INVpyke
Donator
- Joined
- Mar 18, 2023
- Messages
- 37
- Points
- 21
- IGN
- INVpyke
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
INVpyke
Suggestion:
Counter attack
Detailed description:
Counter attack ability is back at its PEAK annoyance again.
After a ray of sunshine that this new seasons changelog brough us and promised us a nerf to counter attack we slid right back to the gaping hole of getting ONE SHOT by this no skill/brain/hands required feature.
Current damage reflect is 50% damage taken <----- feels more like 150% since I take 4,5 hearts damage trough my regen 5 and resistance using a plain s20 r8 axe
Current MAX counter attack chance is 30% <----- this is just straight up lies I am at 600 / 2500 sword mcmmo and my counter chance is at 30%, I have heard that it is currently bugged but for the people that are max sword level it feels like 70%
To stop yapping about boring numbers my point is, PLEASE, undo the buff that was made at the start of the season.
After a ray of sunshine that this new seasons changelog brough us and promised us a nerf to counter attack we slid right back to the gaping hole of getting ONE SHOT by this no skill/brain/hands required feature.
Current damage reflect is 50% damage taken <----- feels more like 150% since I take 4,5 hearts damage trough my regen 5 and resistance using a plain s20 r8 axe
Current MAX counter attack chance is 30% <----- this is just straight up lies I am at 600 / 2500 sword mcmmo and my counter chance is at 30%, I have heard that it is currently bugged but for the people that are max sword level it feels like 70%
To stop yapping about boring numbers my point is, PLEASE, undo the buff that was made at the start of the season.
Reason(s):
My main reason to wasting my time and energy making this suggestion is that I have witnessed with my own eyes a player in a plain immortal set ONE TAP a max 4000 gold loadout using nothing but his counter attack.
Is this really a path we want to take?
A path where a max loadout player has to fear a counter attack more than a 5v1 gank?
A counter attack should NOT be considered a killing tool but a defensive one.
This is once again RUINING the whole pvp aspect of the game FIX IT PLEASE.
Is this really a path we want to take?
A path where a max loadout player has to fear a counter attack more than a 5v1 gank?
A counter attack should NOT be considered a killing tool but a defensive one.
This is once again RUINING the whole pvp aspect of the game FIX IT PLEASE.
Example(s):
50% damage reflect ------> 25%-35%
30% counter attack chance is FINE but let it be 30% NOT 70
30% counter attack chance is FINE but let it be 30% NOT 70