EpicMiner001
Epic Pika
- Joined
- Jun 21, 2025
- Messages
- 135
- Points
- 54
- IGN
- EpicMinerXX
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
EpicMinerXX
Suggestion:
Give EXP based on boss difficulty
Detailed description:
When a player kills a boss, they should receive a set amount of EXP based on how strong that boss is. For example, killing an easy boss [dune] could give 200 EXP, while defeating a harder boss like Dune or Flora could give 800–1000 EXP. The system could display a message like:
This makes boss fights feel more rewarding and helps players level up faster by playing PvE, not just mining or PvP. EXP can be used to upgrade gear, skills, or unlock perks if a skill system is added later."You defeated Flora and gained 1000 EXP!"
Reason(s):
- Encourages more players to fight bosses, not just PvP.
- Makes PvE progression more rewarding.
- Adds a balanced EXP source for non-PvP players.
- Helps newer players earn EXP in a fair way.
Example(s):
- Kill message: “You killed Dune Boss and earned 800 EXP!”
- Dune boss = 200 EXP
- Tundra boss = 500 EXP
- Pyro boss = 1000+ EXP
- Flora boss = 1250+ EXP
- Add EXP boost in events or with items for extra fun