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BedWars BedWars Competitive & QoL Improvement

_al3x_16

Pika Lover
Joined
Sep 25, 2023
Messages
59
Points
13
Minecraft username:
odauntles​

Suggestion:
BedWars Competitive & QoL Improvement​

Detailed description:
Hello Pika staff team,
I’d like to share a few BedWars suggestions aimed at improving competitive integrity, balance, and overall gameplay flow, especially for higher-level play. These are not meant to remove fun, but to add counterplay, clarity, and skill expression.

/who Command After Game Start​


Suggestion:
Add a /who command usable after the game has started, limited to Titan+ ranks.


Reasoning:


  • Nicked players can already be identified through recaps or identified via overlays.
  • A controlled /who command increases competitive depth by forcing players to adapt mid-game.
  • Knowing who you’re facing makes games more intense and skill-based.

Item Additions & Balance Updates​


🧽 Sponges​


Reason:
Water is currently very strong in 1.8 BedWars, especially since players can’t swing in water.


  • Sponges would act as a hard counter to someone watering your base.
  • Adds counterplay rather than removing water entirely.

⛏️ Gold Pickaxes​


Reason:


  • Introduces higher-risk, higher-reward gameplay.
  • Increases pressure during base attacks.
  • Makes positioning and awareness more important.

Gold tools would make matches more intense without removing defensive play.
If wanted it can just be limited to gold pickaxes instead of gold axes.

👻 Invisibility Potions​


Reason:


  • Adds another layer of skill expression for competitive players.
  • Invisibility is not overpowered in 1.8 due to terrain particles and potion sounds.
  • Encourages awareness, counting players, and prediction!

Important:
Invisibility should be expensive and limited in duration to avoid abuse.

Tool Shop Rework (Major QoL Improvement)​


Current Issues:


  • Players can skip directly to max tools.
  • Losing a diamond tool forces rebuying the full tier.
  • Stone tools are rarely used and clutter the shop.

Suggestion:


  • Require players to progress through tool tiers instead of skipping.
  • Lower individual upgrade costs.
  • Remove stone tools entirely.

Example Progression (adjustable):


  • Permanent Wooden Pickaxe – 10 Iron perm pick
  • Iron Pickaxe Upgrade – 10 Iron
  • Gold Pickaxe Upgrade – 3 Gold
  • Diamond Pickaxe Upgrade – 6 Gold

Also keep this:
  • On death, downgrade one tool tier instead of losing everything.

Benefits:

  • More consistent progression
  • Better resource management
  • Cleaner shop UI
Additionally, if sponges are added, the cost of glass should be lowered from 16 iron to 12 iron for 4. Glass would become more important as a TNT counter, so its price needs to be balanced.

Currently, no competitive players buy glass because IYN (endstone and wood) is much cheaper, and TNT can simply be watered. With sponges as a counter, glass would finally have a real purpose again.​

Reason(s):
These are all just suggestions aimed at improving both the casual and competitive communities.

And to add something new and interesting so the community can adapted and learn to use it to their advantage.
Also some quality of life updates like the tool system revamp.
Thanks for your time.​

Example(s):
For example, invisibility can be used as a competitive tool, or simply as a fun item for casual players who want to troll and enjoy the game.


Gold pickaxes make pressure more intense while also being risky when opponents are applying pressure on you.


Watering an opponent’s base can now be countered by buying sponges.


Additionally, if someone waters your TNT, you can sponge it, meaning players now have to properly time their water placements.
And also makes glass more important in public games seeing as watering a tnt can be countered​
 

DKGAMERNSDCUTE

Donator
Joined
Dec 19, 2023
Messages
330
Points
54
IGN
DKGAMERNSDCUTE
So coming up to the Invisibility portion it has been already, Suggested and has been denied: https://pika-network.net/threads/invisibility-potion-in-bedwars.565942/.
And speaking about the /who command it does not make any sense as there would be no reason of using a Nick command cause nick command is used so that you hide your own Identity and not get targated by anyone and speaking about we get to know later about the nick and yes we get to know about the real name but only after the game is over (in the recap).
Also I personally dont think there is any requirement for the addition of Sponge cause you can just place a block and remove the water ( Its totally my personal opinion.
But I liked your Idea about the tools and I think it could be added but I think it can be added in a different suggestion, and totally depends upon the developers, So according to the current situatuion, I would like to give it a -1.
 
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