Gametabber
Member
- Joined
- Jun 28, 2025
- Messages
- 9
- Points
- 1
I am very disappointed that this new mode is so bad that it is full of glitches. I use the block strength bomb, but my blocks only change the surface skin; the duration still didn't increase, so the raiders can destroy them easily like before. When I was using an enchantment rune, my enchanted stuff just became a non-enchanted item, and you must restart to enchant it. These glitches cost my economy a lot and finally made me quit this mode. And some utility blocks can't be broken, such as signboard and pressure plate(It says that you cannot break this block!). Many bug abusers use this to trap other players or ruin their base.
Many new-gen people play in this mode; they need to get a lot of in-game money, but unless you p2w, you must run everywhere in outpost and escape the big guys chasing, or just make a base in chaos cube world, and work for half time only earn 10k money, cause you still need to upgrade your gen by cash and buy protection blocks, and being aware of the outside raiders.
It's too expensive for you to buy high-tier protection blocks, when you finally level up an emerald block generator, someone just raids in when you go to sleep, then you lose your 1million. It's tough for every F2P new gen to earn their first 1 million in this mode, but for P2W you can get lots of valuable stuff as soon as possible, such like diamond set and dragon egg gen, you can even get netherite set easily through goldshop lootbox, but in game you need to work very hard and collect very long to earn a netherite piece (500mil in /shop).
Everything in this mode is expensive; having an intense fight may make you broken, whether you die or not. The enchantment costs a lot as well, and repairing is making everyone broken; the developer doesn't even want to add a free "/fix all" command for ranked players.
And many rewards from /level /killstreak are useless; they only give us a few protection blocks and low-tier sets like leather and chainmail. An iron pickaxe is even worse than a golden pickaxe (it's 1mil in the shop, but the golden pickaxe is 75k). There are still no legal players who can reach 1k+killstreak, cause you will get jumped by many enemies and have no way to go back safezone; only boosting players get to 2k+killstreak. And level up is very hard too, you can only earn 1 point from the new gen player, and when you get 3k+points, no points will be given when you kill a low point new gen. Besides using the method of boosting, the only way to grind is to kill high-level opponents, but it will also cost you a lot. In case every armor drains so quickly(even with an unbreaking enchant), you need to prepare many sets and enchanted apples; this stuff needs tons of money, and fortunately, you kill enough big guys and reach 20+ levels, the /level just gives you "random pet box *2" and "quartz generator *1" when you are full of op set and using at least heart of sea gen to make money.
Defending your home is impossible too, the map is too small, as everyone can scan it in a short time and find your base easily. They can also use X-RAY and ESP to get valuable generators from 80 blocks away. When the raiders make a team to rush your home, you can't defend it when you are alone, or they can raid you when you go offline. It pushes you to be a no lifer in this game, but playing a block game 24/7 is too ridiculous for a man who has a job. So, only with the 1-day grace period can everyone make money easily, but for at least 6 days, you can't do it anymore, and picking up your gens will cost 1 durability too; every gen only has 3 durability, it's too expensive for everyone to put 8 gens for once, In the end, you worked hard for half a day and ended up going bankrupt because you paid for the expensive generator, or it has stolen by outside raiders, in some case they spam "L" "cry more" "mad" to ragebait you.
I had paid out 3000 gold to this gamemode, and at last I am very disappointed with this mode, at least this season is full of glitches and numerical balance collapse. I hope the developer can pay attention to these imperfections and improve them in the next season.
Many new-gen people play in this mode; they need to get a lot of in-game money, but unless you p2w, you must run everywhere in outpost and escape the big guys chasing, or just make a base in chaos cube world, and work for half time only earn 10k money, cause you still need to upgrade your gen by cash and buy protection blocks, and being aware of the outside raiders.
It's too expensive for you to buy high-tier protection blocks, when you finally level up an emerald block generator, someone just raids in when you go to sleep, then you lose your 1million. It's tough for every F2P new gen to earn their first 1 million in this mode, but for P2W you can get lots of valuable stuff as soon as possible, such like diamond set and dragon egg gen, you can even get netherite set easily through goldshop lootbox, but in game you need to work very hard and collect very long to earn a netherite piece (500mil in /shop).
Everything in this mode is expensive; having an intense fight may make you broken, whether you die or not. The enchantment costs a lot as well, and repairing is making everyone broken; the developer doesn't even want to add a free "/fix all" command for ranked players.
And many rewards from /level /killstreak are useless; they only give us a few protection blocks and low-tier sets like leather and chainmail. An iron pickaxe is even worse than a golden pickaxe (it's 1mil in the shop, but the golden pickaxe is 75k). There are still no legal players who can reach 1k+killstreak, cause you will get jumped by many enemies and have no way to go back safezone; only boosting players get to 2k+killstreak. And level up is very hard too, you can only earn 1 point from the new gen player, and when you get 3k+points, no points will be given when you kill a low point new gen. Besides using the method of boosting, the only way to grind is to kill high-level opponents, but it will also cost you a lot. In case every armor drains so quickly(even with an unbreaking enchant), you need to prepare many sets and enchanted apples; this stuff needs tons of money, and fortunately, you kill enough big guys and reach 20+ levels, the /level just gives you "random pet box *2" and "quartz generator *1" when you are full of op set and using at least heart of sea gen to make money.
Defending your home is impossible too, the map is too small, as everyone can scan it in a short time and find your base easily. They can also use X-RAY and ESP to get valuable generators from 80 blocks away. When the raiders make a team to rush your home, you can't defend it when you are alone, or they can raid you when you go offline. It pushes you to be a no lifer in this game, but playing a block game 24/7 is too ridiculous for a man who has a job. So, only with the 1-day grace period can everyone make money easily, but for at least 6 days, you can't do it anymore, and picking up your gens will cost 1 durability too; every gen only has 3 durability, it's too expensive for everyone to put 8 gens for once, In the end, you worked hard for half a day and ended up going bankrupt because you paid for the expensive generator, or it has stolen by outside raiders, in some case they spam "L" "cry more" "mad" to ragebait you.
I had paid out 3000 gold to this gamemode, and at last I am very disappointed with this mode, at least this season is full of glitches and numerical balance collapse. I hope the developer can pay attention to these imperfections and improve them in the next season.