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WildKits Few Improvements In WildKits

YOREDBED

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Joined
Sep 4, 2023
Messages
432
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Minecraft username:
YOREDBED​

Suggestion:
Few Improvements In WildKits​

Detailed description:
Since the lovely gamemode WildKits has been taken in as a permanent gamemode from now on, I am suggesting some essential changes that could genuinely add colour to the already fun gamemode and encourage players to play it.

  • Anvil Combiner: Allow players to merge sword enchantments without restrictions.
  • Competitive Payouts: Implement bi-weekly Pika Iron payouts for top Elo earners and end-of-season Pika Gold payouts usable network-wide based on overall prestige gain throughout the season.
  • Pickaxe Enchanting: Update the enchanting GUI to include Efficiency alongside Unbreaking.
  • Spawn Utility Shop: Add core items like cobwebs and water buckets directly into the main spawn shop.
  • Curated Gkits: Introduce structured /gshop kits offering 15% damage-stat combat sets, weapons capped at Sharpness 6, and tiered consumable heads ranging from golden up to ruby.
  • Prestige Reward Rebalancing: Revamp late-game milestones like Prismarine, Beacon, and Bedrock so rewards scale with the massive grind.
  • Ranks:
    • Scout: The baseline progression rank (names suggested by me; could be changed) available exclusively through a fixed price in the in-game goldshop using Pika Gold or Pika Iron, removing random crate gambling entirely.
    • Vanguard: The mid-tier progression rank designed with a standardized, developer-set fixed cost in the goldshop, granting balanced quality-of-life and combat utility perks without random unlocks.
    • Overlord: The pinnacle high-tier rank purchaseable directly through a transparent, hardcoded price tag via the goldshop interface, bypassing loot boxes to ensure fair access for dedicated grinders.
  • Cosmetics:
    • Cosmetics like kill messages, kill animations, chat colours could be rank-specific perks, while players can unlock high-tier cosmetics by unlocking higher ranks.
  • Seasonal Key Claiming for Pika Star and Pika Heart: Players with Pika tier 2 and 3 who main the gamemode should be able to claim their monthly keys on the gamemode, as promised by PikaNetwork that players who are subscribed can claim keys on their desired gamemode.


Reason(s):
  • Anvil Combiner: Blocking custom enchantment mixes defeats the entire purpose of having an anvil mechanic, locking players out of endgame progression and making weapon progression feel rigid and unrewarding.
  • Competitive Payouts: A permanent game mode quickly stagnates without a healthy competitive loop; rewarding active grinders with dedicated mode currency and network-wide payouts keeps the leaderboard tight and gives players a real incentive to log in every day.
  • Pickaxe Enchanting: Restricting pickaxe enchanting solely to Unbreaking creates massive bottlenecks during moling and map navigating, turning basic mining tasks boring.
  • Spawn Utility Shop: Forcing players to abandon the safety of spawn just to get starter kits for basic items like cobwebs and water buckets creates unfair choke points and frustrates newer players.
  • Curated Gkits: Complete reliance on random kit drops introduces frustrating gear disparities where fights are decided by luck rather than skill, making structured GKits essential for fair, reliable loadout preparation.
  • Prestige Reward Rebalancing: An inverted reward curve where early prestiges grant game-changing utilities while elite late-game ranks hand out useless items like base diamond sets and a 100$ axe completely kills the motivation to prestige further.
  • Ranks: Locking ranks entirely behind fixed-price goldshop purchases instead of loot boxes or key gambles protects the mode's economy from predatory random generation mechanics and allows players to explicitly grind toward a clear goal. Having direct, predictable cost structures for Scout, Vanguard, and Overlord means anyone can budget their earned Pika Iron or network Pika Gold reliably without wasting currency on luck-based pulls. I also suggest not adding the "+++" mechanism in this gamemode as this gamemode should be based more on PvP instead of rank-based flex. Kinda like PracticePvP itself.

Example(s):
  • Merging a Sharpness V sword with a Fire Aspect II sword without errors, while rolling Efficiency IV or V alongside Unbreaking on a diamond pickaxe.
  • Grinding top Elo positions to earn mode-locked Pika Iron bi-weekly and network-wide Pika Gold at the end of a season.
  • Buying stacks of cobwebs and water buckets straight from /shop at spawn instead of farming low-tier players.
  • Purchasing specialized GKits like 15% damage-stat combat sets, Sharpness VI weapons, or consumable bundles featuring around 32 golden, 16 diamond, 8 emerald, and 4 ruby heads. More GKits for things such as EXP +50 Level each week, weekly souls note from a GKit and GKits for weekly pet boxes will give players a reason to farm prestiges for ELO top.
  • Replacing redundant diamond gear and a 100-coin Sharpness IV axe at high prestiges like Prismarine and Bedrock with seasonal Pharaoh keys or high-tier gear.
  • Ranks:
    • Scout: Purchasing the rank directly from the goldshop for a flat rate (e.g., a balanced amount of Pika Iron or Gold) to instantly bypass chat cooldowns, access non-coloured nicks (similar to the Silver rank in Practice PvP) and auction slot additions. Simple cosmetics such as chat colour and simple kill messages.
    • Vanguard: Spending a fixed, mid-tier currency amount (preferably around 2000 Pika Gold / 3000 Pika Iron) to secure intermediate perks higher than Scout yet lower than Overlord. Such as, coloured nicknames similar to Gold rank in PractivePvP. Better cosmetics, including kill effects, mid-tier kill messages and chat colours.
    • Overlord: Accumulating enough Pika Gold or Iron to buy the top-tier rank outright at a fixed cost, immediately granting prestige boosts (e.g.: 2x elo per kill), soul boosts (5% chance per kill -> 15% chance per kill), highest numbers of auction slots (preferably around 20), and top-notch cosmetics. All default cosmetics, nick colours, chat colours, kill messages, kill effects should be unlocked by now. But, seasonal keys can have a chance of giving seasonal cosmetic vouchers that are limited to the keys only. Players can either sell the vouchers or use it themselves.

I hope this suggestions gets accepted since it's really a great one in my opinion. Everyone wants to see these changes in WildKits.​
 
Bro put the name of hes team as a rank suggestion, but honestly I hont play wild kits that much but it looks like he knows what hes talking about so +1
 
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