Learn how to join our server and start playing in 60 seconds!
Play Now
  • Hey Guest, if you have any suggestions regarding our Minecraft server, Discord server, or website, we would love to hear them!

SkyMines Boss Island Level Rework

Arshad_82

Donator
Joined
Sep 8, 2024
Messages
226
Points
46
Minecraft username:
Arshad82​

Suggestion:
Boss Island Level Rework​

Detailed description:
Please consider bringing back the previous level requirement system for Boss Island. Right now, the maximum level is 150, but Skeletor can be accessed at level 75. Beacon rewards now available from Boss Island, the current requirements feel too low compared to the value of the rewards. Increasing the required levels would make progression more meaningful and give players a stronger incentive to keep grinding toward the level cap.
I'm not suggesting changing the entire boss level requirement system, as that could also affect dungeon level requirements. However, I think the bosses that provide higher Beacon rewards should have higher level requirements.

For example:
  • Ghoul = Level 75
  • Orc = Level 100
  • Skeletor = Level 150
Alternatively, if the developers plan to add more bosses in the future, they could introduce additional bosses around level 50 and level 125 to create a smoother progression between the existing bosses.​

Reason(s):
Higher-level bosses should require higher levels, especially when they provide valuable Beacon rewards. The current requirements allow players to reach endgame rewards too early, reducing the incentive to continue leveling and progressing through the game.​
 

UltimateX_

Epic Pika
Joined
Aug 8, 2024
Messages
153
Points
52
IGN
DrunkGaming
Minecraft username:
Arshad82

Suggestion:
Boss Island Level Rework

Detailed description:
Please consider bringing back the previous level requirement system for Boss Island. Right now, the maximum level is 150, but Skeletor can be accessed at level 75. Beacon rewards now available from Boss Island, the current requirements feel too low compared to the value of the rewards. Increasing the required levels would make progression more meaningful and give players a stronger incentive to keep grinding toward the level cap.

I'm not suggesting changing the entire boss level requirement system, as that could also affect dungeon level requirements. However, I think the bosses that provide higher Beacon rewards should have higher level requirements.


For example:

  • Ghoul = Level 75
  • Orc = Level 100
  • Skeletor = Level 150

Alternatively, if the developers plan to add more bosses in the future, they could introduce additional bosses around level 50 and level 125 to create a smoother progression between the existing bosses.​

Reason(s):
Higher-level bosses should require higher levels, especially when they provide valuable Beacon rewards. The current requirements allow players to reach endgame rewards too early, reducing the incentive to continue leveling and progressing through the game.
+1
in past seasons when no one was grinding level some players like me grinded to 150 just to see boss and they said it worth it and with beacons rewards of killing boss that will be much better rework the boss level is nice idea to make them like in past seasons
 
Top