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BedWars Changing Prot. from 1.8 to 1.9+

27vx

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Aug 18, 2025
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Minecraft username:
27vx​

Suggestion:
Changing Prot. from 1.8 to 1.9+​

Detailed description:
In so far as this might or might not be technically feasible I would like to suggest changing the way the Protection Enchantment works from 1.8 to the later 1.9 mechanic. I am unsure as to whether this is technically possible and if it is it should not effect any other mechanics or aspects of the game-mode.
In Java 1.8, armor reduces the damage first, then Protection reduces what is left. Protection adds up into an EPF value that is then randomised. It uses somewhere between half of the EPF and the full EPF, rounded up. Each final EPF point then reduces the remaining damage by 4%.
This mechanic was revised in 1.9+ versions to remove any randomization. Instead implementing a flat percentage factor of damage reduction.​

Reason(s):
I believe it is already apparent in the description why the existing 1.8 protection Enchantement is a problem. It adds randomisation into a mechanic that is extremely vital for PvP and thus undermines skill. Minecraft itself noticed this problem and addressed it in 1.9. I think it goes without saying that it would be reasonable to try and implement this in BedWars as well as it has absolutely no drawbacks and only upsides.​

Example(s):
To indicate in written version how bad this can be:

A bad roll on Protection II can have you reduce damage by the factor Protection I does (EPF 4).
The worst roll for Protection IV (10 EPF) is almost comparable to having just Protection II at the best roll (8 EPF).

Against a flat 20 HP / 10-heart hit, full Protection IV can reduce the hits damage to anywhere from 6 hearts taken on a bad roll to 2 hearts taken on a good roll, not considering armor points.​
 

TsT_AnkushGaming

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TsT_AnkushGaming
Changing this will require updating the gamemode to 1.9+ too.
Bedwars is a 1.8 gamemode, and will remain so because it is the best version for PvP and 2nd most optimized.

So, to conclude it, this is not feasible, and thus won't be done.

-1
 
OP
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27vx

27vx

Member
Joined
Aug 18, 2025
Messages
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Changing this will require updating the gamemode to 1.9+ too.
Bedwars is a 1.8 gamemode, and will remain so because it is the best version for PvP and 2nd most optimized.

So, to conclude it, this is not feasible, and thus won't be done.

-1
This is objectively false as damage is calculated by the server not any client side version. A server side fork or plugin has the ability to provide custom damage instructions. Any version the server runs on can have its damage calculation overwritten as far as I know. Though this can be quite a task to implement given the multiple sources of damage and resistance stacking.
 

FaroukUN1

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Oct 13, 2023
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FaroukUN
This is objectively false as damage is calculated by the server not any client side version. A server side fork or plugin has the ability to provide custom damage instructions. Any version the server runs on can have its damage calculation overwritten as far as I know. Though this can be quite a task to implement given the multiple sources of damage and resistance stacking.
that's right, but i can tell how some people would be upset since it ruins their "gamesense" because they are too used to it, and may cause some imbalance.
 
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