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OP Lifesteal Adding more variety to levels

Cqrnix

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Feb 3, 2023
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Minecraft username:
Cqrnix

Suggestion:
Adding more variety to levels

Detailed description:
Whilst the levels are way less repetitive than last season, there's still some repetitive aspects. For example there isn't a single "Kill X zombies" level past 100.

Near the later levels from 180-200 for example, they're very repetitive consisting of breaking and placing blocks, killing bosses and winning koths, and killing players and using totems.




Replacing these types of levels with the following will make it more unique, more fun, and less "robotic" if you know what I mean. We just kind of soullessly do levels once we get to 120 as we feel the need to continue rather the want.


Kill Dolphins - Amount can vary, I was thinking 36 and can increase the further it is in levels

Kill foxes / white foxes - Amount can vary

Kill cave spiders - Amount can vary. Roughly same as spiders

Add more "Swim X blocks" in later levels

Reduce the amount of echo shards needed, same with netherite blocks

Give 256 lapis blocks - Was an annoying level since no crates give it. But also very good at the same time

Eat X chorus fruit

Complete X daily quests (A good one) - Could be easy, medium or hard quests.
Harvest X sweet berries

Kill X turtles

Reason(s):
Levels get repetitive, and once you've gotten that far you kind of feel the need to complete them since you most likely spent money on level skips and premium pass so it'd feel wasteful if you didn't. Having fun whilst completing the later levels would be better.

Example(s):
Provided above
 
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