V2Strange_Tiger
Epic Pika
- Joined
- Mar 9, 2021
- Messages
- 157
- Points
- 30
V2
The rebirth system in Dungeons is currently overpriced and unrewarding. Players are forced to grind a lot just to afford a rebirth, but the return is extremely low, with only about a 1% boost, which barely impacts progression.
On top of that, higher zones don’t provide enough of a reward increase. The difference in money earned between zones is too small, making progression feel pointless and slowing players down even more.
Suggested Changes:
1.
Lower Rebirth Cost: Reduce the cost of rebirthing so players aren’t stuck grinding excessively just to access basic progression.
2.
Increase Rebirth Rewards: Replace the current ~1% boost with something meaningful, like at least a 25% increase in earnings per rebirth.
3.
Buff Higher Zone Rewards: Make mobs in higher zones give at least 50% more money compared to previous zones, so advancing actually feels rewarding.
considering this changes or something to fix the proplem will be appreciated Ty.
The rebirth system in Dungeons is currently overpriced and unrewarding. Players are forced to grind a lot just to afford a rebirth, but the return is extremely low, with only about a 1% boost, which barely impacts progression.
On top of that, higher zones don’t provide enough of a reward increase. The difference in money earned between zones is too small, making progression feel pointless and slowing players down even more.
Suggested Changes:
1.
Lower Rebirth Cost: Reduce the cost of rebirthing so players aren’t stuck grinding excessively just to access basic progression.
2.
Increase Rebirth Rewards: Replace the current ~1% boost with something meaningful, like at least a 25% increase in earnings per rebirth.
3.
Buff Higher Zone Rewards: Make mobs in higher zones give at least 50% more money compared to previous zones, so advancing actually feels rewarding.
considering this changes or something to fix the proplem will be appreciated Ty.