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SkyMines Buff Playtime Rewards

Joined
Jan 18, 2024
Messages
8
Points
8
Minecraft username:
Necromancer211

Suggestion:
Buff Playtime Rewards

Detailed description:
[Suggestion] Play-Time Rewards are Too Low


Hi staff team,


I just wanted to point out that the time-played rewards really need a buff.

For example, the 150-hour reward only gives $5,500 and 7 compressed lapis.

150 hours is more than 6 days of playtime, and the reward feels way too small for that much time.

Reason(s):
Most players don’t even bother checking these rewards because the value is so low. It would be really nice if the rewards were made a bit better or more exciting.

Example(s):
Some ideas:

• Increase the money rewards for higher hour milestones.

• Replace basic items (like 5-10 compressed ore) with something more useful.

• Maybe add a small chance for a good reward like a key or cosmetic.

• Make the rewards scale better as hours go up


Nothing crazy, just enough to make the time we spend actually feel worth it.


Thanks for reading.
 

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Your_Death_450

Pika Lover
Joined
Aug 29, 2025
Messages
76
Points
18
Ye, Enhancing rewards of /ptr is good but everyone wanna get last reward which is 3 skin key.I got dune from one of them
 

Zapril

Pika Member
Joined
Dec 11, 2025
Messages
29
Points
3
I get where you’re coming from considering 150 hours is an insane amount of time, and the reward doesn’t really feel exciting or mean anything at that point. But at the same time, I can see why playtime rewards are kept fairly conservative, since they’re meant to be passive bonuses and not a main source of income.

I think the idea of making higher milestones more interesting rather than just bigger is the right direction. Things like small cosmetic rewards, very low-chance keys, or unique items tied to playtime would probably give more worth to people actually looking forward to their /ptr rewards.

This way playtime rewards still feel worth checking, but don’t turn into something players feel forced to grind or AFK for.
 
OP
OP
Necromancer211
Joined
Jan 18, 2024
Messages
8
Points
8
It’s just that seeing 7 compressed ores after spending my maximum playtime for the day doesn’t really feel worth having a playtime reward system at all.

I’m not asking for grindable items or high-tier gear. Even something simple like a temporary tag would feel better. Honestly, having only money as the reward (but scaled properly) would already be good enough.
 
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