didn't play ranked bedwars or competitive bedwars whatsoever
 

FaroukUN1

Ultimate Legendary Pika
Joined
Oct 13, 2023
Messages
552
Points
54
IGN
FaroukUN
First off, it was always like that and second you havent experienced it since you probably didn't play ranked bedwars or competitive bedwars whatsoever
i do not play normal pika network bedwras, i only play ranked so watch your words
 
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