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Event Add a timer in Frost Pillars

_Blowody

Great Reporter
Joined
Aug 25, 2024
Messages
486
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Blowody
Minecraft username:
Blowody​

Suggestion:
Add a timer in Frost Pillars​

Detailed description:
I want to suggest adding a match timer to the Frost Pillars minigame in Practice. Currently, many players just climb to the highest pillar and camp for the whole match, which makes the game extremely slow and frustrating for active players.

My idea is to add a 5-minute match timer visible to all players. When the timer reaches zero, the game will automatically end and choose a winner based on who is standing on the highest pillar at that moment.

If multiple players are at the same height, the one who reached that height first should be considered the winner, or it can trigger a short tie-breaker platform. This system will keep matches fast, fair, and competitive.​

Reason(s):
Players camp on pillars, making the game last too long without any action.

A timer encourages movement and strategy instead of waiting.

Makes Frost Pillars more fair, enjoyable, and skill-based.

Reduces frustration for players who want fast-paced gameplay.

Prevents players from dragging matches to infinite time and annoying others.​

Example(s):
If two players are alive and both camp, the game will no longer go forever.

When the timer ends, the game checks pillar height:

Player A is higher → Player A wins.

Both same height → tie-breaker or earliest reach wins.​
 

Deadsoul125

Pika Lover
Joined
Jul 26, 2024
Messages
76
Points
18
Minecraft username:
Blowody

Suggestion:
Add a timer in Frost Pillars

Detailed description:
I want to suggest adding a match timer to the Frost Pillars minigame in Practice. Currently, many players just climb to the highest pillar and camp for the whole match, which makes the game extremely slow and frustrating for active players.


My idea is to add a 5-minute match timer visible to all players. When the timer reaches zero, the game will automatically end and choose a winner based on who is standing on the highest pillar at that moment.


If multiple players are at the same height, the one who reached that height first should be considered the winner, or it can trigger a short tie-breaker platform. This system will keep matches fast, fair, and competitive.

Reason(s):
Players camp on pillars, making the game last too long without any action.


A timer encourages movement and strategy instead of waiting.


Makes Frost Pillars more fair, enjoyable, and skill-based.


Reduces frustration for players who want fast-paced gameplay.


Prevents players from dragging matches to infinite time and annoying others.

Example(s):
If two players are alive and both camp, the game will no longer go forever.


When the timer ends, the game checks pillar height:


Player A is higher → Player A wins.


Both same height → tie-breaker or earliest reach wins.
its a slow gamemode so 5 is bit fast why not 10 or 15 minutes?
 

FaroukUN1

Ultimate Legendary Pika
Joined
Oct 13, 2023
Messages
574
Points
54
IGN
FaroukUN
Minecraft username:
Blowody

Suggestion:
Add a timer in Frost Pillars

Detailed description:
I want to suggest adding a match timer to the Frost Pillars minigame in Practice. Currently, many players just climb to the highest pillar and camp for the whole match, which makes the game extremely slow and frustrating for active players.


My idea is to add a 5-minute match timer visible to all players. When the timer reaches zero, the game will automatically end and choose a winner based on who is standing on the highest pillar at that moment.


If multiple players are at the same height, the one who reached that height first should be considered the winner, or it can trigger a short tie-breaker platform. This system will keep matches fast, fair, and competitive.

Reason(s):
Players camp on pillars, making the game last too long without any action.


A timer encourages movement and strategy instead of waiting.


Makes Frost Pillars more fair, enjoyable, and skill-based.


Reduces frustration for players who want fast-paced gameplay.


Prevents players from dragging matches to infinite time and annoying others.

Example(s):
If two players are alive and both camp, the game will no longer go forever.


When the timer ends, the game checks pillar height:


Player A is higher → Player A wins.


Both same height → tie-breaker or earliest reach wins.
id suggest like making a border instead of height limit, cuz the legendary that launches you upwards will be camped with until the game ends.
 

Meth0vas

Ultimate Legendary Pika
Joined
Jul 26, 2024
Messages
625
Points
85
IGN
Methovas
No what I dont think campers on the top should be rewarded?! If the timer runs out a 15x15 platform out of bedrock appears and all the other stuff dissapears and the remaining players get tpd on it. Thats how it should be done.
Why would I get rewarded for not jumping down to fight? Why reward the one that camps?
You want players to not camp after building up but then reward them... idk
 

Flame__

Ultimate Legendary Pika
Joined
May 24, 2023
Messages
586
Points
54
IGN
Flame_Was_Taken
the game description states u can either play in the floor or the sky, our choice, i dont think the person whos at the highest should be rewarded, but a timer is needed for this is something i agree on, what happens after the timer ends, no idea..
 
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OP
_Blowody

_Blowody

Great Reporter
Joined
Aug 25, 2024
Messages
486
Points
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IGN
Blowody
its a slow gamemode so 5 is bit fast why not 10 or 15 minutes?
In my opinion it is minigame and minigame known for fast.
its a slow gamemode so 5 is bit fast why not 10 or 15 minutes?
I understand your point, but the problem right now is that players camp for the entire fight, and it becomes boring for both sides. If the timer is too long (10–15 minutes), the same camping problem will continue.

A shorter timer like 4–6 minutes keeps the game active and prevents players from wasting time.
The gamemode was designed to be fast-paced, so a medium timer fits better than a long one.
 
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_Blowody

_Blowody

Great Reporter
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Blowody
It sounds impossible to add a shrinking border in Frost Pillars, because if the border closes in, everyone will either fall into the void or die from fall damage. Also, there’s only one map where you can safely fall down because of a slime block. So overall, I don’t think a border system would work for this gamemode.
id suggest like making a border instead of height limit, cuz the legendary that launches you upwards will be camped with until the game ends.
 
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OP
_Blowody

_Blowody

Great Reporter
Joined
Aug 25, 2024
Messages
486
Points
54
IGN
Blowody
No what I dont think campers on the top should be rewarded?! If the timer runs out a 15x15 platform out of bedrock appears and all the other stuff dissapears and the remaining players get tpd on it. Thats how it should be done.
Why would I get rewarded for not jumping down to fight? Why reward the one that camps?
You want players to not camp after building up but then reward them... idk
I understand your point, but in my opinion Frost Pillars is designed as a pillars-based minigame where players tower up, reach higher than others, and try to knock each other down. The height advantage is part of the strategy.

Because of that, if a timer ends, it makes sense that the player who managed to stay the highest should be the winner. It keeps the gamemode simple and true to its basic concept. Not every game needs a final PvP platform — sometimes the goal is simply to tower smarter and avoid getting knocked down.
 
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_Blowody

_Blowody

Great Reporter
Joined
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Blowody
I get what you’re saying, but from my experience it’s different. I’ve played Frost/Pillars minigames on many other servers, and almost all of them follow the same simple rule:
if the timer ends, the player at the highest point wins.

The whole idea of a pillars minigame is to tower up, stay higher than others, and knock players down. Whether you choose to play on the floor or in the sky is your choice, but height is still a core part of the gamemode.

So from what I’ve seen across multiple servers, deciding the winner based on who is the highest at the end is the most common and logical way to finish a timed round
 

Deadsoul125

Pika Lover
Joined
Jul 26, 2024
Messages
76
Points
18
I understand your point, but in my opinion Frost Pillars is designed as a pillars-based minigame where players tower up, reach higher than others, and try to knock each other down. The height advantage is part of the strategy.

Because of that, if a timer ends, it makes sense that the player who managed to stay the highest should be the winner. It keeps the gamemode simple and true to its basic concept. Not every game needs a final PvP platform — sometimes the goal is simply to tower smarter and avoid getting knocked down.
Dont forget fishing rods exist
 
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