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OP Lifesteal Give EXP based on boss difficulty

EpicMiner001

Epic Pika
Joined
Jun 21, 2025
Messages
135
Points
54
IGN
EpicMinerXX
Minecraft username:
EpicMinerXX​

Suggestion:
Give EXP based on boss difficulty​

Detailed description:
When a player kills a boss, they should receive a set amount of EXP based on how strong that boss is. For example, killing an easy boss [dune] could give 200 EXP, while defeating a harder boss like Dune or Flora could give 800–1000 EXP. The system could display a message like:

"You defeated Flora and gained 1000 EXP!"
This makes boss fights feel more rewarding and helps players level up faster by playing PvE, not just mining or PvP. EXP can be used to upgrade gear, skills, or unlock perks if a skill system is added later.​

Reason(s):
  • Encourages more players to fight bosses, not just PvP.
  • Makes PvE progression more rewarding.
  • Adds a balanced EXP source for non-PvP players.
  • Helps newer players earn EXP in a fair way.

Example(s):
  • Kill message: “You killed Dune Boss and earned 800 EXP!”
  • Dune boss = 200 EXP
  • Tundra boss = 500 EXP
  • Pyro boss = 1000+ EXP
  • Flora boss = 1250+ EXP
  • Add EXP boost in events or with items for extra fun
 

ShadowedLeaves

Ultimate Legendary Pika
Joined
Jun 19, 2023
Messages
765
Points
64
IGN
ShadowedLeaves
-1 They already give you shards, boss drops, and boss soul fragments. I don't think another reward is necessary.
 
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