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OP Lifesteal Add Mob Class

Bhumitplayz

Epic Pika
Joined
Nov 24, 2023
Messages
169
Points
30
Minecraft username:
Bhumitplayz

Suggestion:
Add Mob Class or Trim

Detailed description:
To make the OP Lifesteal gamemode more interesting and dynamic, PikaNetwork can think about adding mob classes or trim features. This would improve gameplay and attract more players. Many people seek fresh content, and this addition would offer new strategies, customization options, and progression paths, ultimately aiding the server’s growth and community engagement.

Reason(s):
To improve OP Lifesteal on PikaNetwork, it may be helpful to add a new class or trim feature, as only two classes, Damage and Vanguard, are frequently utilized. The game would benefit from the addition of a unique, powerful class as a rare or pay-to-win item, which would make the game more interesting and consequently increase purchases, thus increasing server revenue. OP Lifesteal would more accurately capture the essence of the game mode if competitive gameplay was enhanced by superpowered items.

Example(s):
To spice up Lifesteal OP aspects, PikaNetwork could create a Mob Class system that lets users choose and apply unique mob powers to their gear. This concept could create new aspects of strategy and enjoyment for PvP battles. Here is a possible implementation:


Commands to select Mob Class. Players are permitted to select three mob abilities that they can apply to their gear.

Stopwatch Tracking: Each individual mob ability should last for 24 hours in order to keep it balanced and encourage fair competition. Also it should have cooldown as wither is too op thats why people will use it but make it cool-down so the player also use other mobs


Ability Overuse Prevention: Each mob power should have a cooldown period to restrict using it over short encounters (e.g. Wither can be set to 60 second cooldown). Because of it player would only get effect 1 or 2 times in a fight


Example Mob Powers:


Wither :-

Gives target Wither III effect upon hitting; can be stacked with existing effects.

Cooldown: 1 minute


Zombie :-

Provides saturation status which lowers hunger and increases damage dealt.


Skeleton :-

Gives Nausea, Slowness, and Blindness for 5-10 seconds to targets. Through Bow or Crossbow


This framework could make the game more intresting while looking at player creativity. Moreover, financing can be incorporated through limited editions or (P2W) features. This would increase server revenue while sustaining interest and competition. The framework could continue being built upon with additional mobs included later on.
Just add all the mobs in (Mob Class) And add the timer after each use of that mob so they cant use a single mob power would make it intresting thank you !!
 
Last edited:

invincibleventi

Epic Pika
Joined
Mar 16, 2024
Messages
129
Points
39
IGN
InvincibleVenti
I dont think the mob class stuff fits into opls but just having normal trim abilities could fit in probably
 
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