ShikShoxF1
Pika Lover
- Joined
- Feb 2, 2022
- Messages
- 57
- Points
- 15
Username:
Suggestion:
The first Major problem:
Cannon Problems:
ShikShoxF1
Suggestion:
Factions problems nowadays
The first Major problem:
The first problem
Factions are boring and dying slowly they are way more simple then before way more easier honestly the only hard thing left is printing like literally there are alot of public schems everywhere everyone can place blocks we have clients with patchcrumbs whats left people are not moving a muscle to get their value ur team grinds 6 hours per guy around that considering comp facs have atleast 20 people in, thats 120hours of grind and from then ur spawners work for u also the problem with cannoners most of them dont play factions anymore since they are useless there they just make schems for the community the reason they are useless is bcs there are alot of schems that everyone can use and tnt limit is sooo big that u can make 700c range 255 and its LEGAL thats 11200 blocks how is this legal i can shoot some base from literally the other side of the map and what they can do about it nothing bcs they have to fly there if they got no homes set and thats almost 9 minutes of flying making the tnt limit lower and allowing wider nukes will make cannoners usefull again since who wouldn't want to nuke 7blocks wide but if u want ap or more things u have to sacrafice for ex.(how far the nukes go, how big the range is, how much blocks it can ap, how much chunks ap can fly before blowing) lowering the tnt limit will balance cannons and wider nukes are not gonna be problem, also tnt limit is large but its opfactions we have infinity tnt
Factions are boring and dying slowly they are way more simple then before way more easier honestly the only hard thing left is printing like literally there are alot of public schems everywhere everyone can place blocks we have clients with patchcrumbs whats left people are not moving a muscle to get their value ur team grinds 6 hours per guy around that considering comp facs have atleast 20 people in, thats 120hours of grind and from then ur spawners work for u also the problem with cannoners most of them dont play factions anymore since they are useless there they just make schems for the community the reason they are useless is bcs there are alot of schems that everyone can use and tnt limit is sooo big that u can make 700c range 255 and its LEGAL thats 11200 blocks how is this legal i can shoot some base from literally the other side of the map and what they can do about it nothing bcs they have to fly there if they got no homes set and thats almost 9 minutes of flying making the tnt limit lower and allowing wider nukes will make cannoners usefull again since who wouldn't want to nuke 7blocks wide but if u want ap or more things u have to sacrafice for ex.(how far the nukes go, how big the range is, how much blocks it can ap, how much chunks ap can fly before blowing) lowering the tnt limit will balance cannons and wider nukes are not gonna be problem, also tnt limit is large but its opfactions we have infinity tnt
Cannon Problems:
7 Wide Nukes
Making 7 wide nuke allowed with those rules would be a disaster we can all agree but if the tnt limit gets lower since 3500 tnt per shot is alot its rly no sense to be this much with those cannon rules, so allowing 7 wide nuke would be great it will make patching harder lowering the tnt limit will be also great since cannoners now will have to be more creative "how to make this with that amount" not just throw the max of everything if u want to have this u cant have this, since nowadays factions doesn't have to have a cannoner there are alot of public schems that are good enough now all we worry is how fast can u setup raid cannon how small it has to be to not get countered
Making 7 wide nuke allowed with those rules would be a disaster we can all agree but if the tnt limit gets lower since 3500 tnt per shot is alot its rly no sense to be this much with those cannon rules, so allowing 7 wide nuke would be great it will make patching harder lowering the tnt limit will be also great since cannoners now will have to be more creative "how to make this with that amount" not just throw the max of everything if u want to have this u cant have this, since nowadays factions doesn't have to have a cannoner there are alot of public schems that are good enough now all we worry is how fast can u setup raid cannon how small it has to be to not get countered
Last edited: