enaqven
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- Joined
- Sep 18, 2026
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Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
DaddyWalker
Suggestion:
Combat Logging Should Be Banable
Detailed description:
I am suggesting to implement the same Combat Evasion / Combat Logging rule as JartexNetwork on PikaNetwork OneBlock. Players who abuse Wind Charges to flee a losing fight and stall/wait out their combat tag to save their items should face escalating bans just like on Jartex.
Matches Sister Server Standards: Since JartexNetwork already punishes players for combat evasion and abusing movement mechanics to avoid death, PikaNetwork should follow the same standard to keep PvP fair.
Stops Wind Charge Stall Abuse: Currently in the OneBlock arena, players spam Wind Charges as soon as they start losing to propel themselves away and stall out their combat tag without any risk.
Matches Sister Server Standards: Since JartexNetwork already punishes players for combat evasion and abusing movement mechanics to avoid death, PikaNetwork should follow the same standard to keep PvP fair.
Stops Wind Charge Stall Abuse: Currently in the OneBlock arena, players spam Wind Charges as soon as they start losing to propel themselves away and stall out their combat tag without any risk.
Reason(s):
- Matches Sister Server Standards: Since PikaNetwork and JartexNetwork share the same owners and management team, enforcing Jartex's existing Combat Evasion rule on Pika keep both sister networks aligned under equal competitive standards.
- Destroys the PvP Risk vs. Reward Balance: OneBlock PvP is meant to be high-risk, high-reward. Right now, there is zero risk for players carrying god sets because they know they can just Wind Charge into the air, float away, and let the combat tag expire safely without losing their gear.
- Ruins the Gear & Item Economy: When you legitimately beat a player in a fight, you deserve their gear and rightful kill. Allowing losing players to Wind Charge away to stall out the combat tag robs winning players of their hard-earned loot.
- Turns PvP into a Chasing Simulator: Fights are no longer decided by raw PvP skills, golden apple management, or positioning. PvP has turned into an annoying chasing game decided by who can spam Wind Charges to stall the timer the longest.
- Encourages Toxic & Cowardly Gameplay: Without strict punishments, players enter the arena with zero commitment. As soon as their health drops, they abuse mobility mechanics to evade death instead of fighting to the end.
- A Proven Working Solution: This rule is not an untested concept—it already functions smoothly on JartexNetwork with a 7d / 14d / 31d ban scale, proving that it successfully cleans up arena toxicity.
Example(s):
Player A is about to kill Player B in the arena. Realizing they are losing, Player B spams Wind Charges to launch themselves directly into the Safe-Zone (Non-PvP Area). Once inside the safe area, they simply stand there and wait out their combat tag until it expires, allowing them to /spawn away with zero risk and save their items.
Evidence / Video Proof:Here is a clip showing a player doing exactly this: [https://medal.tv/tr/games/minecraft/clips/nJoZWYXGMhQyHa_G6]
As seen in the clip, the player uses a Wind Charge to launch themselves straight into the Safe-Zone and stands there stalling until their combat tag expires.
Evidence / Video Proof:Here is a clip showing a player doing exactly this: [https://medal.tv/tr/games/minecraft/clips/nJoZWYXGMhQyHa_G6]
As seen in the clip, the player uses a Wind Charge to launch themselves straight into the Safe-Zone and stands there stalling until their combat tag expires.