I agree with Jake on this one, I understand the need for anti-lag measures and with the recent updates Minecraft has gotten its now easier than ever to build lag machines and flying machines.
However,
As it stands the current Anti-lag measures are overly heavy, Slimes don't split up when they get damaged why? are a group of slimes really that much for the server to handle? The current measures in place on Redstone whilst again and understandable measures given the size of the player base are entirely too intrusive as 1.16 has
REMOVED zero tick farming and the zero tick bug in general and has worked towards streamlining and optimizing Redstone.
At the end of the day its not our choice, we cant force the change but we can request it, Just a few questions and answers to keep in mind:
- Are the anti-lag measures needed?: Answer is yes
- Are they currently too over the top?: Answer I feel is yes
I personally feel that if they really want people to stick around to play and not just stick around for the shop they need to look into the anti-lag measures and see what can be eased off and what can be changed because I think most of it is overkill.
Hell with the player base survival consistently has I'd almost argue that we just upgrade the server survival is hosted on (this is never going to happen) its not like the owners don't get enough money to actually upgrade the server (pika just isn't a prio compared to the owners other server, complaining about lag and stuff is pointless)