Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, If you have any suggestions regarding the Forums/Website we would love to hear them!

Denied OP Factions Factions problems nowadays

Status
Not open for further replies.

ShikShoxF1

Pika Lover
Joined
Feb 2, 2022
Messages
57
Points
15
Username:
ShikShoxF1

Suggestion:
Factions problems nowadays


The first Major problem:
The first problem



Factions are boring and dying slowly they are way more simple then before way more easier honestly the only hard thing left is printing like literally there are alot of public schems everywhere everyone can place blocks we have clients with patchcrumbs whats left people are not moving a muscle to get their value ur team grinds 6 hours per guy around that considering comp facs have atleast 20 people in, thats 120hours of grind and from then ur spawners work for u also the problem with cannoners most of them dont play factions anymore since they are useless there they just make schems for the community the reason they are useless is bcs there are alot of schems that everyone can use and tnt limit is sooo big that u can make 700c range 255 and its LEGAL thats 11200 blocks how is this legal i can shoot some base from literally the other side of the map and what they can do about it nothing bcs they have to fly there if they got no homes set and thats almost 9 minutes of flying making the tnt limit lower and allowing wider nukes will make cannoners usefull again since who wouldn't want to nuke 7blocks wide but if u want ap or more things u have to sacrafice for ex.(how far the nukes go, how big the range is, how much blocks it can ap, how much chunks ap can fly before blowing) lowering the tnt limit will balance cannons and wider nukes are not gonna be problem, also tnt limit is large but its opfactions we have infinity tnt


Cannon Problems:
7 Wide Nukes

Making 7 wide nuke allowed with those rules would be a disaster we can all agree but if the tnt limit gets lower since 3500 tnt per shot is alot its rly no sense to be this much with those cannon rules, so allowing 7 wide nuke would be great it will make patching harder lowering the tnt limit will be also great since cannoners now will have to be more creative "how to make this with that amount" not just throw the max of everything if u want to have this u cant have this, since nowadays factions doesn't have to have a cannoner there are alot of public schems that are good enough now all we worry is how fast can u setup raid cannon how small it has to be to not get countered




 
Last edited:

Bilbo

Epic Pika
Joined
Feb 4, 2022
Messages
118
Points
30
IGN
BilboFromJapan
worms would be sht and unfair :)
 

ir_n

The Pika
Joined
Apr 10, 2020
Messages
1,711
Points
120
IGN
ir_n
Hello ShikShoxF1,

Thank you for your interest in creating a suggestion to improve the server. We are always doing our best to make the server a better place for everyone.
However, we have eventually decided to deny your suggestion due to the following reason(s):
  • Not happening.
For your reference, here is a link to our suggestion guidelines → PikaNetwork Suggestion Guidelines.
Please make sure to read and understand them before suggesting again.

We also advise you to use our Thread Search Feature to look for (similar) already made suggestions and upvote them instead.
Have fun playing on PikaNetwork!
 
Status
Not open for further replies.
Top