Minecraft username:
Suggestion:
Detailed description:
Reason(s):
LunoxVo1d
Suggestion:
Add a new system of revenue
Detailed description:
With emeralds removed in PikaNetwork OP Lifesteal, players need a new income system of equivalent value.
Proposed System:
Players defeat special bosses to earn Shards.
Shards are collected and spent in a /shards shop.
The shop allows purchase of a single high-value item — a Netherite Spawner.
The Netherite obtained from this spawner would drop resources worth 2× the value of emeralds, making it a strong replacement and keeping the economy exciting.
Benefits:
Provides a clear, high-value goal to replace emeralds.
Makes grinding more rewarding.
Encourages player activity, progression, and trading without overcomplicating the system.
Proposed System:
Players defeat special bosses to earn Shards.
Shards are collected and spent in a /shards shop.
The shop allows purchase of a single high-value item — a Netherite Spawner.
The Netherite obtained from this spawner would drop resources worth 2× the value of emeralds, making it a strong replacement and keeping the economy exciting.
Benefits:
Provides a clear, high-value goal to replace emeralds.
Makes grinding more rewarding.
Encourages player activity, progression, and trading without overcomplicating the system.
Reason(s):
• Balances the economy: Replaces emeralds with a valuable alternative.
• Rewards active players: Boss fights give meaningful rewards for effort.
• Encourages trading: Shards and Netherite spawners create player-to-player trading opportunities.
• Simple and clear system: One focused item prevents confusion and keeps progression straightforward.
• Fun and engaging: Adds a grind goal without overcomplicating gameplay.
• Rewards active players: Boss fights give meaningful rewards for effort.
• Encourages trading: Shards and Netherite spawners create player-to-player trading opportunities.
• Simple and clear system: One focused item prevents confusion and keeps progression straightforward.
• Fun and engaging: Adds a grind goal without overcomplicating gameplay.