_Blowody
Great Reporter
- Joined
- Aug 25, 2024
- Messages
- 486
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- 54
- IGN
- Blowody
Minecraft username:
Suggestion:
Detailed description:
Reason(s):
Example(s):
Blowody
Suggestion:
Add a timer in Frost Pillars
Detailed description:
I want to suggest adding a match timer to the Frost Pillars minigame in Practice. Currently, many players just climb to the highest pillar and camp for the whole match, which makes the game extremely slow and frustrating for active players.
My idea is to add a 5-minute match timer visible to all players. When the timer reaches zero, the game will automatically end and choose a winner based on who is standing on the highest pillar at that moment.
If multiple players are at the same height, the one who reached that height first should be considered the winner, or it can trigger a short tie-breaker platform. This system will keep matches fast, fair, and competitive.
My idea is to add a 5-minute match timer visible to all players. When the timer reaches zero, the game will automatically end and choose a winner based on who is standing on the highest pillar at that moment.
If multiple players are at the same height, the one who reached that height first should be considered the winner, or it can trigger a short tie-breaker platform. This system will keep matches fast, fair, and competitive.
Reason(s):
Players camp on pillars, making the game last too long without any action.
A timer encourages movement and strategy instead of waiting.
Makes Frost Pillars more fair, enjoyable, and skill-based.
Reduces frustration for players who want fast-paced gameplay.
Prevents players from dragging matches to infinite time and annoying others.
A timer encourages movement and strategy instead of waiting.
Makes Frost Pillars more fair, enjoyable, and skill-based.
Reduces frustration for players who want fast-paced gameplay.
Prevents players from dragging matches to infinite time and annoying others.
Example(s):
If two players are alive and both camp, the game will no longer go forever.
When the timer ends, the game checks pillar height:
Player A is higher → Player A wins.
Both same height → tie-breaker or earliest reach wins.
When the timer ends, the game checks pillar height:
Player A is higher → Player A wins.
Both same height → tie-breaker or earliest reach wins.