ItzVeljkoFTW
Pika Lover
- Joined
- May 9, 2020
- Messages
- 67
- Points
- 26
- IGN
- ItzVeljkoFTW
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
ItzVeljkoFTW
Suggestion:
Add Gkits to Seasonal Keys / Lootboxes
Detailed description:
Re-adding GKit vouchers to key crates and lootboxes introduces a rare, exciting, and high-value reward that benefits both the players and the server economy. It encourages engagement, boosts key sales, and adds depth to the trading ecosystem — all while maintaining fairness through controlled rarity.
This feature fits perfectly within modern reward systems and helps sustain long-term interest in the server.
This feature fits perfectly within modern reward systems and helps sustain long-term interest in the server.
Reason(s):
Reasoning & Benefits:
- Increased Player Engagement:
Adding GKit vouchers as potential rewards gives players an exciting, high-value incentive to open crates and lootboxes more frequently. The chance to win a GKit adds anticipation and keeps the reward pool fresh and engaging. - Enhanced Monetization Opportunities:
Players are more likely to purchase keys or lootboxes if they know a rare and powerful item like a GKit voucher could drop. This increases in-game store revenue without forcing pay-to-win mechanics, since it’s luck-based rather than guaranteed. - Balanced Rarity and Replayability:
By making GKit vouchers rare (e.g., legendary-tier drop), you preserve their value while keeping crate openings rewarding. It adds a layer of progression and excitement for long-term players. - Promotes In-Game Economy Activity:
GKit vouchers become tradable commodities within the community, stimulating trading, market activity, and player-to-player interaction. - Encourages Player Retention:
Players who obtain vouchers will stay active longer to maximize their new kit, while others will keep playing in hopes of winning one themselves. This boosts both average playtime and community engagement. - Event Tie-Ins and Seasonal Rotation:
You can rotate which GKit vouchers appear in crates during special events or seasons, keeping content dynamic and giving players a reason to return for limited-time rewards.
Example(s):
Since the removal of GKit vouchers from crates and lootboxes, there’s been a noticeable drop in both player activity and overall engagement across the server. Many long-term and dedicated players have expressed frustration or disappointment, leading to a gradual decline in the active player base.
When GKit vouchers were available, they served as one of the most exciting and motivating rewards to grind for. Players enjoyed the thrill of opening crates, knowing there was a small chance to win something truly valuable. It gave crate openings a sense of purpose and reward that kept people coming back daily. Once that incentive disappeared, the motivation to earn or buy keys dropped significantly.
Several players even mentioned that GKit vouchers were one of the main reasons they played regularly — opening crates, trading vouchers, or saving up to buy keys from other players. Without that goal, many felt there was less reason to stay active, leading to fewer players online during peak hours and a noticeable decline in community activity.
Additionally, the removal of vouchers also impacted the server’s economy. Trading activity around keys, crates, and GKits slowed down, and high-tier crates lost part of their appeal. With fewer players interested in opening crates, there’s been less excitement, fewer global messages about rare wins, and an overall drop in player-driven hype.
In short, removing GKit vouchers:
When GKit vouchers were available, they served as one of the most exciting and motivating rewards to grind for. Players enjoyed the thrill of opening crates, knowing there was a small chance to win something truly valuable. It gave crate openings a sense of purpose and reward that kept people coming back daily. Once that incentive disappeared, the motivation to earn or buy keys dropped significantly.
Several players even mentioned that GKit vouchers were one of the main reasons they played regularly — opening crates, trading vouchers, or saving up to buy keys from other players. Without that goal, many felt there was less reason to stay active, leading to fewer players online during peak hours and a noticeable decline in community activity.
Additionally, the removal of vouchers also impacted the server’s economy. Trading activity around keys, crates, and GKits slowed down, and high-tier crates lost part of their appeal. With fewer players interested in opening crates, there’s been less excitement, fewer global messages about rare wins, and an overall drop in player-driven hype.
In short, removing GKit vouchers:
- Reduced the excitement of opening crates.
- Decreased player retention and daily logins.
- Negatively affected the in-game economy and trading system.
- Caused many long-term players to lose interest or leave the server.