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Better Rewards for Levels 150–200

Necromancer211

Epic Pika
Joined
Jan 18, 2024
Messages
170
Points
57
IGN
Necromancer211
Minecraft username:
Necromancer211​

Suggestion:
Better Rewards for Levels 150–200​

Detailed description:
Better Rewards for Levels 150–200
With the addition of Levels 150–200, there aren't many new or interesting rewards for these levels.
Current higher-level rewards are mostly:
  • Beacons (2-4k)
  • Skeletor / Ghoul / Orc boss drops
  • Normal Gaps and fewer EGaps
  • Resource Keys
  • Skin Keys
  • Compressed Ores (Iron/Gold/lapis ores)
  • Low ranked kits (regent or below)
  • Large amounts of Ender Pearls
By Level 190+, many of these rewards are already much less useful to player at this level

Skeletor, Ghoul and Orc drops have also had little use for the last 2–3 seasons since there are no shops for them.

Levels 150–200 (~15m Xp) also requires almost same amount of XP needed for Levels 0–150(~14m Xp), so the rewards should better match the extra grinding required.

Since SSNL Keys have repeatedly been rejected for these new levels, the rewards should at least be improved in other ways.​

Reason(s):
  • This season, you can count the number of people who have leveled past 150 on one hand,
  • and most players are still below even Level 125
  • Bring back some of the motivation from the old level rewards
  • Give players more reason to grind towards Level 200
  • Make Levels 150–200 feel more unique
  • Match rewards better with the increased XP requirements
  • Make high-level rewards more useful
  • Reduce repeated / low-value rewards like Resource Keys and Ender Pearls.
  • Make the increased grinding feel more worthwhile
  • Make major levels feel like actual milestones
  • This would also help reduce the decline in Premium Pass value after SSNL Keys were removed

Example(s):
These are only examples. They could be used rarely or at major levels between 100–200.

Higher-value rewards:
  • Random GKits
  • Ore Bundles (3-6k)
  • Celestial (if possible) and Monarch Kits
  • More Beacons
  • More Enchanted Golden Apples
  • Soul / Dark Essence (as used in dungeon entry tokens)
  • SSNL Grand Rank (without premium pass)
  • Fewer Under Grand rank kits
Key rewards:
  • Fewer Resource Keys
  • More Skin Keys
  • Random Dungeon Keys
  • SSNL Keys, if possible
Unique rewards:
  • Exclusive Level 200 tag, e.g. "Grinder God"
  • Ore class, if possible
  • +1 or +2 Auction slot voucher
  • Other exclusive high level rewards
Note: These recommendations are mainly focused on normal level progression rewards to encourage regular and less Fortunate players. Premium Pass rewards should be balanced accordingly so they still provide additional value.

All rewards mentioned are only examples and can be changed. The main idea is to make Levels 150–200 more rewarding for the effort required, rather than simply repeating lower level rewards in higher quantities. Exact rewards can be adjusted based on what staff considers balanced​
 
Minecraft username:
Necromancer211​

Suggestion:
Better Rewards for Levels 150–200​

Detailed description:
Better Rewards for Levels 150–200​

With the addition of Levels 150–200, there aren't many new or interesting rewards for these levels.​

Current higher-level rewards are mostly:​

​
  • Beacons (2-4k)
  • Skeletor / Ghoul / Orc boss drops
  • Normal Gaps and fewer EGaps
  • Resource Keys
  • Skin Keys
  • Compressed Ores (Iron/Gold/lapis ores)
  • Low ranked kits (regent or below)
  • Large amounts of Ender Pearls

By Level 190+, many of these rewards are already much less useful to player at this level​

​

Skeletor, Ghoul and Orc drops have also had little use for the last 2–3 seasons since there are no shops for them.​

​

Levels 150–200 (~15m Xp) also requires almost same amount of XP needed for Levels 0–150(~14m Xp), so the rewards should better match the extra grinding required.​

​

Since SSNL Keys have repeatedly been rejected for these new levels, the rewards should at least be improved in other ways.​

Reason(s):
​
  • This season, you can count the number of people who have leveled past 150 on one hand,
  • and most players are still below even Level 125
  • Bring back some of the motivation from the old level rewards
  • Give players more reason to grind towards Level 200
  • Make Levels 150–200 feel more unique
  • Match rewards better with the increased XP requirements
  • Make high-level rewards more useful
  • Reduce repeated / low-value rewards like Resource Keys and Ender Pearls.
  • Make the increased grinding feel more worthwhile
  • Make major levels feel like actual milestones
  • This would also help reduce the decline in Premium Pass value after SSNL Keys were removed


Example(s):
These are only examples. They could be used rarely or at major levels between 100–200.​

​

Higher-value rewards:​

​
  • Random GKits
  • Ore Bundles (3-6k)
  • Celestial (if possible) and Monarch Kits
  • More Beacons
  • More Enchanted Golden Apples
  • Soul / Dark Essence (as used in dungeon entry tokens)
  • SSNL Grand Rank (without premium pass)
  • Fewer Under Grand rank kits

Key rewards:​

​
  • Fewer Resource Keys
  • More Skin Keys
  • Random Dungeon Keys
  • SSNL Keys, if possible

Unique rewards:​

​
  • Exclusive Level 200 tag, e.g. "Grinder God"
  • Ore class, if possible
  • +1 or +2 Auction slot voucher
  • Other exclusive high level rewards

Note: These recommendations are mainly focused on normal level progression rewards to encourage regular and less Fortunate players. Premium Pass rewards should be balanced accordingly so they still provide additional value.​

​

All rewards mentioned are only examples and can be changed. The main idea is to make Levels 150–200 more rewarding for the effort required, rather than simply repeating lower level rewards in higher quantities. Exact rewards can be adjusted based on what staff considers balanced​
-1
get a life, stop playing skymines 24/7, try something else, like walk out home, or play another game, or atleast touch some grass
 
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