EpicMiner001
Legendary Pika
- Joined
- Jun 21, 2025
- Messages
- 372
- Points
- 85
- IGN
- EpicMinerXX
Minecraft username:
Suggestion:
Detailed description:
Currently, armor repair has a fixed cost, whether an item loses 1 durability or 300 durability. I suggest changing armor repair costs to scale per durability point for all armor types. Example values: Leather – $4/dura, Chainmail – $21/dura, Gold – $39/dura, Iron – $6.1k/dura, Diamond – $13.2k/dura, Netherite – $17k/dura.
Reason(s):
Example(s):
EpicMinerXX
Suggestion:
Armor Repair Balance
Detailed description:
It take same amount to repair 10dura or 300dura
Reason(s):
The current system heavily punishes grinders, as low durability loss can still cost a large amount and cause players to lose armor they worked hard for. A durability-based system is fairer, rewards careful play, and prevents unnecessary item loss without making repairs cheap or overpowered.
Example(s):
- Lose 10 dura → low, fair repair cost
- Lose 50 dura → moderate cost
- Lose 300 dura → high cost (same or higher than current)