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GenPvP Armor Repair Balance

EpicMiner001

Legendary Pika
Joined
Jun 21, 2025
Messages
372
Points
85
IGN
EpicMinerXX
Minecraft username:
EpicMinerXX​

Suggestion:
Armor Repair Balance​

Detailed description:
  • It take same amount to repair 10dura or 300dura

Currently, armor repair has a fixed cost, whether an item loses 1 durability or 300 durability. I suggest changing armor repair costs to scale per durability point for all armor types. Example values: Leather – $4/dura, Chainmail – $21/dura, Gold – $39/dura, Iron – $6.1k/dura, Diamond – $13.2k/dura, Netherite – $17k/dura.​

Reason(s):
The current system heavily punishes grinders, as low durability loss can still cost a large amount and cause players to lose armor they worked hard for. A durability-based system is fairer, rewards careful play, and prevents unnecessary item loss without making repairs cheap or overpowered.​

Example(s):
  • Lose 10 dura → low, fair repair cost
  • Lose 50 dura → moderate cost
  • Lose 300 dura → high cost (same or higher than current)
This keeps risk intact while avoiding discouraging players with small durability losses.​
 
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